Martijn S. said: If i read the description of the z-ordering functionality, showing the player tokens on top is a consious design issue to ensure that players have the highest chance to be able to always select their token. You might not like it, but i think overall this was a defendable choice. Yes, I understand the conscious choice, but what I do not understand is why I--as a GM--can't change this via the actual dialogue options of Send to Back and Send to Front.If I wish to change something from the "default" ordering, then I should be able to perfectly fine. 25x25 is a fine map size but we can change it from default, token sizes being 70x70 is fine but we can change the grid sizes, you could run a game with no tokens as player owned but we get to change that too from default. Why is it that Z-Order is simply something entirely out of GM control when, you know, actual dialogue options exists to send to back, send back, send forward, and send to front exist? At the very minimum there should be an option to disable this forced Z-Order within a token's options rather than just the state of Owned vs. Unowned (and sight vs not sight for pro I guess) tokens. It doesn't seem quite right that by design GMs would have no control over layering certain tokens, and that the VTT can look drastically different per player. Rabulias said: Chris said: You could also use the API to toggle those map PC Tokens to owned/unowned when players do/don't need to move them. Note that the API is a Pro subscription feature. That is correct, I'm trying to puzzle together exactly why changing Z-Order of tokens is basically locked to those with access to the API or Dynamic Lighting at all. Tokens can't "have sight" without DL so there goes any chance of changing order according to that wiki entry too. Also this API itself would only work provided you set no default token whatsoever for the player end, since their ownership is based on a per sheet level, unless you really, really wanted to do every step for setting default token in a per sheet level and per player in your campaign.