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Does anyone play Mutants and Masterminds?

I think the thread speaks for itself.
I do.  I know a few others that do as well.
We just graduated our group from ICONS to M&M 3e. We play Monday afternoons at 2:00 Arizona time.
I would very much like to play some more Mutants and Masterminds Third Edition.  Any advice guys?
Willing to try it out, what timeframes we looking at
Would love to play, on East Coast, days are pretty open, I have only played 3E, have it on herolab.
Never played it, but I heard good things about it. I played a lot of hero system. Is it better than that?
Its good, I have all three editions. 
Somebody get in touch if you're making a group, or I could join one. Thank you.
I'm currently running a M&M campaign in the Freedom City setting and I could use another player. The game usually is played on weekends (either on Saturday or Sunday, depending when everyone has time) from 1:30 PM (GMT+1). I don't know what timezone you are in, so I'm pointing that out.
I recommend <a href="http://www.d20herosrd.com" rel="nofollow">www.d20herosrd.com</a> as a resource for getting everyone on the same page, system wise. Mondays and Tuesdays are most open for me with my current schedule.&nbsp; In addition I am generally free to play any day, seven days a week, between midnight and four am, central time zone.&nbsp; With Daylight savings time I think that converts to 5:00 AM GMT to 9:00 AM GMT. Otherwise any advice to help get me invited to a Mutants and Masterminds Third Edition game on roll20? Edit:&nbsp; Also, know your audience!&nbsp; What does everyone want to play in a Mutants and Masterminds game?&nbsp; What structure, what style, what stakes?
John T. said: I recommend <a href="http://www.d20herosrd.com" rel="nofollow">www.d20herosrd.com</a> as a resource for getting everyone on the same page, system wise. Mondays and Tuesdays are most open for me with my current schedule.&nbsp; In addition I am generally free to play any day, seven days a week, between midnight and four am, central time zone.&nbsp; With Daylight savings time I think that converts to 5:00 AM GMT to 9:00 AM GMT. Otherwise any advice to help get me invited to a Mutants and Masterminds Third Edition game on roll20? Edit:&nbsp; Also, know your audience!&nbsp; What does everyone want to play in a Mutants and Masterminds game?&nbsp; What structure, what style, what stakes? Is this any different to the rules within the book?
At first glance these seem to be the same rules as in the hero's handbook. There are a few minor differences, like calling hero points victory points, but I believe this site has all the basics to get you started.
1) How do I mine for game to join? 2) For those of you who are playing, what is your game like in general? 2a) How lethal is the combat? 2b) What scale is the adventure? 2c) What time frame is it set in? 2d) What tone is the style? 3) Mutants and Masterminds third edition, I want just all kinds of MORE!&nbsp; ...please?
1) How do I mine for game to join? &nbsp;Look every day on different forums and hope for a game that fits your schedule :)&nbsp; 2) For those of you who are playing, what is your game like in general? &nbsp;I've played various games, most are generally four colored, aka Justice League and Avengers. 2a) How lethal is the combat? &nbsp;Not very unless you've really ticked off the Dice god and get knocked out first shot of combat 2b) What scale is the adventure? &nbsp;Varies. 2c) What time frame is it set in? &nbsp;Mostly modern 2d) What tone is the style? &nbsp;Four colored. 3) Mutants and Masterminds third edition, I want just all kinds of MORE!&nbsp; ...please? &nbsp;I've done MnM first and second editions, heroes unlimited, Classic Marvel, Marvel heroic, Marvel universe, DC adventures, DC D6, DC mayfair. &nbsp;Im sure there are some I've forgotten but those are the ones I just remember.
Thank you Teddy F. I made a mistake in wording, I specifically want more stuff dealing with the Mutants and Masterminds Third Edition system, not all possible super hero rpgs in general.&nbsp; Though I'm sure I would appreciate consuming super hero game table talk anecdotes provided they were generalized to be non-system-specific.&nbsp; Additionally I consume pod-casts and forums and wanting more exposure to the system is the main reason I joined roll20 and reddit was in order to make more gamer friends with whom I could play Mutants and Masterminds Third Edition.
