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[PF 1E] Official Sheet and Power Attack

After a recent level up, i picked up Power Attack and wanted to integrate its calculation to my sheet. But I'm not too sure to get how to do this. I've seen people talking about buffs, but isn't there a way to just add it to the attack (or more precisely to activate it) via prompt ? Also, the buff idea seems nice-ish (not the most elegant imho, but it seems to kinda work), but how to handle attacking with 1H AND 2H ?I mean, is there a way for the buff to know which bonus to apply according to the category of the attack ? (meaning for a 1H it'll add the bonus, and for 2H, 1.5 times the bonus) Do I need to create 2 buffs and activate/deactivate them depending on the category of my attack ? Isn't there a simpler way ?
1590429990
Kraynic
Pro
Sheet Author
If you don't want to answer 2 queries every time you make an attack roll, creating buffs would be the way to go.  Power Attack (1H): -[[1+floor(@{bab}/4)]] to melee +[[2+[[floor(@{bab}/4)*2]]]] to melee damage Power Attack (2H): -[[1+floor(@{bab}/4)]] to melee +[[3+[[floor(@{bab}/4)*3]]]] to melee damage I would also recommend making a prone target buff which would give +4 to melee and -4 to ranged.  You could also do a flanking buff for +2 to melee (or +4 if you have the feat for it). As far as ease of use goes, get in the habit of setting your buffs while everyone else is taking their turn.  Then you generally don't need to change anything on your turn.  Just move (if needed) and take your attack.  It isn't like you can turn power attack off during your turn once it is activated anyway (by RAW anyway).
Okay, thanks ! Would there be a way to trigger a buff via macro and/or query ? Also, you talk about answering 2 queries every time I attack... how would that work if I wanted to go that way ? I did created the buffs in the mean time, and might use them, but I'd like to know my options (and I actually like tinkering with macros etc. so every new thing I can learn is always appreciated)
1590513767

Edited 1590514193
Kraynic
Pro
Sheet Author
In the place where you can enter an attack bonus, you would put in something like this: ?{Power Attack?|No,0|Yes,-[[1+floor(@{bab}/4)]]} That takes care of your attack modifier, then where you can enter a damage modifier on your attack, you would enter something like this: +?{Power Damage?|No,0|Yes,[[2+[[floor(@{bab}/4)*2]]]]} That is for a one hand version, you would change the 2s to 3s for 2 hand.  If you have a weapon that you can wield either way, then your damage query might look like this: +?{Power Damage?|No,0|1H,[[2+[[floor(@{bab}/4)*2]]]]|2H,[[3+[[floor(@{bab}/4)*3]]]]} The options are listed in the query in the same order you put them in the macro, so you might not want "No" as the first response.  Whatever you have as the first option will be something you can just hit enter to continue with.  If you almost always power attack, then you should have Yes be first on the attack modifier, and Yes or the 1H/2H be the first option on the damage modifier. I just don't like answering queries all the time, so prefer the buffs.  If it doesn't bother you to have to answer 2 of them every time you make an attack roll, go for it. Edit:  I did a quick test with this, and while the attack modifier worked as expected, there was some strangeness with the damage query.  I ended up needing to put it in the same blank along with the damage dice.  I slightly tweaked the calculation for what worked for me.
I sorry for being late to answer, i've been away for a few days. Thank you for this, first of all. I guess I'll stick with buffs, seems pretty heavy to have to answer 2 queries every time, especially if you can "mess up" and be answering yes to one and no to the other. Also, I did find a few forum posts saying that you can't actually toggle buff with macro, but they might be a bit dated. Has there be any change on this subject recently ?
1591120410
Kraynic
Pro
Sheet Author
Paehrin said: Also, I did find a few forum posts saying that you can't actually toggle buff with macro, but they might be a bit dated. Has there be any change on this subject recently ? It may be possible with the api script ChatSetAttr, but that would require the game creator to have a pro account and install that script.  The buffs activate scripts, though and there have been issues with activation of sheetworker scripts from api commands, so I'm not 100% certain that script would work.  I haven't tried it myself.