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Some extra non-fantasy support?

Hey all, I'm making this after running, and playing in, a number of games on Roll 20... I'm a veteran player of games, and have been doing this for the vast majority of my life... I love all kinds of games however... On roll 20 it seems like there is a huge amount of support for Fantasy... Not so much for anything else... This is okay, to a point, as fantasy is the cornerstone of gaming and of course the map-like interface lends itself to those kinds of games by default. But, it would be nice, to see some extra support for non-fantasy in the future... Running an M&M game, for example, in Roll20 can be pretty difficult where running something like Pathfinder is far simpler... Even if just for the free public-use token and tile selection, which is heavily slanted toward fantasy. Anyway, just a question... Thanks guys!
1400492952
PaulOoshun
Marketplace Creator
Hi Henry, personally I don't think the actual Roll20 engine has any bias towards a particular genre, but regarding Marketplace content the submissions come from folks like myself and is not controlled by the Dev team. Fantasy is definitely the most popular genre so naturally it makes sense to make a few token packs for that market. That said I like to try and cater for some of the non-fantasy genres, you can find my wares here: <a href="https://marketplace.roll20.net/browse/search/paul%" rel="nofollow">https://marketplace.roll20.net/browse/search/paul%</a>... Like a lot of the people making content I am always keen to hear more ideas for diversity, so if there are tokens and maps for games you really want to see just post them up! What games do you play that you can't find resources for? (PS one caveat: we can't create material that infringes copyright. So yes, we can make generic sci-fi aliens, nut no we cannot make Ewoks or Stormtroopers.) Let's hear some ideas! :)
Personally I do a lot of Mutants and Masterminds and games such as that finding things of mundane settings is a virtual nightmare. Trying to find things for civilian bystanders is difficult (at best, I know I spent a long time looking for those) and my personal favorite... Typing in things for generic minions and bank robber types. Crook, Criminal, Thug, Robber, etc... Nothing or next to nothing, not even a cartoony style of guy with a domino mask and a pistol. Then there are contemporary locations too... Banks, office buildings, warehouses, etc... They simply aren't easy to get a hold of... Heck, finding a decent city street, or the assets to make one, was very difficult. I know a few M&M GMs who use roll 20 and most of us have to completely make due, but all of us agree, if we did fantasy... Just so much easier.
I definitely agree with henry about how difficult it is to find a usable street layout sometimes. I think as far as bank I found one useable layout. Running my M&M game, I'd honestly be looking for stuff like your basic criminal, and just some city layout type of stuff. Parts of these simple avenues, like a police station, are what hasn't been really looked at by the community that I would like to see. I'd try this if I was any kind of artist. Unfortunately I'm not.
1400523712
Lithl
Pro
Sheet Author
API Scripter
Harley/ Travis H. said: I definitely agree with henry about how difficult it is to find a usable street layout sometimes. Ever tried taking a screenshot from Google Maps? They can be quite nice, and they're guaranteed to give you a modern, top-down view! =D
1400524103
PaulOoshun
Marketplace Creator
Actually yeah I understand the issues finding modern maps - I'm more a token maker than maps and every Street or modern building I've made has been from scratch. You get s few blueprints style maps for these places but I don't particularly like that style. Criminals, Henchmen, Thugs and the occasional supervillain? That I can definitely do. Another question though - do M&M players prefer top down tokens or side on? I am happy doing either I just don't want to make a bunch of them and then people don't find them very useful. If you know more people on Roll20 playing in the Superhero genre please ask around, I'd be happy to help fill in what I can.
1400534042
B Simon Smith
Marketplace Creator
To be honest, after seeing some market research done over on Reddit, fantasy tends to have the largest following, and with that logic would probably garner the most in sales. Hence, you see quite a few resources for fantasy, as not only do they sell more, but the content creators are also more likely to be fans of fantasy. As it stands, right now I have a singular non-fantasy map pack on the marketplace, and four fantasy map sets. Within the next day I will have a grimdark sci-fi set posted on the marketplace.
