You see the others have made good their retreat from the temple and turn to follow. But a sudden blow comes from behind and everything goes black… A bucket of water to the face rudely awakens you. Coughing and spluttering, you sit up, but quickly realize that chains on your hands and feet prevent further movement, and your gear is gone. You are in a small wooden hut, not particularly well-made but sturdy enough. About a dozen other prisoners are present, also chained, but a small group of guards is manipulating the chains to free their legs and line them up. The guard nearest you drops the bucket, resets your chains, and shoves you into line. Outside the hut, you first notice that it is mid-afternoon, and second that there is a terrible smell coming from a cart nearby. It is piled high with camp offal and garbage. Several prisoners are put to work pulling it, and the rest of you follow behind. The pace is slow, both because of the cart and the poor physical condition of the prisoners. A half-dozen guards accompany you, plus two men with a hard-bitten military bearing who are clearly in charge. All wear armor and black leather tunics with flared collars, and you see many dozens of others similarly garbed as you are led through the camp. You see many other huts, though none appear to have guards and so are unlikely to house prisoners. One much larger tent is in one corner of the camp, but you are led away from it. At one point, a small group with a military bearing pass by you, led by a humanoid blue dragon creature. He snarls something about “honor-less captives” as he passes, heading toward the large tent. The camp appears to be in a canyon, surrounded by cliff walls. It takes you about 15 minutes at the slow pace of the cart to move from your hut to the camp entrance. The walls were a good hundred feet tall near your hut, but slope down to almost nothing near the entrance. There are many more huts near the entrance, but these are much more poorly made, and you see dozens of kobolds milling around near them. As you exit, your guards exchange greetings with more cult soldiers positioned in a guard tower overlooking the approach. Then you are out of the camp and walking through hilly, rocky terrain with occasional small thickets. After about another half hour, a halt is called and one of the leaders produces shovels from the cart. “Mondath has ordered that waste be buried outside the camp, but she never said who had to do the grunt work!” Laughing, he and the other guards kick and push you into a rough line and set you to work digging a large trench. The day is mild, but even so you are soon sweating as you and your fellow prisoners attempt to break the hard and rocky ground. Progress is slow. One of the guards disappears, and returns a short while later with a small deer. A few of his fellows move a short way off and start a small cooking fire, and the smell of roasting meat soon torments you nearly as much as the blisters forming on your hands. Game notes: You have not been able to rest normally, so you have no spells available. Any skill check or attack rolls you may try are at disadvantage due to your weakened state. Escape seems impossible, but you know your friends will be coming after the cult, so there is hope…