Hey all, I'm going to be DMing a game where one of the PCs chose to be a Wild Magic Sorcerer. After much reading I found there's no easy way to implement the table in Roll20 aside from manually entering it all. Which I did. It works, and will function fine. I'm looking to fine-tune if possible, and would appreciate any assistance, since I can't seem to nail down answers so far. Plus level account, so no APIs. Can I somehow put the outcomes that result in a die roll into the table? Many posts say this isn't possible, but I also tripped over some references that are elusively vague. I'm thinking of the "Roll a d10 and for even results you grow that number of inches, odd results you shrink that number of inches." type of outcomes on the table. Barring being able to do that, I can't quite figure out how to create a separate macro incorporating the roll value such as "You rolled a 4, so you grow 4 inches". I can use modulus to determine if a roll is even or odd, but I can't actually store that result to display also. Our variation of the sorcerer uses a "Surge Counter" which increments each time a spell of 1st or higher level is cast. I'm thinking I'll use a token bar and have the player increment it, but is there any other method that would enable updating a field (conveniently but still manually) and reading the current count via macro? I thought of ammunition on the sheet, but didn't want to make it overly complicated. Thank you for any helpful ideas, pointers, or solutions. M