
My players are outside in moonlight. I want the area to be illuminated, but not by bright light, and I don't want that light to be inside the buildings. A token with dim light has a pretty harsh gradient, and the light should be uniform and have no obvious source. Is there a way to do this? I tried playing with the new dynamic lighting and everything got much worse. Not interested in any solutions involving that system until they've figured it out a bit more.