Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

adding a query to a chat box damage roll

1587900738

Edited 1587903105
Sort of new to roll 20 Is there a way to add a query to a chatbox damage roll? I.E. if i click a weapon in my "attacks and spellcasting" section of my character sheet, it adds the attack breakdown into the chat box. then if you click the weapon name, it rolls the damage. Lets use an example of longbow (the weapon im trying to add a damage query to): so i have: Longbow    +8     1d8+4 Piercing in my attacks and spellcasting I click that value, then in the chat box, roll20 inserts:        14     150/600   Longbow(+8) Now... if i click that Longbow(+8) it will then roll for my damage. I would like to at this stage add a query to add a hunter's mark roll. I have tried to add this in a macro, but it only adds the roll to the to hit. I know i could add hunters mark to the global attack mod, but then i would need to turn it off and on there the whole time and it would apply to all attacks. Even if I could turn that on to be a query instead of a straight up add it, would be better Could I make a new macro and add the Hunter's Mark query into that?
1587909507

Edited 1587913370
Think I just found out how... although this will only allow you to add one query (will investigate if you could add more) Basically, in the settings of your weapon, under damage 2, you can add a macro so in my case i added "?{Hunters Mark|No,0|Yes,1d6}" now.. i click to roll, get the results, and then when i click on the longbow name to roll for damage, it asks me if i am making a hunters mark attack. Got the information and process from OneCritWonder on Youtube <a href="https://www.youtube.com/watch?v=PT_vP7w4osQ" rel="nofollow">https://www.youtube.com/watch?v=PT_vP7w4osQ</a> so... now I need to find out if I had to add Colossus Slayer (so another +1d8 to damage) how would I...
Colossus Slayer could be added much the same way, since there are no differing damage types they can be added together in that second damage box. So, change the box to this: [[?{Hunters Mark|No,0|Yes,1d6}+?{Colossus Slayer|No,0|Yes,1d8}]] Although, since Colossus Slayer is much more likely to be applicable, you may want to put it first, and put the Yes first as well, but that's up to you.
1587913506

Edited 1587913765
yeah, I gave it a test and it works, it just doesn't print underneath it in the block, but i suppose that is the limitation to how it is set up. Also, if you don't put the macro in the square brackets, it shows you the 2 different roll results, then adds them, so you can see it all in the stats when you hover over it. When square bracketed in, it just shows the resul so the order that you place the options in makes a difference (as in default choice and first and second)... didnt know that. thank you for the tip
actually, you don't even need to use the "damage 2" slot, you can place everything in damage 1... I have the same set up for every rogue in my party, for their sneak attack: their damage looks like this: 1d6+?{Attacco Furtivo|No, 0|Sì, [[ ceil((@{base_level}) / 2) ]]d6 [Attacco Furtivo]} ("attacco furtivo" is sneak attack in italian) you can, of course, include more than one query in the same line and if you remember to add that [description] after the dice it will also appear when you hover over the results in chat.
1587916134

Edited 1587916445
You can set the 5e OGL sheet to include global damage modifiers too. &nbsp;This will add a box below the attacks on the sheet that you can add hunter’s mark. &nbsp;Then when hunter’s mark is active, you click it on on the sheet and when you trigger the damage on the attack, it will just include it. Though I think I’ll have to try the solutions presented before mine and see how they work. &nbsp;For rangers and rogues, it may very well be the best solution.
thank you for the reply guys :D ZioGian - thats really cool that you can add it into line 1, i didnt test that. Would be nice if roll20 could add more than 2 damage rolls though, would also separate the 3 damage rolls (if i had standard, hunter's mark and colossus slayer)&nbsp; into their own block for better damage roll feedback. Patrick - I did try the global option, problem with that is that is that hunters mark is then either off or on... with the setup I have now, it prompts you weather its a hunter's mark attack or not and then adds the roll if yes. I kinda like this way more
Carl V. said: ZioGian - thats really cool that you can add it into line 1, i didnt test that. Would be nice if roll20 could add more than 2 damage rolls though, would also separate the 3 damage rolls (if i had standard, hunter's mark and colossus slayer)&nbsp; into their own block for better damage roll feedback. I thought that same at first, but then I kinda changed my mind... I find it sort of "clearer" having a single damage roll which can include several bonuses like hunting mark, sneak attack and so on (which I can read separated just by hovering on the result), and save the second damage roll for special cases, like, for example, dunno, a magic sword dealing 1d8 slashing damage and bursting in flames for an additional 2d6 fire damage.
guess that does make sense. I will play test both ways and see which feels better