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Beorn

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Beorn (christined as Bryne Rees) of Wealh decent. "I seek immortality in name through deed and song, to quest amongst loyal friends." Scop Adventurer (Saint / Galdorman) Lv 1 (0 Glories) Attributes Strength           6                                HP: 5 / 5                                         AC:   16 Dexterity         14                              Initiative: 1d8 + 1 Constution      10                             Physical Save: 15 Intelligence       12                            Mental Save: 14 Wisdom              11                            Evasion Save: 14 Charisma           14                           Sorcery: 1                                                          Holiness : 1
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Skills Gift: +0 Ken: +0 Magic: +0 Perform: +0 Pray: +0 Shoot: +0 Talk :+0
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Wyrds    Noble I am a scourge to Hell's sons An angel guards me from above.    Ignoble I am treacherous to my spear-brothers.
Foci Far Faring (Lv 1) - You have journeyed far over the earth, perhaps even over the sea to the lands of the Danes or the Franks. You know the ways of many peoples, and have friends in far places. Level 1 : Gain Gift or Talk as a bonus skill. You can speak all the common languages of Britain and the adjacent continent. Gain a +1 on all social skill checks and reaction rolls related to foreigners and non-English humans.
Languages English (R/W/U/S) Wealh (U/S) Pictish (U/S) Scottish Gaelic (U/S) Frankish (R/W/U/S) High Latin (R/W/U/S)
Spells To Be As A Physician         One Hour        1 Sorcery            Minor The caster sings a soothing song above a wounded ally. At the end of the spell, the subject regains 1d6+Magic skill lost hit points for every two hit dice or levels the subject possesses, rounded up. If used upon a Mortally Wounded subject they must still make a roll for a Scar before rising from their bed of suffering, but they may read the dice either way; a roll of 8 and 2 may be read as 82 or as 28. To See the Spell                 Main Action        1 Sorcery           Minor For the remainder of the scene, the Galdorman can see things of magic as if they glowed with light. Cursed or enchanted people, magical objects, Arx entrances, and other spells are plainly visible, yet their specific meaning is not shown
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Mircales Spare the Fallen Friend       Main Action        1 Holiness            Minor The Saint prays fiercely for God to spare the life of an ally who has fallen. When invoked over a Mortally Wounded ally who is within 30 feet, the target imme-                                                                                                      diately stabilizes and will rise at the end of the scene with 1d10 hit points healed plus the Saint’s Pray skill level. If this miracle is invoked in the same scene in which the friend was struck down, there is no risk of a Scar from his wounds. This miracle is no help if his friend has been slain in some wholly final fashion, such as being beheaded, torn to pieces, or burnt to cinders.
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Glories & Shames      GET GLORY IF YOU AID A DECENT CHRISTIAN HERO in an adventure of worthy and honorable purpose, thus demonstrating that your powers may be used for good ends. GET GLORY IF YOU DEFEAT A HEATHEN SORCERER or dru, showing that your arts are a useful defense against the witchery of damnable men. This Glory is also granted if you merely aid your companions in doing so. GET GLORY IF YOU RISK DANGER TO HELP THE WEAK , or spend at least a third of your wealth in successfully upholding the desperate or aiding those who have no power to repay you or profit you in fit measure to your labors. SUFFER SHAME IF YOU STRIKE A HUMAN BEING with intent to harm them. SUFFER SHAME IF YOU USE YOUR MAGIC TO CHEAT ANOTHER MAN , or curse him, or gain unfair advantage on him in honest trade or talk or competition. This Shame does not apply if the man is an open foe of yours whom you might be expected to fight with all your strength. SUFFER SHAME IF YOU USE YOUR MAGIC AGAINST A CLERIC , whether monk or nun or priest or any other minsterman, however wicked they may be.