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Would Anyone Be Open to Complete and Total Homebrew?

I've put together most of a campaign, but it the rules, spells world and systems are completely homebrew. I'm just wondering if anyone would be interested in running such a campaign here on roll20 (I've already put a lot of effort into the maps and world, but I don't know if complete homebrew is something people here are interested in).  If you would be interested, or have any advice or input that might be helpful for me, let me know! I'd really love to get some feedback on this one way or the other. Thanks!
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Tiffany M.
Plus
Marketplace Creator
Compendium Curator
Maybe, depends what you have in mind for time, setting, how the rules you've invented work out. :) It would be more of a playtest for something you've created presumably to sell than a long term campaign? Or like, a long term thing you've been working on forever for the intent of running once?
I'd be more than interested in hearing more about your idea - and if you are looking for a player to play test - I'd give it a go.
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Edited 1589726297
Tiffany M. said: Maybe, depends what you have in mind for time, setting, how the rules you've invented work out. :) It would be more of a playtest for something you've created presumably to sell than a long term campaign? Or like, a long term thing you've been working on forever for the intent of running once? Well I have played D&D for many years with some friends and family, but we developed our own D&D systems, rather than adhering to the ones in the books. There is definitely a lot of similarities, and even some crossover, but for the most part, everything is homebrew. We've found it all to work quite well, but of course, there would certainly be kinks to work out I am sure. I'm not looking to sell anything...I just have in mind a long term campaign (and have already developed it for the most part). The first few adventures in this campaign are complete and I would love a chance, if nothing else, to run the first adventure with some people and see how it goes. 
1589726748
Tiffany M.
Plus
Marketplace Creator
Compendium Curator
Can you tell us a bit about what inspires the game? I assume it's high fantasy if there's a bit of crossover, but like, what's the basic spoiler free pitch? Or like, a media that is tonally similar? How about what time slot you want to run it? Now, I am not highly experienced in DnD so I just like to play a game to have some fun being someone else in a creative world. But yeah, if you meant to make it into a purchasable campaign obviously that would alter the color of the feedback you might be looking to receive. What you would want is feedback you can apply to making future campaign pieces better, not improving the exact underlying product to a polished shine, right?
Tiffany M. said: Can you tell us a bit about what inspires the game? I assume it's high fantasy if there's a bit of crossover, but like, what's the basic spoiler free pitch? Or like, a media that is tonally similar? How about what time slot you want to run it? Now, I am not highly experienced in DnD so I just like to play a game to have some fun being someone else in a creative world. But yeah, if you meant to make it into a purchasable campaign obviously that would alter the color of the feedback you might be looking to receive. What you would want is feedback you can apply to making future campaign pieces better, not improving the exact underlying product to a polished shine, right? It is certainly high fantasy, and parameters are made so as to enhance the experience for creativity in character development and playstyle. One of the largest differences players will likely notice is the way spells and magic work, as this system uses mana instead of spell slots, and there is no preparing of spells, so as to facilitate unique spell combinations and clever use of mechanics. Moreover, many of the magical items are created through the execution and mastery of professions, allowing for more creativity in specialization and customization of characters. Unique reagents for these items are found through world exploration, killing enemies, etc. The campaign itself aims to balance combat, puzzles, role playing and creative problem solving as evenly as possible. The feedback most useful would definitely be creating maximally engaging campaigns and D&D experiences, because I'd love to find some solid players who like the homebrew rules, and who would, ideally, want to continue to play with it for some time!
Hi. i'm curios. but would need a bit more info on how your home brew works. if thats okay? particularly i'd like to know;  1) What specifically have you kept from 5e and what have you changed? I'm most interested in how Character Creation, Skills & Combat have changed.  2) You mentioned spell list is home-brew? is it completely home brew or are there still spells from 5e we can use? 3) Whats the world like? e.g what races can we play? what is going on in the world? what plot hooks are there? what class / careers are most and least prevalent in the world. 
