Hi All! I am currently running the Lost Mine of Phandelver module, however after the first session I have now noticed that there is a big issue with quite a lot of the NPCs' stats, in that the modifier (and their saving throws) are set to (0) no matter what the value of the corresponding ability is, as per the snippets below: The affected monsters (and all the tokens of the specific monster) are: Giant Spider; Grick; Goblin; Hobgoblin; Ochre Jelly; Ogre; Orc; Owlbear; Stirge; Twig Blight. I have also checked on my other games and when dragged from the compendium onto the map the stats of these monsters seem perfectly fine. Is there anything I can do to fix this?