There is a potential for bumping into 20 random NPC's. For this game I rolled more often on them in order to facilitate their use more often to add more to the story element. The town hall information ought to have a line to tell the DM to read/post/handout what is going on in the bazaar in the area in the front of the town hall first. As like with both sessions the adventurers were seeking out the town hall so the DM looks there first. There is more information on what the Vistani Gypsies were doing in the bazaar, but when Xenia said she didn't want to bother with them. I didn't read post the description. There was some information on Dominond's sheet that conflicted what he says so for example I took the 4.5 months instead of 6 month since the murders started as that seemed more reasonable. The bit where Alee-Onna, tells you more of what happens after she shows you the bag of coins hanging from her belt, reads like a novella or extra script details, (like a flashback scene as she relates it to the party), instead of normal conversation. So something like that would be a handout even at a real tabletop so the players can remember what she had said, anyways. The module does have very many spelling errors, a lot of them being ones a spell-checker would not catch.