Alan - I prefer the circular face tokens as M&M doesn't do facing.
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Edited 1400552758
Paul S.
Sheet Author
API Scripter
Ok - for modern/mundane settings ... google is your new best friend. I've found countless such maps or images that can be used as maps. Deviant Art. Cartographers Guild. And there are others. Or you could make maps in GIMP (Free) or Photoshop ($$) or even in roll20. I've had no problem also finding token art of modern weapons, vehicles, characters, et al. If you'd like, I'll let you join my "Holding Cell" game to show you what I'm talking about. An example of what can be found on google: <a href="https://www.flickr.com/photos/i5design/5054991462/" rel="nofollow">https://www.flickr.com/photos/i5design/5054991462/</a> I like this style for modern games: <a href="http://media.pcgamer.com/files/2013/08/Shadowrun-R" rel="nofollow">http://media.pcgamer.com/files/2013/08/Shadowrun-R</a>... This is pretty awesome too: <a href="http://fc06.deviantart.net/fs70/f/2013/213/5/b/the" rel="nofollow">http://fc06.deviantart.net/fs70/f/2013/213/5/b/the</a>... AND. For circular tokens - TokenTool is a winner. Use any image you want and turn it into a circular token. <a href="http://www.rptools.net/index.php?page=tokentool" rel="nofollow">http://www.rptools.net/index.php?page=tokentool</a> Last edit I swear: Keywords for roll20 search that hit good results: Soldier, Gunner, Tech, Blaster (On the Tokens search) ... City, Street, Office, Bar, Building, Armory, Alley (On the Map, Tiles, ... search).
For my D20 Modern game I was doing screen captures from Microsoft Streets and Maps. (Of course I already had it installed on my machine...) If I were to run a non-fantasy game on here it would be D20 Modern and perhaps Serenity, or even the old Star Frontiers.
I've seen the selection from the heading, "Street" Paul, they aren't bad, but they aren't good. If you are running in a dystopian future, sure, cracked streets etc. It is all the same style, which only offers so much. I'm simply saying if you compare the Fantasy content, to the non-fantasy content the non-fantasy is getting swamped... Also I noticed a lot of creators popped in to, well, basically talk about sales... I'll give a fact on this... You can't entice players without content that they can try... I'm an M&M GM and player, I do the contribution thing... And there is no reason for me to do so... I'm still doing it of course, because I want to support Roll 20. Due to a lack of scripts for an M&M style game, the difficulty in finding appropriate tokens, and the limited tile sets there is really no need for me to pay out for things like Dynamic Lighting (which looks pretty and I use it but still) or even the more advanced API stuff because, well, I'm not a programmer and there aren't really many scripts and/or features for my style of game. (Well, I am, but I do C++. C#, XNA, etc) And again, this isn't a complaint thread. I like Roll 20. I support Roll 20, I'm just wishing we could get a little less focus on fantasy for a few updates because there is simply so much here dedicated to fantasy is all.
1400621996

Edited 1400622006
Lithl
Pro
Sheet Author
API Scripter
Henry W. said: I'm just wishing we could get a little less focus on fantasy for a few updates because there is simply so much here dedicated to fantasy is all. What do you think the developers can do to support non-fantasy games more? It seems to me all of the problems in this thread are with the availability of assets, which the developers have zero control over.
