Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Correct vision settings using Updated Dynamic lighting, also do I have to adjust maps?

Hello all. Being oddly unable to find the correct vision ranges for an Elf, a Human and a Halfling, I was wondering what the correct settings would be using Updated Dynamic lighting. With the Elf, I went 30' Darkvision, and 30' dim vision though that might be wrong. I was very unsure about the Human and Halfling as those rules eluded me in the PHB and DMG (page quotes would be lovely if you know where they are).  Additionally, do all my maps now need to be adjusted for torches emitting light and such? Or are they good?
Your light source tokens would need to be changed to include Updated Dynamic Lighting settings.  Based on fact you said PHB and DMG I assume you are playing D&D.  So you might want to give the elf Night Sight 60 and Vision.  The human and halfling would need vision.  You can set up if they take out a light source using bright and dim.
A reminder that for the moment, Darkvision is more like the Warlock's Devil Sight so they see perfectly out to 60' rather than it being dim light.
1587362931
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
When Updated Dynamic Lighting is official (it is in public development now), your modules will be patched and updated. This is my understanding. I would not recommend using it for actual games at the moment. It is not ready. I would strongly endorse sticking with legacy for play, and using UDL for testing.