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[LFP] Pathfinder Iron Gods Campaign

am looking for a new 5th member for our group to jump into our already started Iron Gods campaign. We had a player leave due to IRL stuff so we now have an opening. Most of the group has been playing together for years, so the group dynamic is solid. So far the party comp is a warpriest, knife master rogue, wizard with tech focus, and a melee alchemist. We are near the beginning of the third module. We have just begun the dungeon crawl beneath Iadenveigh. We play every other Sunday, with this Sunday being a game. I would love to get someone in time for this weeks game. We play at 11AM United States Pacific Time. The games usually last for 4 hours, sometimes being shorter if someone has something going on. If you are interested, let me know a bit about yourself, your gaming experience, and what kind of character you would be playing. Iron Gods is a campaign that requires self motivated characters, so keep that in mind
I've played Iron Gods in the past, up to book three, so I am interested. The timeslot seems like it would work for me. What tech are you guys using for chat or voice?
Half-orc gunslinger?
Awesome, I am still looking. Here is the info that I put up when starting the game. We are level 8 now, and we'll do standard level gold buy for new characters. We are currently in module 3, only a few sessions in. Beginning the dungeon crawl under Iadenveigh. We are using discord for chatting during and between game sessions. Half-orc gunslinger sounds cool. Hit me with some backstory and we'll see if you're a good fit. "For the game itself, we should have a total party size of 5 people. We'll be making characters with the standard 20 point buy for Pathfinder, and I want us using the Unchained background skills (<a href="https://www.d20pfsrd.com/skills/background-skills/" rel="nofollow">https://www.d20pfsrd.com/skills/background-skills/</a>). In addition, I would love it if you'd make some character backstory and do some roleplaying. I myself am pretty into the roleplay aspects of the game, along with the combat. In regards to the setting, the Iron Gods AP is set in Numeria. A rough part of the world filled with strange technology and wild people. The game will start in a town called Torch. This town is famous for a giant bonfire on a hill that will occasionally spout purple fire into the sky. Your characters can come from anywhere, but have them start the game in Torch, ideally knowing each other. Characters should also have some kind of drive to explore and advance the plot without necessarily needing "hooks" for everything from the DM. If you'd like to look at the Players Guide for this setting that's great. I don't want anyone being any of the playable races from it though. I also don't want anyone coming into the game being a character with technology feats, but do intend to pick them up during the game if that's the direction you want to take your characters. The game will start in Torch after the bonfire of the town has gone out. This recent event has caused a ruckus in the town, as its main source of trade is from the smiths who use the bonfire to fuel their forges. The town council has set a reward on finding out why the fire has stopped and getting it started again."
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Alex C. said: Awesome, I am still looking. Here is the info that I put up when starting the game. We are level 8 now, and we'll do standard level gold buy for new characters. We are currently in module 3, only a few sessions in. Beginning the dungeon crawl under Iadenveigh. We are using discord for chatting during and between game sessions. Half-orc gunslinger sounds cool. Hit me with some backstory and we'll see if you're a good fit. "For the game itself, we should have a total party size of 5 people. We'll be making characters with the standard 20 point buy for Pathfinder, and I want us using the Unchained background skills ( <a href="https://www.d20pfsrd.com/skills/background-skills/" rel="nofollow">https://www.d20pfsrd.com/skills/background-skills/</a> ). In addition, I would love it if you'd make some character backstory and do some roleplaying. I myself am pretty into the roleplay aspects of the game, along with the combat. In regards to the setting, the Iron Gods AP is set in Numeria. A rough part of the world filled with strange technology and wild people. The game will start in a town called Torch. This town is famous for a giant bonfire on a hill that will occasionally spout purple fire into the sky. Your characters can come from anywhere, but have them start the game in Torch, ideally knowing each other. Characters should also have some kind of drive to explore and advance the plot without necessarily needing "hooks" for everything from the DM. If you'd like to look at the Players Guide for this setting that's great. I don't want anyone being any of the playable races from it though. I also don't want anyone coming into the game being a character with technology feats, but do intend to pick them up during the game if that's the direction you want to take your characters. The game will start in Torch after the bonfire of the town has gone out. This recent event has caused a ruckus in the town, as its main source of trade is from the smiths who use the bonfire to fuel their forges. The town council has set a reward on finding out why the fire has stopped and getting it started again." I mailed you, you never responded.