I
am a GM looking for a player to join a party of four adventurers in
Eberron! The campaign is about to start and will take place in the
scarred remnants of the Mournland. What secrets do the ruins of this
once great nation hold, and what weird creatures now call it home? The
campaign will include lots of exploration, discovery, and
adventure! I have played and GMed thousands of hours of tabletop RPGs,
and hosted many one shots on Roll20 as well as successful year-long
campaigns. I've recently run successful Tomb of Annihilation, Across
Eberron, and Lost Mine of Phandelver campaigns for 5e on Roll20, and
Lost Mine of Phandelver in person. Date: Fridays Time: 4 PM PDT / 6 PM CDT / 7 PM EDT / 23:59 UTC The
adventure will be run on Roll20, but players will be invited to join
D&D Beyond where I have a Master Tier subscription that grants
access to digital versions of the PHB, MM, SCAG, XGE, VGM, MTF, and
RftLW. It also includes their Character Builder and searchable databases
of the spells, items, and monsters. This game will require
payment to the Game Master at a rate of $5 via PayPal for the one
session. Roll20 is not responsible for any payment transactions and
cannot enforce any private arrangements. Why Join My Campaign? Click here to see pictures from my other campaigns! You should consider my campaign because... * Custom handouts - dozens of handouts made in Photoshop and pulled from the web make the experience more immersive. * Custom tokens - I make tokens for NPCs in Photoshop and have made over 1,000 (!) for my various Roll20 campaigns. * Copious battlemaps - I love using the best battlemaps I can find for every important encounter. *
Scenic pictures - I use evocative images for locations whenever they
don't need a full battlemap. This helps establish the feel for the place
you are visiting. * Dynamic lighting - This is one of the best
features on Roll20 and I use it extensively. Dungeons come to life as
you manage your torches and carefully peak around every corner. I have
macros to quickly swap light sources as needed. Watch your step! * Music and ambient soundtracks - I provide a mix of musical scores with ambient tracks overlaid. *
Macros and Scripts - I use a number of macros and scripts to make the
experience more streamlined and eliminate some of the tedium. Tracking
arrows, spell slots, and concentration saves. I write many macros myself
and can help with custom macros if the players need them. * D&D Beyond access - You'll get free access to everything on D&D Beyond including their character builder. *
Roll20 Compendium - I have the PHB and XGE shared on Roll20 giving you
access to the most important spells, items, and character features to
drag-and-drop to your sheet. Background The
Mourning struck Khorvaire on 20 Olarune 994 YK. It marked the beginning
of the end of the war. Politicians and artificers debate the cause, but
we all know as much as they do: what used to be the great nation of
Cyre is now a wasteland of fire and dust and ruin. The destruction was
witnessed for miles in every direction, and after seeing what happened
to one of the battlegrounds in the war, all sides agreed to come to the
table to ensure their country wasn't next. The surrounding
governments have since quarantined the area, but rumors have spread
wide. Rumors of wild dust-storms raining human teeth. Of horrible
monstrosities feeding on un-rotting human corpses. Rumors of powerful
weapons developed in secret by the Cyran government. And even rumors of
survivors, continuing their lives in the hell that has become their
home. This is the place that draws us. Like a flame it entices
us. We just hope we don't get burned, and can make it out before it
claims us too. This is The Mournland. Campaign Features The
campaign will focus on exploration, ruin delving,
discovery, and faction interaction. The group will be encouraged to
strike out into the map how they see fit, focusing on party goals while
adventuring in the scarred landscape. If you've never played D&D 5e before, checkout this video series: <a href="https://www.youtube.com/watch?v=OoW2CDgztKY&list=PLJmFJXf3BXjwXkNFo_-iwtHb24AuJcXqx" rel="nofollow">https://www.youtube.com/watch?v=OoW2CDgztKY&list=PLJmFJXf3BXjwXkNFo_-iwtHb24AuJcXqx</a> The Basic Rules for D&D 5e contain all the rules you need to get started for free: <a href="http://dnd.wizards.com/articles/features/basicrules" rel="nofollow">http://dnd.wizards.com/articles/features/basicrules</a> Read the Introduction and Chapters 7-10 (29 pages in total). Character Creation The
new PC will join at 10th-level, same as the party. Point buy, no rolled
starting wealth. All official options are available with the following
exceptions. There is no PHB+1 rule. Aarakocra, Winged Tieflings, and
Yuan-ti Pureblood are not allowed. Multiclassing is subject to GM
approval and is discouraged. The following 8 feats are not allowed:
Crossbow Expert, Great Weapon Master, Lucky, Polearm Master, Resilient,
Sentinel, Sharpshooter, Spell Sniper. Homebrew and third party content
are allowed subject to GM approval and modification. I have all
the sources on D&D Beyond and can share them with the players. This
includes use of the D&D Beyond character builder and the full text
of the books. So please get in contact with me after joining the
campaign so you can build your character in style! Application (5 seats total) 17+ only. Voice with Discord is mandatory. Please use push-to-talk. 1) Describe yourself and a bit about your roleplaying experience 2) What do you enjoy most about tabletop RPGs? 3) How did you find my LFG? The directory or the forum? 4) What made you pick my LFG post? 5) Do you accept the payment requirements for this campaign? Why paid GMing? 1. Defray the content costs. I use the money to purchase new RPG adventures, source books, supplement, maps, and the like. 2. Prevent flakes. Players (and GMs) are far more likely to show up and be on time if there's payment involved. 3.
It takes a lot of extra time to GM. I spend about 1-2 hours per
game-hour prepping. Reading the adventure, taking notes,
cross-referencing rules, finding and making tokens, finding and making
maps, setting them up in Roll20, adding NPCs to Roll20, going over
character sheets, and organizing the session all takes a lot of time
outside the game. It's part of the hobby, but as I'm having to put in
prep time I'd rather not have to spend so much on the content costs too. LFG Listing