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Macro Spell Effect Area

I'm very new to Roll 20 and macros/script. I'm running a 5e campaign and am looking for a way to pop up quick token that shows a spell effect area. I have a few tokens that have aura's matching spell areas's (10 ft radius, 20ft etc). I was wondering if there was a way to build a macro that would pop one of those into the page we're playing so the player can move the token where they want to place the effect. I currently have the tokens saved on a separate page but it's a little slow to copy+paste then give players control to move it. If I could hit a button that gives them a token to move that would be amazing. Does anyone have a script I could put in a macro that would pop in this token?
One of the first purchases I made in the marketplace was this set of area effect overlays. <a href="https://marketplace.roll20.net/browse/gameaddon/460/area-of-effect-template-pack" rel="nofollow">https://marketplace.roll20.net/browse/gameaddon/460/area-of-effect-template-pack</a> It is a game addon that once installed created a wide range of templates that you and your players can drag directly out of the journal onto the tabletop. If you are looking for a low cost/free option or want to use your own spell effects you should set up a rollable table with your spell effects each set as a token on the table. When you drag the table to a map it will create a token that has multiple 'sides' that you can flip through. Setting this token to a character's default token and giving the players control of it will let them use it also. Drop the token to the tabletop then right click and choose a side to display.
1589599589
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
This post describes the method I use in this video.
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Edited 1589602324
Oosh
Sheet Author
API Scripter
I've actually just been looking at this to save me drawing shapes in a game where I'm a player with no API. If it helps anyone for a Free/Plus game, the solution I've found is to roll a character in my own game called e.g. Fireball 20ft, drag the graphic onto the canvas &amp; resize it. Then right click and set it to 'Is Drawing'. Then edit the character and assign the graphic as the default token, export the character sheet to the other game, and get permissions on the sheet from the GM. Obviously you can do all this straight into the actual campaign if you are the GM. A subfolder within Player Characters called Spell Effects or whatever will stop them cluttering up actual character sheets. Anyone with permission &amp; journal visibility for the character Fireball 20ft can then drag it from the journal to create a token - GM already has enough to do during combat IMO. This is a lowly player logged in and dragging their own spell from the journal: IsDrawing helps with&nbsp; the trickier ones like cone effects which might need a funky angle at times.