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Edited 1400625647
B Simon Smith
Marketplace Creator
Brian said: What do you think the developers can do to support non-fantasy games more? It seems to me all of the problems in this thread are with the availability of assets, which the developers have zero control over. Exactamundo! To be honest, as a creator of assets, I'm looking at what sells, I'm driven by profit. I've read a few game-centered marketing research reports, and the overwhelming majority of gamers play fantasy, sometimes to complete exclusion of everything else. Thus, it's more likely that players will buy fantasy related content. Couple that with the fact that gamers create such content, generally focusing on what they enjoy, and it's only natural that there's going to be a large amount of fantasy content. I recently made a set of grimdark sci-fi tiles ( <a href="https://marketplace.roll20.net/browse/set/313/gene" rel="nofollow">https://marketplace.roll20.net/browse/set/313/gene</a>... ) mainly because I noticed a complete lack of them, despite always seeing Dark Heresy/Rogue Trader/WH40k derivative games being played. Someone on another VTT forum recommended I create some a few months ago, and I dragged my feet in doing so. Eventually I may get around to creating more "modern" tiles... however, I already see that there are the standard "street tiles". Creating modern tiles and maps is quite time consuming, if you are looking to include all the little accouterments like furniture and appliances. I can crank out buildings that are little more than carpet/concrete/linoleum floors and walls, however the more time consuming process is creating all the little things, as they have to be original creations to avoid infringement. At which point, I have to gauge if spending the time to create each little piece is worth the time invested. I have to think "Is this map set going to sell as well as a fantasy set?" I also create some content for "free" (not exactly, I have a Patreon account that pays me to create free content), and you can find it in my Dropbox ( <a href="https://www.dropbox.com/sh/adn040gdiiq0h5l/AAA-BaWHyNwHWBN1XDXqYZ9Ca" rel="nofollow">https://www.dropbox.com/sh/adn040gdiiq0h5l/AAA-BaWHyNwHWBN1XDXqYZ9Ca</a> ). As you can notice, it's mostly fantasy based maps, because that is what people request. There is a single map of a bank that was requested by someone who wanted it for a Mutants and Masterminds play test (it was originally made to be printed), however, to my knowledge it's never been used.
Simon - Honestly I think part of what you said is the problem. "I'm looking at what sells, I'm driven by profit." And honestly that isn't the best way to cultivate a market. People aren't going to want to go to a site, shell out for an account, then shell out for tilesets in an attempt to see if the site fills their needs . That is an issue. Having been involved with at least half a dozen people trying to run M&M on here, a lack of assets and functionality usually leads many to either: A) Not worry about it and use a free account using lines for maps when they have to. Which isn't going to cultivate a market, nor is it going to get people to subscribe on paying accounts to support Roll20. B) Not worry about Roll20 at all and instead use Skype/Google+/TS/Vent to do their games because the graphics aren't in place. So it comes down to either marketing to the median, which means simply using the existing paying base for Roll20... Or start producing content to entice gamers of different niches. ----- Brian - The devs can do things to help support other genres, but their control is rather limited. A perfect example, with my account I got access to a bunch of tile sets and tokens... Of which none, or very few, are useful to me. I look at the scripts and... Again... Few are useful to me. So this is more of a, "Why few people are doing X, Y, and Z on Roll20" issue. The answer is that in order to make Roll20 work for me to take advantage of the features I have access to with my membership I have to make all custom tiles/tokens myself... Which is a near full time job... Then I have to code all of my own scripts... When this isn't a type of code I mess with... And I still have to code my own character sheet from scratch because there isn't a user-friendly editor for such things... After doing all of that... I am forced to consider: "What am I paying for then?" Or more specifically: "Why pay $10 per month for a service that I can only use while I am GM'ing, where I have to buy separately the kinds of tokens and tiles I need to run the game, where I have to code my own scripts, and I have to code my own character sheets from text?" Where, alternatively, if I were to want to run Pathfinder, for example, I'd have access to free tokens and tiles that fit the genre easily, I'd have access to a number of scripts to help the process along, and now I'd even have access to free character sheets that already integrate into Roll20. Regardless of if this is player created content or not it does create a disparity that the devs really should be aware of because it is, without a doubt, discouraging people from contributing to roll 20 and it absolutely is discouraging people from buying things from the marketplace.
