In the place where you can enter an attack bonus, you would put in something like this: ?{Power Attack?|No,0|Yes,-[[1+floor(@{bab}/4)]]} That takes care of your attack modifier, then where you can enter a damage modifier on your attack, you would enter something like this: +?{Power Damage?|No,0|Yes,[[2+[[floor(@{bab}/4)*2]]]]} That is for a one hand version, you would change the 2s to 3s for 2 hand. If you have a weapon that you can wield either way, then your damage query might look like this: +?{Power Damage?|No,0|1H,[[2+[[floor(@{bab}/4)*2]]]]|2H,[[3+[[floor(@{bab}/4)*3]]]]} The options are listed in the query in the same order you put them in the macro, so you might not want "No" as the first response. Whatever you have as the first option will be something you can just hit enter to continue with. If you almost always power attack, then you should have Yes be first on the attack modifier, and Yes or the 1H/2H be the first option on the damage modifier. I just don't like answering queries all the time, so prefer the buffs. If it doesn't bother you to have to answer 2 of them every time you make an attack roll, go for it. Edit: I did a quick test with this, and while the attack modifier worked as expected, there was some strangeness with the damage query. I ended up needing to put it in the same blank along with the damage dice. I slightly tweaked the calculation for what worked for me.