PariahScion said: For instance, in Palladium, you roll 3D6 for each attribute and then if you get a 16 or higher you can roll another die. Instead of "exploding" dice, I just have them set aside to put elsewhere (thereby being able to have an attribute of 16). Over time, I have tinkered with macros for rolling stats in Palladium (the 1E Fantasy game for me). What I eventually did was to create a character called "Character Creation Monster" that has a macro for every race I am likely to allow in play, and then a chat menu (set as a token action) to bring them all up in chat as menu. When clicked it will print out the race in the header, each line has the stat, the number of dice rolled, and then the roll. That makes it pretty easy to see if there has been a roll that allows for an additional d6. For instance, this is what gets rolled for a Dwarf (you may need to alter it to the default template). I have mine set to reroll all 1s. /w gm &{template:custom} {{color=black}} {{title= Dwarf Ability Scores}} {{IQ (3)=[[3d6r1]]}} {{ME (3)=[[3d6r1]]}} {{MA (2)=[[2d6r1]]}} {{PS (4)=[[4d6r1]]}} {{PP (3)=[[3d6r1]]}} {{PE (4)=[[4d6r1]]}} {{PB (2)=[[2d6r1]]}} {{SPD (2)=[[2d6r1]]}} Makes it fairly simple to see that the roll for ME qualifies for another die.