Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

One for the Road wrapup

We just finished our one shot One for the Road, and while we had no shows ( hiss, hiss ), and some glitches and lags, the players really made for an excellent game. Special kudos to the party's monster vegamatic L P , aka Sarah the killer elf! If it walks, crawls or flys, she kills it. Apparently fighting kangaroos makes for very good D&D players. Edward C., Edward M. and Vinnie were also quite excellent. Thank you, all of the time and effort are worth it when a game goes really well The stats 7 hours 24 minutes, main "Boss" killed and looted, second tier monsters all destroyed, town rescued. Why am I going on about this? Watch this space for One for my Baby , the next run of this one shot, sometime in June. I will clean up the mess this group left, scrub all of the blood off of the walls and fire it up for a new group of players. Hey Sarah give me that head back I need it for the next game.
*shuffles on the spot hesitantly* *sighs heavily* *reluctantly gives you the dead witch's head* Ffffiiiiiiiiinnnnneeee
I'll keep an eye out as I've been looking for an AD&D game.
I am doing some reworks to move onto the dev server with it and take advantage some of the enhancements. My best guess is the first full week of July for the Western Hemisphere time zones then again the last week of August for Eastern Hemisphere time zones. Sort of my D&D world tour. The last run had time zones 14 hours apart and so some people were guzzling coffe at either end of the session.