Stephen L. said: Hi. i'm curios. but would need a bit more info on how your home brew works. if thats okay? particularly i'd like to know;  1) What specifically have you kept from 5e and what have you changed? I'm most interested in how Character Creation, Skills & Combat have changed.  2) You mentioned spell list is home-brew? is it completely home brew or are there still spells from 5e we can use? 3) Whats the world like? e.g what races can we play? what is going on in the world? what plot hooks are there? what class / careers are most and least prevalent in the world.  Hi, hopefully this provides a bit more information for you! 1. Because the homebrew rules developed and evolved before D&D 5e existed, things have not changed from this system per se. There is, however, quite a lot of overlap as many of the elements from the official D&D rules work well and so were adopted. For example, the 6 base stats you begin with are the same (CON, STR, DEX, INT, WIS and CHA) and these are still used for saving throws. However, rather than rolling for these stats and then determining saving throws based on them, these statistics are lumped into one (for example, your character would roll a D6 die -2 on character creation for each stat, and so if your CON is 4, your saving throws for CON will also be +4). Moreover, many of the secondary stats are also the same and function the same (Sleight of Hand checks, Animal Handling checks, etc.).  Combat is also extremely similar, although AC works slightly differently. 2. All of the spells are homebrew, but you will see some spells that look almost identical to some of those in D&D 5e, but with slight modifications (as one of the biggest differences in the homebrew rules is the way in which magic is organized. Spells must be purchased or learned, use mana instead of spell slots, and do not need to be prepared beforehand). For example, you will see Entangle, and it operates very  similar to the way in which it does in 5e, but with minor modifications. Moreover, tactical spell combinations abound so magic-wielders can coordinate their own actions, or actions of other party members, in clever and unique ways (water hit by fire turns into smoke to block vision, as an example). 3. The world is high fantasy with two large, main continents and smaller, island continents surrounding the region. There are a lot of races to choose from: dark elves, high elves, wood elves, humans, necroshans (preserved, undead humans), dwarves, aspers (snake people) and orcs. Though these races typically have their own lands (and some, tumultuous pasts of war and conflict), they do freely travel and are not currently at war (though due to historical events and possible prejudices, some races will be more hostile towards each other than others).  There are 6 base classes: sorcerer, naturalist, outlaw, warrior, cultist and cleric. Each of these classes splits into 4 different subclasses a player can choose from upon hitting level 5. Moreover, professions are also prominent options, facilitating additional playstyle mechanics to further tailor characters in unique ways. Hopefully this helps answer some of your questions!
Hi Emidee. A couple of quick questions, as I'm curiously interested.  1. When were you hoping to run the game - start date/potential day and time slot? 2. How many players would you be looking for, and what is your selection criteria? 3. If I am interested and you get the players, whats the best way to get in communication for further questions?
Gnivid said: Hi Emidee. A couple of quick questions, as I'm curiously interested.  1. When were you hoping to run the game - start date/potential day and time slot? 2. How many players would you be looking for, and what is your selection criteria? 3. If I am interested and you get the players, whats the best way to get in communication for further questions? I'm glad to see that there might be some interest in running this kind of game!  1. Well the first few adventures are ready to go, and, given my region and circumstances, it's looking like the COVID-19 lockdown measures will be pretty strict for at the very least, the next month. So my schedule flexibility at present is quite high. I'm happy to work around a schedule that would work best for players interested at present. 2. As this would be my first DM experience using the roll20 system (and the first time testing the homebrew rules on people not already familiar with them!) I would probably want to keep the player number relatively small. As for selection criteria, I am just looking for easy-going, open-minded people interested in exploring a new system with me. I suppose that would make it a great opportunity for players without a ton of D&D experience. 3. I would say that the best way to keep in communication with me would be to send me a private message on this site. If I can get a few people interested in giving it a try, I will set up a game time that works for everyone and work with players a little bit beforehand to answer any questions involved in character development and things like that (or any questions in general, I suppose!) I hope we can get a game set up and I'd love to hear from you if you're interested or have anymore questions!