1400639660
Lithl
Pro
Sheet Author
API Scripter
Henry W. said: Regardless of if this is player created content or not it does create a disparity that the devs really should be aware of because it is, without a doubt, discouraging people from contributing to roll 20 and it absolutely is discouraging people from buying things from the marketplace. Again, what do you expect the devs to do? All of the content on the market is user-created*. All of the scripts posted to the forums are user-created**. All of the character sheets that will be going live soon are user-created. What do you suggest (for a thread in the Suggestions forum) that the developers do to make the experience better for you? * Of course, you can also upload your own assets to your library that you've created or downloaded, rather than buying them. You can also search "everything" to find assets all over the internet right from within the VTT. ** If there's some functionality you're looking for, you can usually find someone in the API forum willing to write it for you, or help you figure out how to write it.
Brian - Well, it could go with including more assets that were less fantasy in the stuff for the paying accounts (IE the free exclusives that we get access to) and/or grant incentives for creators to create more diverse tile-sets. Those are suggestions. Throw contests for non-fantasy content? There are many things that can be done.
I think the only way the situation will improve for people looking to run these types of games/settings, is probably if the devs commission the art specifically for roll20 use. They have already commissioned art in the fantasy genre. I don't think it needs to all be free, but 3 or 4 quality packs each of maps and tokens for a more modern setting would make things a lot easier for people running those types of games, and make Roll20 more attractive to a somewhat larger audience. They keep talking about wanting it to be system agnostic, and the vtt itself is, but the platform as a whole is definitely skewed towards fantasy games.
1400655120
Gauss
Forum Champion
A few points: Roll20 is system agnostic. What kinds of games you play on Roll20 is up to you. The artwork you bring to Roll20 is up to you. However, Roll20 also helps by supplying a marketplace where artwork can be sold. But Roll20 does not create that artwork. Which artists choose to sell artwork through Roll20 is entirely up to the artist. Alternately, you could find an artist that is willing to create something and commission them yourself. :)
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Edited 1400659311
Gauss - While I respect that you guys have that kind of stance, I feel its a bit... Off putting... It does bear saying... Here is something that the Roll20 devs DO control: The Mentor Token Program Max Attack 1: Monsters - Fantasy Fantastical Faceplates - Fantasy Max Attack 2: Monsters II - Fantasy Max Attack 3: Monsters III - Fantasy Thomas Time 1: Characters - Fantasy Z-Day 1: Humans and Zombies - Zombie Apocalypse Toasty Thaumaturgy - Fire Effects? Howdy: Wild West - Wild West Max Attack 5: Space - Space Secrets of the Wizard's Orb - Fantasy A Pack of Foes - Fantasy Thomas Time 2 - Fantasy House of Orr - Fantasy Days of Smog and Brass - Steampunk A lot of Adversaries - Fantasy The New Cosmonauts - Uh? Not even sure what category this falls under. There are 16 sets in the Mentor Token Program... Of those 16 sets 10 of which are Fantasy 1 is a Zombie apocalypse set 1 is a Fire Effects set which is mostly fantasy but has some other uses. 1 is Steampunk 1 is Wild West 1 is Space 1 seems for a very specific game... At the very least you guys could diversify that a bit. It bears stating here, personally though... If the Roll20 stance is, "Buy it yourself." Then since I'm not a coder so the API is of little use to me, and I'm not a fantasy GM so the Mentor Token Program is of very little use to me, I only run, right now, 1 game so I don't need to transfer files between them, then I'm going to be paying $10 per month for very little value it is going to be hard for me to keep justifying paying Roll20 rather than spending that money to pay some artist commission prices.
