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The DnD 4E Character Sheet

It appears the powers now come up with "Hit:" and "Hit:" instead of "Attack:" and "Hit:" when created. It's not a big deal, as obviously you can just change it by hand, but might be worth altering at some point. Thanks again for your hard work.
1401821262
Alex L.
Pro
Sheet Author
Drake B. said: It appears the powers now come up with "Hit:" and "Hit:" instead of "Attack:" and "Hit:" when created. It's not a big deal, as obviously you can just change it by hand, but might be worth altering at some point. Thanks again for your hard work. I has an attack and two damages
Can you explain the thought process behind the way the weapons work right now, having four seperate boxes? Thanks.
1401860412
Alex L.
Pro
Sheet Author
Jarret B. said: Can you explain the thought process behind the way the weapons work right now, having four seperate boxes? Thanks. It’s the only possible way to import multiple different values in this case Attack bonus, Damage bonus, Dice number, and Dice size. It’s just a way to make the macros that much simpler, making it very simple to change weapon without typing.
1401895765
Lithl
Pro
Sheet Author
API Scripter
Jarret B. said: Can you explain the thought process behind the way the weapons work right now, having four seperate boxes? Thanks. Weapon Attack: The bonus you get to attacking with the weapon (d20+weapon-attack) Weapon Damage Num Dice: The number of dice used in 1[W] (Falchion is 2, Execution Axe is 1) Weapon Damage Dice: The size of dice used in N[W] (Falchion is d4, Execution Axe is d12) Weapon Damage: The bonus you get to damaging with the weapon (1[W]+weapon-damage) It took me a little bit to get used to, but the setup makes weapons very flexible. It's not perfect for implements when it comes to damage, since implements don't use weapon dice, but implements are hugely varied on damage anyway; it's in their nature, and not really something Alex can fix.
1401896428
Alex L.
Pro
Sheet Author
Brian said: Jarret B. said: Can you explain the thought process behind the way the weapons work right now, having four seperate boxes? Thanks. Weapon Attack: The bonus you get to attacking with the weapon (d20+weapon-attack) Weapon Damage Num Dice: The number of dice used in 1[W] (Falchion is 2, Execution Axe is 1) Weapon Damage Dice: The size of dice used in N[W] (Falchion is d4, Execution Axe is d12) Weapon Damage: The bonus you get to damaging with the weapon (1[W]+weapon-damage) It took me a little bit to get used to, but the setup makes weapons very flexible. It's not perfect for implements when it comes to damage, since implements don't use weapon dice, but implements are hugely varied on damage anyway; it's in their nature, and not really something Alex can fix. Well that is why I put 2 damage blocks in, one that does X[W] + Bonus and one that done 1d6+ Bonus assuming that most people are capable of changing a one or a six to what they need.
1401898127
Lithl
Pro
Sheet Author
API Scripter
Right, the fact that implements are all wibbly isn't your fault, and they're easy enough to make macros for manually. =)
1402137967

Edited 1402139306
So I'm confused on part of the coding in the damage rolls for powers. There seems to be an extra line of coding IE "Hit: [[1d6+@{power-2-damage}]] Damage" that doesn't seem to fill any math concept for my damage. Just curious if I have been missing out on some free damage in my games. If someone could please explain what this line represents in regards to the variables it is being displayed as, that would be a great help. For some added clarification I'm level 6 with a +2 long sword that does d8 damage with having 18 strength my maximum damage as far as I know should be 14 and minimum of 7.
Aaron F. said: So I'm confused on part of the coding in the damage rolls for powers. There seems to be an extra line of coding IE "Hit: [[1d6+@{power-2-damage}]] Damage" that doesn't seem to fill any math concept for my damage. Just curious if I have been missing out on some free damage in my games. If someone could please explain what this line represents in regards to the variables it is being displayed as, that would be a great help. For some added clarification I'm level 6 with a +2 long sword that does d8 damage with having 18 strength my maximum damage as far as I know should be 14 and minimum of 7. I'm curious about this too; I simply don't know what the second HIT is supposed to represent.
1402176955
Alex L.
