
Im using very simple macros because i dont know how to do anything fancier. here is an example
/me swings his axe.
/roll 1d20+6 Melee Attack
/roll 1d10+1 Damage
Im using very simple macros because i dont know how to do anything fancier. here is an example
/me swings his axe.
/roll 1d20+6 Melee Attack
/roll 1d10+1 Damage
This video will show you how to install an API.
How to Install Roll20 API Scripts
After installing Roll20 AudioMaster, run these commands to copy the track names into its database:
!roll20AM --config,remove
!roll20AM --config,import
You can put them in a macro if you wish, since you will need to run them after you make any changes to your jukebox.
To play any particular track, this is the basic command.
!roll20AM --audio,stop|TRACKTITLE
There used to be a little hack that would allow you to play it automatically upon casting a spell or rolling an attack. That hack was deprecated. The best option I have found is to include this as the last line in the description of a spell or attack:
(Play Sound)[!roll20AM --audio,stop|TRACKTITLE]
This will create a chat button you can push to play the sound whenever the spell or attack is used.
keithcurtis said:
This video will show you how to install an API.
How to Install Roll20 API Scripts
After installing Roll20 AudioMaster, run these commands to copy the track names into its database:
!roll20AM --config,remove
!roll20AM --config,import
You can put them in a macro if you wish, since you will need to run them after you make any changes to your jukebox.
To play any particular track, this is the basic command.
!roll20AM --audio,stop|TRACKTITLE
There used to be a little hack that would allow you to play it automatically upon casting a spell or rolling an attack. That hack was deprecated. The best option I have found is to include this as the last line in the description of a spell or attack:
(Play Sound)[!roll20AM --audio,stop|TRACKTITLE]
This will create a chat button you can push to play the sound whenever the spell or attack is used.
appreciate the feedback but that was exactly what i was looking for. oh well. do you know if its possible to setup a macro to use a specific animation? like a fireball or something?
Macro? No. Macros don't control things. There might be an API script, but I don't mess with animations, so can't answer to that.
This video may help with the FX if this works for what you are looking for.
https://www.youtube.com/watch?v=QChXpQufxzk
Kilter said:
This video may help with the FX if this works for what you are looking for.
https://www.youtube.com/watch?v=QChXpQufxzk
thank you, I think i can piece together what I want to do from that video.1 final question, is there a way to have the status ailments count down each round? Like if I put a red dot with a 3 on a token, how do i make that automatically reduce by 1 each round so i don't have to manually do that for each status ailment each round?
The Script CombatMaster I belive has that feature or something similar. Or you can check out the stupid trick threads they may have some why listed there as well.
https://app.roll20.net/forum/post/5899495/stupid-roll20-tricks-and-some-clever-ones