1.) Keep a lookout for GMs in need of new players, basically everywhere you can. Besides roll20 you might also try out sites like <a href="http://www.infrno.net" rel="nofollow">www.infrno.net</a>, forums.rptools.net and of course <a href="http://www.atomicthinktank.com" rel="nofollow">www.atomicthinktank.com</a>, which is the official M&amp;M forums. 2.) I'm currently running a campaign that's more street level. While the heroes are PL 10, which is as powerful as your general Marvel superhero (maybe not the main members of the Avengers though, they're a bit more powerful), their adventures are more down to earth. Instead of saving the Earth from all kinds of threats they're more running around the streets solving all sorts of mysterious crimes like murders, catching drug lords, investigating a corupt goverment agency,...things like that. They have saved the city a couple of times as well, but as of now they have yet to encounter any world encompasing threats. 2a.) For the players the combat is not all too lethal. Usually I give them enough hero points so they can make rerolls in case they make a terrible save. They'd have to be very unlucky (or stupid) to actually die.&nbsp; For NPCs it's a completely different story. A fellow superhero NPC has already died because of a poor roll I made and I generally keep it that way if it happens. I also like a bit of realism, so if you punch a normal person (as in: with no powers or special training) with superstrenght, it's very likely that his head is going to fly off. My players have killed several people by accident already and they have figured out that when dealing with the "normals" they should hold back a bit not too cause any lethal injuries. 2c.) My current campaign is set in the early summer of 2012. 2d.) The tone of the campaign varies from session to session as I like to switch it up to keep things fresh. Most of the time the tone is rather grey, somewhere in between four colour and grim &amp; gritty. But again, it varies from session to session. Sometimes I'll keep everything very serious, like when they're investigating a murder, but othertimes I like including a little bit of humour and pit them against more comical vilains. I also intend to take them into space in the future.&nbsp; So yes, the tone varies. 3.) You probably already know about the mutantsandmasterminds.com right? It has plenty of free stuff you can check out. Especially the one depicting a fight between Batman and Bane is very good if you're still learning the rules. Here's the link: <a href="http://www.mutantsandmasterminds.com/mutants_masterminds_news_archives/2012/07/dc_adventures_q_1.php" rel="nofollow">http://www.mutantsandmasterminds.com/mutants_masterminds_news_archives/2012/07/dc_adventures_q_1.php</a> By they way, do you know the Vigilance Press and Punching for Justice podcasts? They talk about M&amp;M all the time and also run game sessions. Here are their respectives URLs: <a href="http://vigilancepress.podbean.com/" rel="nofollow">http://vigilancepress.podbean.com/</a> &amp; <a href="http://www.punchingforjustice.com/" rel="nofollow">http://www.punchingforjustice.com/</a> Even someone like me, who has been GMing for quite some time, has picked up a thing or two from listening to the Vigilance Press podcast, especially the actual play sessions. That's all I can think of for now, if you have any specific questions, feel free to ask.
I'm a fan of M&amp;M 2e and had been running a somewhat inFAMOUS-esque game until it went on hiatus. We might pick it back up over the summer. Overall, I think it's a great system for building pretty much any character concept under the sun. As for 3e, I haven't tried it yet myself and tend to stick to what I've got due to the prevalence of sourcebooks.
I have to admit I was also&nbsp;hesitant&nbsp;to make the switch to 3e. But honestly, I think it's made a lot of improvements on the old system, yet it remains very familiar to those who have played 2e. It's for instance&nbsp;extremely&nbsp;easy to convert stats to the newer system. One of the things they changed is the horribly broken grapple system. In 2e if you had lot's of ranks in super-strength&nbsp;you'd have horribly overpowered grapple attacks. Basically, if you hit anyone with a grapple, and they didn't have super-strength, they might as well give up because they're probably never going to escape your grasp. While in 3e you can choose to either resist with&nbsp;strength&nbsp;or dodge, which gives physically weaker, but still pretty fast characters a descent chance of not getting grabbed. I also like that trip is now an opposed athletics or acrobatics check. There are other things that were changed for the better, but these are the ones I can name off the top of my head. All in all, I think most changes were for the better.
it is my opinion too that from 2e to 3e a lot of the changes were for the better.
Announcing third edition game... eventually... here's some required reading, enjoy! <a href="https://app.roll20.net/lfg/listing/3853/mnm3e-hold-on-folks-i-have-no-idea-what-im-doing" rel="nofollow">https://app.roll20.net/lfg/listing/3853/mnm3e-hold-on-folks-i-have-no-idea-what-im-doing</a>
I myself would like to get into the game as a player, and eventually make a sort of satirical superhero (sort of like The Tick). Are there any games I could perhaps join?
Mine is full-ish... I haven't decide yet. Bordertown is discouragingly inactive. The only active MnM3e game I am aware of is using in a Bleach Manga based setting. If you want to RUN a satirical superhero game with the MnM3e system I'd love to be a part of it and help out in any way I can.
Well I do hope you can fit me in. I really wanna get into the system, in fact I'm in the middle of making a character: A samurai with ice powers.
well there do seem to be more MnM3e games now than when I started roll20.net