Pro
Sheet Author
Derek J. said: Aaron F. said: So I'm confused on part of the coding in the damage rolls for powers. There seems to be an extra line of coding IE "Hit: [[1d6+@{power-2-damage}]] Damage" that doesn't seem to fill any math concept for my damage. Just curious if I have been missing out on some free damage in my games. If someone could please explain what this line represents in regards to the variables it is being displayed as, that would be a great help. For some added clarification I'm level 6 with a +2 long sword that does d8 damage with having 18 strength my maximum damage as far as I know should be 14 and minimum of 7. I'm curious about this too; I simply don't know what the second HIT is supposed to represent. Really, i am just going to start putting random stuff in the macros and everyone will start using them as the real rules, was it to much to expect that people might use a bit of common sense and just delete the lines they dont need?
Yes, it is too much to expect. A lot of people want to play not figure out the logic &/or program in HTML. For someone who is a mentor Alex, your attitude here in your reply is not very positive for a leading community member. Nuff sed.
1402208626
Lithl
Pro
Sheet Author
API Scripter
Aaron F. said: So I'm confused on part of the coding in the damage rolls for powers. There seems to be an extra line of coding IE "Hit: [[1d6+@{power-2-damage}]] Damage" that doesn't seem to fill any math concept for my damage. Just curious if I have been missing out on some free damage in my games. If someone could please explain what this line represents in regards to the variables it is being displayed as, that would be a great help. For some added clarification I'm level 6 with a +2 long sword that does d8 damage with having 18 strength my maximum damage as far as I know should be 14 and minimum of 7. The text that already exists in the powers is only an example . The example text has a damage roll for a weapon, and a damage roll for an implement. You're only going to need one of them, and the implement damage line is most likely going to be wrong, because while there are implement powers which do 1d6+mod damage, there are many that don't. You need to modify the macro anyway for most powers, because most powers are going to do something more interesting than a basic attack, such as apply a condition to the target.
Brian said: Aaron F. said: So I'm confused on part of the coding in the damage rolls for powers. There seems to be an extra line of coding IE "Hit: [[1d6+@{power-2-damage}]] Damage" that doesn't seem to fill any math concept for my damage. Just curious if I have been missing out on some free damage in my games. If someone could please explain what this line represents in regards to the variables it is being displayed as, that would be a great help. For some added clarification I'm level 6 with a +2 long sword that does d8 damage with having 18 strength my maximum damage as far as I know should be 14 and minimum of 7. The text that already exists in the powers is only an example . The example text has a damage roll for a weapon, and a damage roll for an implement. You're only going to need one of them, and the implement damage line is most likely going to be wrong, because while there are implement powers which do 1d6+mod damage, there are many that don't. You need to modify the macro anyway for most powers, because most powers are going to do something more interesting than a basic attack, such as apply a condition to the target. Alright thank you sir.
1402226862

Edited 1402227126
Alex L.
Pro
Sheet Author
Robert A. said: Yes, it is too much to expect. A lot of people want to play not figure out the logic &/or program in HTML. For someone who is a mentor Alex, your attitude here in your reply is not very positive for a leading community member. Nuff sed. Yeah its so hard to think for your self, its not like I put a big section under powers that gives examples of how to make different types of powers and its not like I didn't already answer the question asked like 2 posts above the question and to make it even funnyer I only added the extra damage because people couldn't work out how to do implement damage. I will make this clear THE POWERS ARE JUST MACROS THERE IS NO DIFFERENCE AT ALL, IF YOU DON'T KNOW HOW TO USE MACROS THEN ME PUTTING IT IN A FANCY BOX WILL NOT HELP YOU! Also on the subject of mentor why on earth would that change my attitude in any way, I pay for the privilege of being a mentor it is not something I am granted because I am a nice person. The odd exception for this character sheet to do all the work for you so you don't have to know how your character works is one of the most lazy attiudes i have ever seen.
