Hi everybody! I'm sorry if this question has already been asked. But with all the comments about how to use doors with dynamic light kicking around, it was proving to be a real challenge finding the answer to a completely unrelated question. Dynamic lighting is great. But my players have a hard time recognizing what's a door, and what's a wall, even when I use the thinnest line setting. This isn't a problem in a cavern. Just set the line behind the wall, and it's easy to see. But in a keep with multiple rooms which the players could approach from either direction, it's difficult to recognize a thin patch of brown on gray. Drawing a shape on the map looks too jarring. And welcome mats in front of every door is too goofy. I'm wondering what other people do to clue players in as to where the doors are.