1400659367

Edited 1400659838
Gauss
Forum Champion
Just to clarify, I am not a Developer, I am a Moderator. I am here to help users use Roll20. If my comment felt off-putting to you I apologize but hiring artists to create artwork for you is a viable solution that even we Moderators have used on occasion. Try finding a halfling on a boar sometime, they don't exist. Commissioning one is the only way I can get one if I don't want to make one for myself (I am not an artist). Alternately, you could try to convince an artist to make a set for you and sell it through Roll20. Periodically artists request ideas for what to make. I am not sure what the setup for the Mentor Token program is. But, 10 out of 16 sets being fantasy seems appropriate considering the majority of the player base is fantasy. If anything, the non-fantasy ratio of Mentor Program sets would seem to be higher than the ratio of non-fantasy players. Anyhow, perhaps the Devs will weigh in at some point.
I had to edit my post a bit Gauss and I appreciate the clarification... My point is, while I understand that I'm not going to have Roll20 cater to everything I want... The thing is I really think that the number of Fantasy games on roll 20 is more due to the fact that it is simply easier to run fantasy on roll 20 than anything else. I am a part of a few boards who focus on M&M for example, my poison of choice, and when I brought up the Roll20 contest there the reaction was mixed... One big complaint was... "Roll20 is more for games like Pathfinder or D&D." That was a very common reply. Maybe it was because Pathfinder or D&D are more "Battle-Mat Friendly" (which is understandable) but I can tell you straight away... I have been a supporter for a long time now, though just this month upgraded to Mentor, and I was shocked that there was literally nothing for me in the Mentor tier. No API scripts I could use. No tokens in the Mentor Token Program. Yet, like I said, if I was running fantasy I'd have tons of options. You have to realize how unfair, how outright stacked against non-fantasy players, that kind of thing can feel.
1400660198

Edited 1400660695
Gauss
Forum Champion
If you want API scripts I suggest going to the API forum and explaining what you need and someone will probably make a script for you. Perhaps the issue you are having is really "what does being a Mentor get me if not tokens"? Tokens are not the primary reason to be a Mentor, they are just one piece of the puzzle. Heck, for the longest time the main reason to be a Mentor was just to have Developer (via the Mentor forum) and Dev server access. Then we added API and a few other Mentor only things. BTW, I also play wargames on Roll20, I dont find many tokens for that, should I be upset? No. Why? I import my own. This is the premise upon which Roll20 is built and I am surprised that the boards that focus on M&M would choose to say that it is for Pathfinder and D&D. While those are the two behemoths in the gaming community (let alone Roll20) they are not the only games being played on Roll20. Card games, wargames, and other types of RPGs all have a home on Roll20. At the end of the day Roll20 is system agnostic and what tokens are available in the marketplace is immaterial to what you choose to run on Roll20. I rarely use any marketplace images for my own games (even the Fantasy games) because I do not like the top-down style of most tokens. I am not upset by this, it is simply a fact of how most people prefer tokens. I still play my games on Roll20 and import other images of a style I do prefer. Edit: significant edit, took longer than I thought. :)
Gauss its not so much of an "issue" as much as it is, "This is something that I know for a fact is keeping people from using Roll20 for certain games." The suggestion is to make Roll20 more inclusive by focusing some efforts, one way or another, to broadening the scope. Lets be honest Gauss, being a non-fantasy player on Roll20, feels like to me, and others, like being a second class citizen. That isn't really cool.
1400660719

Edited 1400660867
Gauss
Forum Champion
Note, I edited my post but it took longer than I thought. :) I still do not understand why a lack of Marketplace tokens specific to your game would keep people from using Roll20. Are there not other sources of tokens for your games? Can you not import those sources? Like I said, I have been doing that for a long time now.
