Thank you Nicholas! And please send the community regards to a job well done. A note though: this situation shows that Roll20 infrastructure has been measured, weighed and found lacking. Please consider adding scalability to the list of things that Roll20 needs to be prepared in the future. Also, considering that API's are instanced to each game and may have certain functional limits, it would be nice to let us know what are those limits and what is the impact of each script on the bandwidth, communication and overall latency. Otherwise, keep up the good work and don't let the higher ups from the management screw this over.