Alex L. said: Robert A. said: Yes, it is too much to expect. A lot of people want to play not figure out the logic &/or program in HTML. For someone who is a mentor Alex, your attitude here in your reply is not very positive for a leading community member. Nuff sed. Yeah its so hard to think for your self, its not like I put a big section under powers that gives examples of how to make different types of powers and its not like I didn't already answer the question asked like 2 posts above the question and to make it even funnyer I only added the extra damage because people couldn't work out how to do implement damage. I will make this clear THE POWERS ARE JUST MACROS THERE IS NO DIFFERENCE AT ALL, IF YOU DON'T KNOW HOW TO USE MACROS THEN ME PUTTING IT IN A FANCY BOX WILL NOT HELP YOU! Also on the subject of mentor why on earth would that change my attitude in any way, I pay for the privilege of being a mentor it is not something I am granted because I am a nice person. The odd exception for this character sheet to do all the work for you so you don't have to know how your character works is one of the most lazy attiudes i have ever seen. Alex L. I asked what the values on that line of coding were representing. " Well that is why I put 2 damage blocks in, one that does X[W] + Bonus and one that done 1d6+ Bonus assuming that most people are capable of changing a one or a six to what they need." This does not tell me what the value means other than its extra bonus damage. I was aware of what my min/max numbers were on the entire rest of the code, I was curious to see if there was something I might have missed in the 321 pages of the first players handbook for 4th edition. I wasn't asking for your attitude to come into play forcing you to be an annoying prick about the subject so if you could all do us a favor and take that stick that is so far embedded up your ass and answer the question that normal decent human beings like Brian did this forum and community might actually be a better place.
That stick might be crucial to all the good work Alex has done for people playing 4e on Roll20 so I say leave it where it is.
Okay, I've been watching this thread and I'm just going to say it- while we all appreciate what you're doing here, Alex, your attitude is coming on a little strong. I think you should have a read over the community guidelines: <a href="https://app.roll20.net/forum/post/125912/roll20-co" rel="nofollow">https://app.roll20.net/forum/post/125912/roll20-co</a>... You perform a service- and a really stupendous, appreciated, and excellent one- for all of us using roll20. It's an incredible service and I know we're all so thankful for it. However, this does not excuse you from following the rules. The way you've interacted with people in this thread obviously breaks the guidelines in multiple ways. I hope you'll reconsider how you're treating the people here. If you'd like to have me handle your responses in the future or something along those lines, feel free to add me on Skype (Rathshock) and I can talk to people for you. Best regards, Drake
1402252124

Edited 1402252976
On an unrelated not, the ability mod attributes are now gone for some reason- did I miss something? Edit: Presumably that's because you now use @{power-#-attack}, but I think having the option to use @{ability-mod} is still fairly useful. Just my 2¢, though.
1402265864

Edited 1402265875
Lithl
Pro
Sheet Author
API Scripter
Unless there was a change today , the ability mods still work; I was using @{strength-mod} and @{constitution-mod} last night, and one of the other players in the same campaign was using @{intelligence-mod}
I should double check to make sure they were using the right syntax- all I checked to confirm was whether they were listed in the attribute list, and I can say for 100% sure they weren't. Maybe that list isn't all inclusive like I thought?
1402271430
Alex L.
Pro
Sheet Author
Drake B. said: I should double check to make sure they were using the right syntax- all I checked to confirm was whether they were listed in the attribute list, and I can say for 100% sure they weren't. Maybe that list isn't all inclusive like I thought? If your sheet is showing the correct values then the ability-mods are working as expected. They are linked to 90% of the other fields on the sheet. Now please for the love of the dice gods keep this thread to bug reports or feature requests if you need help with macros read the wiki and then ask in the specific use forum. If someone who knows what they are doing wants to make a wiki post with all the different attributes and what they do then be my guest.
That wasn't a general macro question. It was about one of the particular attributes tied into this specific sheet. Going to the macro forum would have been a waste of their time and mine, as they have no way of knowing whether an attribute in the 4e sheet changed function or not, nor what the syntax to call that specific attribute would be.
Is it possible to easily put powers from the sheet into the macro bar? or do I need to rewrite them all for the macro bar that i made in the power section of the sheet?
Ken B. said: Is it possible to easily put powers from the sheet into the macro bar? or do I need to rewrite them all for the macro bar that i made in the power section of the sheet? It's not as much of a pain as you might think. All you have to write for the Macros in Attributes and Abilities is: %{charactername|-power-1} %{charactername|-power-2} With charactername obviously being your character's name. If you scroll down the Powers tab and click Power Examples you'll see instructions for Skill and Ability checks as well.
They work wonderfully in the normal macro-bar, but if you try to make them into macros attached directly to the Token (in the 'Attributes' Window), they will not work properly. They instead 'Post' the text into the chat rather than activate the Sheet Macro.
Thanks a ton!!!
1402697744
Lithl
Pro
Sheet Author
API Scripter
Zak R. said: They work wonderfully in the normal macro-bar, but if you try to make them into macros attached directly to the Token (in the 'Attributes' Window), they will not work properly. They instead 'Post' the text into the chat rather than activate the Sheet Macro. They work just fine as token actions. I don't know what you're talking about. Just use notBowen's example to make an ability and set it as the token action.
