So this definitely seems more like a bug than a feature... but every single spell that my players use that is a spell attack, ranged or melee, will roll the attack die first, then only ask what level you're casting the spell at if you click to roll damage die. While this doesn't sound like a big deal on paper, it allows players to choose to burn a low level slot if an attack misses or a higher slot for more damage on a hit... it's very backwards. As far as I can tell, it's been this way since we started two different campaigns (mixture of classes across both, with same problem) over a month ago. Please advise... I really don't want to have to create a macro for every single spell to do what should be a default in my opinion...