Background: I use a 1d6 system. If they roll a critical, my system requires too many rolls. Rolls: Player rolls a macro containing 1d6 + ability/attribute for attack. If they roll native 6, then... ... they roll 1d6 to see if they got critical. If they roll 6 again... They roll on a table called "Critical" [[1t[Critical]]] AND... They roll on a table called "CriticalQUOTE" [[1t[CriticalQUOTE]]], which contains random funny quotes. Question: How can I combine some of the above, except the first. What I've tried: I combine 2 & 3 by adding "Nothing" item to "Critical" table and giving it a weight of 10 or 20 or whatever. What I want to avoid: I can combine "Critical" with "CriticalQuote" by duplicating all items in the "Critical" table x10 and giving each a unique quote. Unfortunately, this will make for an absurdly long table that will not be easy to manage. Any other ideas out there? Doesn't work // Don't know how // not preferred: Conditional: For crit roll, use a macro with a conditional. If 1d6>6 then [[1t[Critical]]] & [[1t[CriticalQUOTE]]]. or If 1d6>6 then #Crit, where #Crit is [[1t[Critical]] & [[1t[CriticalQUOTE]]]. Mega Table 1: Combine [[1t[Critical]]] & [[1t[CriticalQUOTE]]]. This combines Steps 3 & 4 but separates 2 & 3 and is harder than "What I've Tried." It also means a Mega Table of multiple duplicate crit results with a variety of quotes. Mega Table 2: Combine steps 2 & 3 into [[1t[Critical]]] AND combine [[1t[Critical]]] & [[1t[CriticalQUOTE]]]. Pro: This combines 3 steps. Con: This means either sacrificing the randomness of random quotes by attaching a fixed quote to each crit OR I have to duplicate every crit x10 and attach 10 different quotes to each crit. That will make for 100 items or more on my crit table. Too long. Too difficult to manage. Nested Tables: All items on "Critical" have crit description AND the formula [[1t[CriticalQUOTE]]], except "Nothing" item. Con: I think it is impossible to put formulas, references to macros, or references to tables within an item in a table. I can do hard, but I can't do impossible. GM Roll for Player: Combine 2 & 3, and I as the GM roll the quote. Pro: Players only roll twice. Con: GM has to roll the quote for the player.