I'm figuring out the dynamic lighting system for the first time, and unfortunately whenever I draw lines to obscure areas with walls and whatnot, I'm getting ridiculous jagged edges for line of sight that simply aren't functional. When I look up the issue, the only solutions I can find are "snap the lines to gridlines" (which isn't really a solution), or "increase advanced fog of war cell size". How exactly do you increase the cell size? Because I feel like all the threads I'm finding on this issue are for the legacy dynamic lighting system years ago. I cannot find any sort of setting for advanced fog of war cell size, and also I was under the impression that using the dynamic lighting system means I don't have to have advanced fog of war toggled at all? How can I make the line of sight edges smoother and fix this issue? Example: EDIT: Using the legacy version of dynamic lighting, I'm getting cleaner edges, but the actual concealed portions aren't functioning properly at all for me. The concealment is still super jagged, and portions that are obscured are inexplicably visible in grayscale. What in the world am I doing wrong here? Example: EDIT 2: Legacy seems to be working to some extent, but I still don't understand the bizarre, patchy nature of the concealed areas in the example picture above, and when I test it on other maps and rejoin as a player, concealed areas are still visible, just shaded and grayscale, which makes no sense to me. Hopefully someone can help me out here, cuz I'm banging my head against the wall trying to figure this out.