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Turn Maker Problem - double Round in chat, Group Initiative Reset

Hi, I am at my very beginning of Roll20 and API, too. And sorry if my English isn't the best. I have the following 2 problems: Turn Marker: Whenever I open Turn Order, in the chat is the actually round displayed. But it always shows two rounds. So if I am in round 1, the chat pops out "Round 1" and below "Round 2". In the Turn Order is only one Round shown, but it is even "Round 2". Round 1 is skipped. Once started the count for each round is ok, every time Turn Order passes the Round it will only be +1 Round. I found an older Post: <a href="https://app.roll20.net/forum/post/6009190/turn-marker-doubled-turn-marker-in-tracker/?pageforid=6009190#post-6009190" rel="nofollow">https://app.roll20.net/forum/post/6009190/turn-marker-doubled-turn-marker-in-tracker/?pageforid=6009190#post-6009190</a> but there it sounds like the round is doubled in the tracker, not in the chat. I have installed group initiative too, but the problem happens even without this Script too. Group Initiative: How can I reset the Rounds. I actually tried it with: !group-init --stack clear&nbsp; So I am in Round 33 and I will beginn normally a fight again with Round 1. Thanks for help, if there is some :)
1587480803
The Aaron
Roll20 Production Team
API Scripter
For resetting rounds, use: !tm reset The Round 1/Round 2 thing might be because you're opening the turn order before anything is in it, so the Round counter sees a turn and increments. If you set GroupInitiative to open the turnorder for you one first adding a turn, it should prevent that from happening.&nbsp; Not ideal, I know, sorry about that bug.
Thanks, for the fast respond. No problem about the Bug, we have Swords and Daggers :D This will solve my problems. The rest of theses scripts are awesome and makes the game so much easier for me. But one thing I try, and do not get it is how to make a clickable button in my macro quickbar. Is rthis possible with API Commands?
1587485983

Edited 1587486016
The Aaron
Roll20 Production Team
API Scripter
To get a clickable button in the Macro bar, you need to do 3 things: Enable the Macro bar. This is done on the Collections tab, the second from the right, which looks like 3 sideways exclamation marks !!!&nbsp;.&nbsp; The checkbox is right after macros and before decks and is named "Show macro quick bar?" Create a macro Check "In Bar" on the right side.&nbsp; &nbsp;
Ok, yes these will be shown in the left bottom corner. Haven't set the checkbox before. And can I make now a button for the GroupIni, to click for the command e.g. "!Group-Init" ? When I try it on my own, nothing happens.
1587491422
The Aaron
Roll20 Production Team
API Scripter
Needs to be: !group-init It's case sensitive.&nbsp; I should probably fix that...
Ok, it works. I tried it the same an it doesn't work. now I tried it again and it works. What ever happened before :) Thank you very much for your help.
TurnMarker has been causing initiative to reload turn tracker and advance a round multiple times in the last few weeks when a dm tries to shut it down. When the API reloads, initiative pops up and has to be shut down, sometimes multiple times. I've been disabling it's API script before clearing out and turning off the turn tracker. I've been using TurnMarker for years, it usually works great. This is a new issue in Roll20's codebase - the TM code hasn't changed.