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Editing sheet workers

Currently, to edit sheet workers, I make my edits in the roll20 window, save, and then refresh the game/character sheet. This isn't too time-consuming, but the real problem is no debugger, leaving me to do a *lot* of refreshes and troubleshooting edits to minimize the rate of change/experimentation. Is there any better/faster way to make and test character sheet worker edits?
1587333163
Andreas J.
Forum Champion
Sheet Author
Translator
If you use a Sheet Sandbox, and edit the html file locally with a text editor, it's a bit quicker refresh. You can use this closure compiler to check if your JavaScript is valid, but it just speeds up finding typos and bugs.
1587353978
GiGs
Pro
Sheet Author
API Scripter
I second the sheet sandbox suggestion. It makes changes not just a bit quicker, but much quicker. You dont need to refresh the campaign. You get a popup form with a button to reload the html or css file, and you can reload them with an open character sheet. It makes tweaking sheet workers, then testing them, so much quicker. 
Done and working. Thank you!