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Dynamic Lighting: Token 'emits light' not being blocked by polygon 'walls' drawn on dynamic lighting layer

I have a session in 4 hours and I'm not sure if I have done something wrong or if there is a bug. I have enabled Dynamic Lighting for a page and drawn a polygon shape on the Dynamic Lighting Layer. When I drop a token on the Token Layer and set the 'Emits Light' value, I can see that the token is 'seeing' through the polygon 'walls' (using the CTRL+L command).
1400880043
Gid
Roll20 Team
Rom, with a lit token sitting on the token layer, try drawing some shapes close by it on the dynamic lighting layer. Does the lighting change in any way?
Kristin, I just got home and logged in, and without making any changes the dynamic lighting is working! At work, I am using Chrome on a VM (VMWare) running Win7 Pro and at home I am using Chrome on a Dell laptop running Win7 Ultimate. When I again login to the VM (via VPN), I can see the dynamic lighting is still not working on the VM but is correct on my laptop (at home). It appears the issue is associated with running Roll20 on the VM....
1400886007
Gid
Roll20 Team
Huh. That's odd. I'll let the Devs know that occured and see if there's anything they can immediately think of as to why that's happening.
If it will help, I am willing to allow them to shadow me on the VM in the future so they can see the behavior for themselves. Thanks!
Indeed, that is extremely odd...I know that VMs don't really use "real" graphics drivers a lot of times, but that should keep the dynamic lighting from working entirely I would think, not produce an odd result like that...