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is there a way to get a 3rd aura?

We're playing descent into Avernus and I'm running the Aura/Tint Health colors API. It's great, but one of the characters (as well as Lulu) now has an aura as he's reached level 6 paladin. I can't get it to show up and realized that it's because the API is using (I assume both) auras already. Is there a way to add another aura? Barring that, is there a way for the API to only use one aura so the other one can be freed? (I'm assuming the script is using an if statement of some sort that turns off the green aura when hp goes below a range.) Thanks for the help. 
1588343493
Gold
Forum Champion
Not the answer you are asking for but -- Does Paladin really need to constantly show his new Aura on-map? I'm guessing this is a pretty big radius aura, some sort of Protection From Evil, or Light. Frankly when you run a large aura on a token continuously for many levels/hours of gaming, it gets pretty distracting in covering up parts of your map/graphics (with transparent color of course). My advice/workaround would be: Tell the Paladin to use the RULER TOOL and show-indicate his radius distance when it comes up in the game as-needed. "Am I 30 feet, or 35 feet, from that Lich? Let's measure it with the Ruler tool."
We find it easier to keep the aura on to see if other characters get the bonus to saving throws and to see if they're in Lulu's aura. We don't need it up all the time, but the problem we're having is that we can't even turn it on to show the auras at all. It's easier to put on an aura quickly than to draw a circle and center it around the character. Or to do the ruler tool for a bunch of different tokens. I'm thinking of making an aura token that doesn't have hp to account for the aura/tint api, but was hoping somebody else had an answer for this already. 
There is an API script (requiring the game's creator to be a Pro subscriber) that can attach a token to another token. I have not used it, but you could maybe use the 2nd token's auras too? <a href="https://app.roll20.net/forum/post/7992951/script-tokencondition-easily-add-full-token-condition-images-to-character-and-monster-tokens/" rel="nofollow">https://app.roll20.net/forum/post/7992951/script-tokencondition-easily-add-full-token-condition-images-to-character-and-monster-tokens/</a>
1588371284
Dumbhuman
Pro
Marketplace Creator
Here are a few API options that might work for you: TokenCondition - You can make your own custom graphics to represent 15' and 30' auras, set up a couple of characters named Decoration: 15' Aura and Decoration: 30' Aura, set default tokens to represent each of those characters, and then you'll be able to drop them onto your Paladin characters and they'll follow along automatically. Carry Tokens - Again you'll need to make your own custom graphics to represent the auras, but then you can use this script to have the Paladin character carry them.&nbsp; One thing that's nice about this method is that you can use TokenMod commands at the same time as Carry Token commands to send the carried graphic (the aura) to the map layer so that you don't have to worry about clicking on it while moving tokens around.&nbsp; One thing that's not so nice about this method is that lately (likely because of the recent API problems) it seems to randomly drop things and needs to be relinked. PaladinAura - With this one you don't have to make any custom graphics and you won't actually see the aura, but instead will get a token marker showing up on any characters within active range of the Paladin's aura.&nbsp; You'll also automatically get the saving throw bonus added to those characters' saving throws, provided that you're using the 5E OGL sheet. All those methods have their own quirks, especially with the API lag that's been happening recently, but maybe one of them suits your needs.
Karim B. said: I'm thinking of making an aura token that doesn't have hp to account for the aura/tint api, but was hoping somebody else had an answer for this already.&nbsp; This is the solution I use myself, because it's so simple and surprisingly versatile -- upload a transparent 70x70 png image and drop it when you need it. I use mine for all sorts of things (auras, light sources, area affects, GM reminders, etc.) They are quite handy, and you can give players control over them on the TT.
The paladin in my current game uses the Carry Token version suggested by KC. above. Since it's on the map-layer we don't have to worry about the aura setting of traps and stuff.
Thank you for the suggestions all. I'll check out the carry token and the paladin aura options.&nbsp;