The adventurers awake from a difficult night of rest. Half the party had a very odd dream about an old man sending them to investigate the Red Wizards of Thay, and upon finding some papers from the "dream", aren't so sure it wasn't real after all. The others slept poorly due to all the noise of movement in the castle during the night. But nothing disturbed their tower room. Venturing forth, they find the castle largely deserted. Past the open courtyard where they fought the lizardfolk, they find a few guard drakes which are easily dispatched. The northwest tower ground floor is filled with garbage and the second level is rotted, but the third level seems intact. Induris starts up the stairs, but is attacked by tentacles from the garbage pit! This proves to be an otyugh, and it takes the whole party to kill it before it pulls anyone into the stinking pit to drown. Undeterred, they continue to the third floor, only to find the unquiet shades of three murdered astrologers. Bron is badly injured by their necromantic touch before victory is achieved. After a short rest to recover, Varcus recommends that they return to the first floor and avoid any further trips upward. This they do, finding a room in the keep where red wizard robes appear to indicate that one of those devil-worshipping mages had been staying here. The remainder of the ground floor shows little of interest, though signs do point to the removal of significant treasure recently. All those noises during the night now make sense. In the northwest corner, the rogue finds a stairway leading down into caverns below the castle. With the cleric shining a light and bravely leading the way, they explore until finding a branching passage. The slap of amphibious feet is the only warning as a group of giant frogs comes from one passage, and shortly thereafter a group of bullywugs and cultists emerge from two other directions. A fireball from Varcus removes the weakest combatants, but one bullywug and the cultists are made of sterner stuff. The bullywug casts druidic magic, several cultists surround the barbarian and quickly knock him unconscious, and the cultist leader wades into battle with both arcane and martial attacks. The monk is able to stun the bullywug druid, buying time for Induris and Varcus to bring the hurt to most of the cultists and Shazz'm to revive Bron. It's a near thing, but eventually the cultist leader is defeated and brought down before he can flee. Questioning the cult leader Dralmorrer Borngray, they learn that there is a portal where the cult loot has gone. In return for sparing his life, he promises to answer questions honestly. He tells them how to activate the portal, and that Rezmir the half-black dragon cult leader has already gone through with the loot and the red wizard Azbara Jos. He also reveals the location of a magical farseer, on the roof of the castle keep. The party decides to investigate this farseer, but Varcus trails behind and kills Borngray despite the earlier assurances. The party quickly learns that Borngray had left some safeguards in place, as they are attacked by gargoyles on the roof of the castle keep. This battle is long as the stone monsters are difficult to overcome, and the cleric is knocked out, but eventually the adventurers prevail. From the farseer, they learn that a black dragon, or maybe two, live in the swamp. Having had enough battles for now, they secure the keep and rest for the night, leaving the portal for another day.