1402698277
Alex L.
Pro
Sheet Author
Brian said: Zak R. said: They work wonderfully in the normal macro-bar, but if you try to make them into macros attached directly to the Token (in the 'Attributes' Window), they will not work properly. They instead 'Post' the text into the chat rather than activate the Sheet Macro. They work just fine as token actions. I don't know what you're talking about. Just use notBowen's example to make an ability and set it as the token action. I think he is talking about auto calc attribs that you have to inline roll or the come out as text.
Yeah things like @{charactername|AC} come out funny but [[@{charactername|AC}]] come out fine. Tweaking the existing macros the Powers tab generates outputs fine as token actions.
Is there a way to link the Initiative button and Preception on the sheet for my character to the macro bar easily?
1402716259
Alex L.
Pro
Sheet Author
Ken B. said: Is there a way to link the Initiative button and Preception on the sheet for my character to the macro bar easily? Yes read the examples secton under powers
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Edited 1402724489
Alex L. said: Brian said: Zak R. said: They work wonderfully in the normal macro-bar, but if you try to make them into macros attached directly to the Token (in the 'Attributes' Window), they will not work properly. They instead 'Post' the text into the chat rather than activate the Sheet Macro. They work just fine as token actions. I don't know what you're talking about. Just use notBowen's example to make an ability and set it as the token action. I think he is talking about auto calc attribs that you have to inline roll or the come out as text. Oh no I mean when putting "%{charactername|-power-1}" or "%{charactername|-initiativecheck} in a token-action macro - as suggested in the power examples box - attached to the Character Attibutes/Abilities (and not your macro tab), it posts it to chat when used instead of activating the character sheet macro. If you make a Macro-bar macro it comes up fine, but then it shows up on every token you can select. Its not a terrible issue for players who typically control only one character, but for DMs it could be a potential point of clutter/confusion.
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Edited 1402739181
Zak R. said: Alex L. said: Brian said: Zak R. said: They work wonderfully in the normal macro-bar, but if you try to make them into macros attached directly to the Token (in the 'Attributes' Window), they will not work properly. They instead 'Post' the text into the chat rather than activate the Sheet Macro. They work just fine as token actions. I don't know what you're talking about. Just use notBowen's example to make an ability and set it as the token action. I think he is talking about auto calc attribs that you have to inline roll or the come out as text. Oh no I mean when putting "%{charactername|-power-1}" or "%{charactername|-initiativecheck} in a token-action macro - as suggested in the power examples box - attached to the Character Attibutes/Abilities (and not your macro tab), it posts it to chat when used instead of activating the character sheet macro. If you make a Macro-bar macro it comes up fine, but then it shows up on every token you can select. Its not a terrible issue for players who typically control only one character, but for DMs it could be a potential point of clutter/confusion. I don't have this issue, they work fine as token actions for me.
1402750816
Alex L.
Pro
Sheet Author
notBowen said: Zak R. said: Alex L. said: Brian said: Zak R. said: They work wonderfully in the normal macro-bar, but if you try to make them into macros attached directly to the Token (in the 'Attributes' Window), they will not work properly. They instead 'Post' the text into the chat rather than activate the Sheet Macro. They work just fine as token actions. I don't know what you're talking about. Just use notBowen's example to make an ability and set it as the token action. I think he is talking about auto calc attribs that you have to inline roll or the come out as text. Oh no I mean when putting "%{charactername|-power-1}" or "%{charactername|-initiativecheck} in a token-action macro - as suggested in the power examples box - attached to the Character Attibutes/Abilities (and not your macro tab), it posts it to chat when used instead of activating the character sheet macro. If you make a Macro-bar macro it comes up fine, but then it shows up on every token you can select. Its not a terrible issue for players who typically control only one character, but for DMs it could be a potential point of clutter/confusion. I don't have this issue, they work fine as token actions for me. Same i use this sheet all the time and i have never had that problem i am guessing you didnt change charactername
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Edited 1402860908