I get that Gauss, and this isn't a situation of me being mad at all. I was off-put by your comment earlier, but that was the perceived inflection until you clarified your position. This is just saying, "Hey, this is how we are feeling." As it is I spend 2-3 hours per map, cutting apart everything I can, importing anything I need to, then popping open and diligently doing traces for dynamic lighting. It literally takes me a week and a half to set up for session. I had to craft my own character sheets, without doing the HTML ones just using the character sheet function... Then I had to set up a series of character abilities to cover every stat/skill use on the sheet... Again all without any HTML or anything... I do that because my players are worth it and I like running. But it is frustrating when I can make a fantasy map, with more functionality, in 1/4 the time. Which I know I can do because I had to make a fantasy map in my M&M game and I finished it in less than 45 minutes. Full of tokens and unique elements, and it generally looked better than the "Political Office" I had to make before hand.
1400661199

Edited 1400661244
Gauss
Forum Champion
Ahhhh, well, perhaps I can find a way for you to streamline your time importing your images. Send me a private message with your methods and perhaps I can figure out ways to speed it up. I may also be able to speed up how you set up your DL. If you would like I can come check out your method of setting that up.
"I still do not understand why a lack of Marketplace tokens specific to your game would keep people from using Roll20. Are there not other sources of tokens for your games? Can you not import those sources? Like I said, I have been doing that for a long time now." Why? I mean, aside from the fact that most people are lazy? Heck I have to open up GIMP at least 10 times when I make a map. For my player tokens I make custom art. ---- Honestly its a feeling of, "These games come first, these games come second." Potentially because there are more fantasy players? Sure... Doesn't mean there shouldn't be a concerted effort to diversify a bit.
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Edited 1400661546
Gauss
Forum Champion
Most artists in the Marketplace are not commissioned by Roll20. Most artists come to Roll20 and request to sell their artwork through the Marketplace. There might be a few commissioned (I am not privy to that knowledge) but I know the majority are not. If you happen to know of any that want to make the kind of artwork you would like to see on the Marketplace then by all means please send them to <a href="https://marketplace.roll20.net/home/becomecreator" rel="nofollow">https://marketplace.roll20.net/home/becomecreator</a> Perhaps the greater problem is a general lack of this type of artwork across the internet. If there are not many people making this type of artwork then that may explain why there is not that much of this kind of artwork in the Marketplace. Anyhow, my offer to help stands, if you need help let me know.
1400670816

Edited 1400670868
B Simon Smith
Marketplace Creator
As an artist that has work on Roll20's Marketplace, here's how the procedure went. First I found out about the Marketplace, and I emailed the staff, to which Nolan replied almost right away. He asked for some samples of previous work, to which I sent him a few maps. After ensuring quality control, and having me sign a contract, he informed me that the best way to do things was to create a pack, create a cover image, and then contact him. At which point, every time I have a map pack ready to go, focused on a particular theme (such as dungeon tiles, wilderness tiles, etc.) I shoot him an email with the pack description, set price and the cover image, which he then creates a space on the server and sends me a link. I then begin uploading images, which may take 1-2 hours depending on how large the images are, how many I have, if I'm doing something else simultaneously (like watching a movie, writing, or doing other artwork), or if there's connection issues. After everything is uploaded, I send Nolan another email, essentially saying "It's ready!" and he sets the pack to be live for download. The staff has zero input on when I create a set, what I include in a set (as long as it's appropriate), the theme to the set, etc. The frequency of such creation is completely random, as my first set was uploaded in February of 2013, the second in March of 2013, the third in June of 2013, the fourth in September of 2013, the fifth in February of 2014, and the most recent less than a week ago. Essentially it's whenever I have the time and desire to create something for Roll20, or when I have enough content from my own games that I feel will fill a pack that will sell.
1400671098
B Simon Smith
Marketplace Creator
As has been mentioned before, the easiest and quickest method to get maps or tokens of a particular theme is to commission an artist to create them. Find a particular artistic style you're looking for on the Marketplace and contact the creator.
1400673572
Alex L.
