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How to make a critical injury table (SW: EotE)

Ok very simple, I'm playing Star Wars: Edge of the Empire in roll20, versión free, then for the moment is imposible to use API... I already make a macro for the special dices (if anyone kowns any trick to make pretty fancy I'm here...), but at this momment I want to make the critical injury table... That table haves values fon 1 to 151, but you only roll 1d100 on that table. The meaning to arrive higher values is if you already have any critical injury or use any special weapon than adds modifiers to that roll...  How can I make a table than rolls that?
1588529817

Edited 1588529866
GiGs
Pro
Sheet Author
API Scripter
This isnt possible at the free level. Well, it is, but I dont recommend it. Rollable Tables cant handle modifiers (bizarrely, and negligently in my view), so you would need a completely separate table for every possible modifier. One table of 100 results for a d100 roll, another table of 100 results for a d100+1 roll (the 2-101 results), another table of 100 results for a d100+2 roll (showing the 3-102 results), etc. So it can  be done, but since every table has to be created completely manually, its probably not really feasible.
ufff... no.. so many options fron +10 to +80 that's 8 tables... Handmade, 1d100 + ?(bonificación) and I take a look on the table. But many thanks for the answer
1588533562
Kraynic
Pro
Sheet Author
You could just put the table(s) in a handout, roll the dice, and then look the result up in your handout.  You can setup the macro that is rolled to have a clickable link to pull the handout from chat so that you don't need to find it in the journal each time.
Another option would be make the whole table and include the number each result would represent and just reroll if the result is too high.
1588536964
GiGs
Pro
Sheet Author
API Scripter
Patrick said: Another option would be make the whole table and include the number each result would represent and just reroll if the result is too high. When you roll on a table, it doesnt give you a number. Rollable Tables dont work like that. There's no way to check if the number is too high, to automatically reroll, so you'd have to do it manually. If the table has 151 results, and your standard roll is d100, you're going to be manually rerolling a lot of results.
1588539723

Edited 1588539874
GiGs said: Patrick said: Another option would be make the whole table and include the number each result would represent and just reroll if the result is too high. When you roll on a table, it doesnt give you a number. Rollable Tables dont work like that. There's no way to check if the number is too high, to automatically reroll, so you'd have to do it manually. If the table has 151 results, and your standard roll is d100, you're going to be manually rerolling a lot of results. I understand that.  I meant to include the number in the description.  Like (145), for instance.  Just a little entry at the beginning or end with the number. I imagine it’s not 150 actual results but rather fewer results of a range of numbers. You could even treat a too high result as no extra effect.  I’m not saying it’s THE answer, just one possible answer.
1588541632
GiGs
Pro
Sheet Author
API Scripter
Oh yes, I see what you mean now.