Alex L. said: notBowen said: Zak R. said: Alex L. said: Brian said: Zak R. said: They work wonderfully in the normal macro-bar, but if you try to make them into macros attached directly to the Token (in the 'Attributes' Window), they will not work properly. They instead 'Post' the text into the chat rather than activate the Sheet Macro. They work just fine as token actions. I don't know what you're talking about. Just use notBowen's example to make an ability and set it as the token action. I think he is talking about auto calc attribs that you have to inline roll or the come out as text. Oh no I mean when putting "%{charactername|-power-1}" or "%{charactername|-initiativecheck} in a token-action macro - as suggested in the power examples box - attached to the Character Attibutes/Abilities (and not your macro tab), it posts it to chat when used instead of activating the character sheet macro. If you make a Macro-bar macro it comes up fine, but then it shows up on every token you can select. Its not a terrible issue for players who typically control only one character, but for DMs it could be a potential point of clutter/confusion. I don't have this issue, they work fine as token actions for me. Same i use this sheet all the time and i have never had that problem i am guessing you didnt change charactername Well Maybe you all can help me out, here's what I'm doing and what it looks like. Images inbound! I set up my character sheet, all my relevant stats and powers and whatnot. My name has a Space in it - testing shows that the SPACE doesn't break anything. I set up my Macro, through the character panel, in the attributes/abilities pane. I use %{Sovelis Quinn|-initiativeCheck} inside of the Ability Macro, and have it set to token action. When I use the token action, through the character panel attributes tab, or from the Token when set up in this way, it simply pastes the result to chat without activating the Character Sheet Macro. Now, here I have entered the SAME text into my Macro Panel list.I have also set it as a token action. Here is where things get a bit confusing. In my test for this one, I have left the macro on the character panel attributes tab, but turned it off as being a token action. When using the macro from this Macro Pane, it called THAT macro instead and still did not work. I fixed that problem by removing the Macro from the Character Panel attributes tab completely before retesting. Here you can see the new results, without a macro/token action in the Character Panel Attribute's Tab - using a Macro Panel token action. I used the token action from the token itself, NOT from the 'test macro' button. It worked this time and came out properly in chat. However, it continues to not work when I try to put these macros into the character panel attributes tab.
1402862283
Alex L.
Pro
Sheet Author
try %{"Sovelis Quinn"|-initiativeCheck} maybe? no idea works for everyone else.
I've tried it without the space in the name, changing all instances of 'Sovelis Quinn' into just 'Sovelis'... Tokenname, charactername, in the macros, does not change the result. It works in the Macro Panel as a Token Action, but not attached directly to the character panel attributes tab.
1402863292

Edited 1402863681
Alex L.
Pro
Sheet Author
Zak R. said: I've tried it without the space in the name, changing all instances of 'Sovelis Quinn' into just 'Sovelis'... Tokenname, charactername, in the macros, does not change the result. It works in the Macro Panel as a Token Action, but not attached directly to the character panel attributes tab. And you have in no way edited the sheet?
This is me using this in a campaign where I am a player, not a GM. I don't have the ability to change the sheet CSS or HTML, nor do I have access to any GM settings. As for the actual attributes & Character sheet information; all necessary values are entered correctly for the macro's I am using, and the Character name is set to the correct one I am using at any time.
1402863803
Alex L.
Pro
Sheet Author
Zak R. said: This is me using this in a campaign where I am a player, not a GM. I don't have the ability to change the sheet CSS or HTML, nor do I have access to any GM settings. As for the actual attributes & Character sheet information; all necessary values are entered correctly for the macro's I am using, and the Character name is set to the correct one I am using at any time. Ok has your GM edited the sheet in anyway?
No. He informed us that he just toggled the D&D4e Sheet as -on- when the Data Delve released, and left it at that.
1402866052
Alex L.
Pro
Sheet Author
Zak R. said: No. He informed us that he just toggled the D&D4e Sheet as -on- when the Data Delve released, and left it at that. Ok let me just be clear he is not in any way using the custom option for the sheets he just has the 4e sheet picked from the dropdown?
Yes. The 4e sheet was picked from the dropdown and not altered in any way using the custom options.
1402867616
Alex L.
Pro
Sheet Author
Created a char called Sovelis Quinn used %{Sovelis Quinn|-initiativeCheck} works fine. Until someone can reproduce we can't do anything.
I reproduced the problem in a campaign of my own making. I will send you an invitation to the campaign through PM so you may see.
1402873745
Alex L.
Pro
Sheet Author
There was no problem just user error, naming an ability the same as a sheet roll it is trying to call as you would expect creates an infinite loop.