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[LFP][D&D 5e] Eberron: The Mournland Fridays 7 PM EDT / 23:59 UTC

1587268283
Lex
Pro
I am a GM looking for a player to join a party of four adventurers in Eberron! The campaign is about to start and will take place in the scarred remnants of the Mournland. What secrets do the ruins of this once great nation hold, and what weird creatures now call it home? The campaign will include lots of exploration, discovery, and adventure! I have played and GMed thousands of hours of tabletop RPGs, and hosted many one shots on Roll20 as well as successful year-long campaigns. I've recently run successful Tomb of Annihilation, Across Eberron, and Lost Mine of Phandelver campaigns for 5e on Roll20, and Lost Mine of Phandelver in person. Date: Fridays Time: 4 PM PDT / 6 PM CDT / 7 PM EDT / 23:59 UTC The adventure will be run on Roll20, but players will be invited to join D&amp;D Beyond where I have a Master Tier subscription that grants access to digital versions of the PHB, MM, SCAG, XGE, VGM, MTF, and RftLW. It also includes their Character Builder and searchable databases of the spells, items, and monsters. This game will require payment to the Game Master at a rate of $5 via PayPal for the one session. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. Why Join My Campaign? Click here to see pictures from my other campaigns! You should consider my campaign because... * Custom handouts - dozens of handouts made in Photoshop and pulled from the web make the experience more immersive. * Custom tokens - I make tokens for NPCs in Photoshop and have made over 1,000 (!) for my various Roll20 campaigns. * Copious battlemaps - I love using the best battlemaps I can find for every important encounter. * Scenic pictures - I use evocative images for locations whenever they don't need a full battlemap. This helps establish the feel for the place you are visiting. * Dynamic lighting - This is one of the best features on Roll20 and I use it extensively. Dungeons come to life as you manage your torches and carefully peak around every corner. I have macros to quickly swap light sources as needed. Watch your step! * Music and ambient soundtracks - I provide a mix of musical scores with ambient tracks overlaid. * Macros and Scripts - I use a number of macros and scripts to make the experience more streamlined and eliminate some of the tedium. Tracking arrows, spell slots, and concentration saves. I write many macros myself and can help with custom macros if the players need them. * D&amp;D Beyond access - You'll get free access to everything on D&amp;D Beyond including their character builder. * Roll20 Compendium - I have the PHB and XGE shared on Roll20 giving you access to the most important spells, items, and character features to drag-and-drop to your sheet. Background The Mourning struck Khorvaire on 20 Olarune 994 YK. It marked the beginning of the end of the war. Politicians and artificers debate the cause, but we all know as much as they do: what used to be the great nation of Cyre is now a wasteland of fire and dust and ruin. The destruction was witnessed for miles in every direction, and after seeing what happened to one of the battlegrounds in the war, all sides agreed to come to the table to ensure their country wasn't next. The surrounding governments have since quarantined the area, but rumors have spread wide. Rumors of wild dust-storms raining human teeth. Of horrible monstrosities feeding on un-rotting human corpses. Rumors of powerful weapons developed in secret by the Cyran government. And even rumors of survivors, continuing their lives in the hell that has become their home. This is the place that draws us. Like a flame it entices us. We just hope we don't get burned, and can make it out before it claims us too. This is The Mournland. Campaign Features The campaign will focus on exploration, ruin delving, discovery, and faction interaction. The group will be encouraged to strike out into the map how they see fit, focusing on party goals while adventuring in the scarred landscape. If you've never played D&amp;D 5e before, checkout this video series: <a href="https://www.youtube.com/watch?v=OoW2CDgztKY&amp;list=PLJmFJXf3BXjwXkNFo_-iwtHb24AuJcXqx" rel="nofollow">https://www.youtube.com/watch?v=OoW2CDgztKY&amp;list=PLJmFJXf3BXjwXkNFo_-iwtHb24AuJcXqx</a> The Basic Rules for D&amp;D 5e contain all the rules you need to get started for free: <a href="http://dnd.wizards.com/articles/features/basicrules" rel="nofollow">http://dnd.wizards.com/articles/features/basicrules</a> Read the Introduction and Chapters 7-10 (29 pages in total). Character Creation The new PC will join at 10th-level, same as the party. Point buy, no rolled starting wealth. All official options are available with the following exceptions. There is no PHB+1 rule. Aarakocra, Winged Tieflings, and Yuan-ti Pureblood are not allowed. Multiclassing is subject to GM approval and is discouraged. The following 8 feats are not allowed: Crossbow Expert, Great Weapon Master, Lucky, Polearm Master, Resilient, Sentinel, Sharpshooter, Spell Sniper. Homebrew and third party content are allowed subject to GM approval and modification. I have all the sources on D&amp;D Beyond and can share them with the players. This includes use of the D&amp;D Beyond character builder and the full text of the books. So please get in contact with me after joining the campaign so you can build your character in style! Application (5 seats total) 17+ only. Voice with Discord is mandatory. Please use push-to-talk. 1) Describe yourself and a bit about your roleplaying experience 2) What do you enjoy most about tabletop RPGs? 3) How did you find my LFG? The directory or the forum? 4) What made you pick my LFG post? 5) Do you accept the payment requirements for this campaign? Why paid GMing? 1. Defray the content costs. I use the money to purchase new RPG adventures, source books, supplement, maps, and the like. 2. Prevent flakes. Players (and GMs) are far more likely to show up and be on time if there's payment involved. 3. It takes a lot of extra time to GM. I spend about 1-2 hours per game-hour prepping. Reading the adventure, taking notes, cross-referencing rules, finding and making tokens, finding and making maps, setting them up in Roll20, adding NPCs to Roll20, going over character sheets, and organizing the session all takes a lot of time outside the game. It's part of the hobby, but as I'm having to put in prep time I'd rather not have to spend so much on the content costs too. LFG Listing
1587480632
Lex
Pro
Still looking for another brave Khorvairan!