Hello, It is possible and simple but very time consumming if you want to integrate many items and/or spells. Usually, a macro-mule character is created to store all the macros. More informations about macro-characters in this thread: Stupid Roll20 Tricks (and some clever ones) Below an example of a Potion of Healing: - create a character (example: Items ) - set permissions to: 'In players journal': leave empty . 'Can be edited and controlled by': All players - in Attributes & Abilities tab, create new ability: ' POT-Potion-Healing ' - fill the new ability with following text: &{template:default} {{name=Potion of Healing}} {{effects=An entire potion must be consumed in a single round. If this is done, the potion restores 2d4+2 hit points of damage. **Regained HP** ...... [[2d4+2]]}} {{Recipient(s)=@{selected|token_name}}} - save - create a handout (example: Potion of Healing ) - set permissions to: 'In players journal': All Players . 'Can be edited and controlled by': leave empty - insert item description (example: A potion of healing allow to regain HP. Would you drink the potion?) and a link (example: drink . Link points to: `%{Items|POT-Potion-Healing} ) - save handout Your players should be able to read the description of the item and click the link in the description. Then, the chat window should output the effect of the item. (You may want to remove the {{Recipient(s)=@{selected|token_name}}} part of the macro if you do not want your players to select their token before clicking on the link.) This trick can be used for Spells as well.