Pro
Sheet Author
This post really needs to be addressed at the non-fantasy playing part of the community not the devs, it’s the community that makes everything you are complaining about. It just sounds like no one who both loves non-fantasy RPGs and has graphical/coding talent has stepped up to fill the gaps in the market and I don’t see how that is the devs fault, you can’t expect the devs to commission a load of art as well as give you 90% of roll20 FOR FREE that’s just plain ungrateful. I can only speak for myself (as a script writer and a char sheet creator) but I don’t get anything for making what I make I just do it because I love playing the games I play, obviously this is different for the marketplace creators as they have financial rewards to think about. I also note that the only thing you have asked for on the API side of things already existed and was found as the second link when searching for the word “door” on the forum so I think you didn’t look that hard before saying the API didn’t have anything you want.
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Edited 1400683966
Lithl
Pro
Sheet Author
API Scripter
Alex L. said: I also note that the only thing you have asked for on the API side of things already existed and was found as the second link when searching for the word “door” on the forum so I think you didn’t look that hard before saying the API didn’t have anything you want. It may be that he looked in the sticky thread and assumed it contained all of the completed scripts available. While that would be nice, it's simply not true. Maybe that thread should be un-stickied, or at least renamed to be less misleading.
A couple extra clarifications... Firstly, as to the Mentor Token program, it was aimed in the direction of fantasy originally because there was nothing on the Marketplace. Diversifying the available styles (which, when we started out, was mostly Devin Night's top-down work, which while awesome and popular, is a bit of a limit in and of itself) was a priority just to see what all could be offered. Outside of adding onto an established group of sets (say, doing another "Thomas Time"), we'll be hitting more and more outside of basic medieval fantasy these days. This month is a modern fantastical set... present day halflings on skateboards and Cthulhu priests. A lot of fun, and something a bit different. These Mentor sets are, in terms of "commissioning" paid for in advance so we can offer them as "rentals" to subscribers, but they're rarely dictated "go do this" commissions. For a lot of the creators that have done them, we're specifically trying to help them get some traction on their other sets. Secondly, fantasy is simply the majority. Combine our number of Dungeons & Dragons and Pathfinder players, and you're closing in on half the players here. After that, you're looking at Shadowrun and Star Wars (and none of our creators have a license to do X-Wings). But going back to that conversation about available styles? Somebody does, say, a Western pack. Let's say that every game of GURPS AND Savage Worlds is a Western game (it isn't)... we're looking at like 15% of players now. As a creator, you've just made a set that only 15% of players are going to consider and if they don't like your style, you're going nowhere. Henry W. said: Alan - I prefer the circular face tokens as M&M doesn't do facing. This problem is particularly bad in sci-fi; a lot of people say they want sci-fi packs, but what they really want is an exact pack fitting their particular cyberpunk, space western, dystopian apocalypse, etc, setting, so there's even smaller a range of characters to target on top of figuring out portraits vs top down vs three-fourths, and so on. But finally, as to being a "second class citizen" or there not being a "concerted effort" to diversify-- the Marketplace is there to make money. Asking its creators (myself as a commissioner of the Exclusive Mentor Packs included) to not make money is cruel. THAT is treating someone as secondary. Until there is a concerted effort to purchase (or folks step up and personally commission) non-fantasy work, I'm going to continue telling new creators the truth; the majority of purchases are for fantasy, but we'll support and market anything they create. (Note: This thread got more heated than necessary. If future replies continue down that path, I'll be closing it shortly.)
1400777095
PaulOoshun
Marketplace Creator
Henry - PM'd you regarding this. I absolutely take Henry's point that there could be more content to attract a new market segment. Maybe a bit of a loss leader or niche product but here's hoping Roll20 will prove that the systen is agnostic and powerful enough to handle all genres. This is as outlined above primarily a community issue. If it sells it'll generate more though, please bear that in mind M&M advocates! If I may jump in as a superhero genre player for a moment one thing Devs could do for Mentor levels is finish/expand the Special FX engine some more. Lightning, Ice, some energy (radiation, maybe a couple of colours) and a wibbly psychic effect would be a huge boom to this kind of VTT game.