Hey Annie, I have been working on a rule set for a West Marches Style Campaign for a few months and I would love a partner DM to fine-tune the details with. My name is Billy/Rinzler I prefer he, him, his. I started out playing 1st & 2nd edition D&D when I was a teenager. I ended up playing through high school with 3rd edition, 3.5, and finally pathfinder, leaving behind THACO and 18-00 Strength. I skipped 4th edition and did not stray from pathfinder until 5th edition D&D was released. I have been pretty addicted ever since. I am in about 4 West Marches campaigns for research purposes, but the timezones are all in Europe, so I cannot make games outside of the weekends. Far to the southwest on the continent of Faerun lies the peninsula of Chult, a dense primordial jungle filled with deadly flora and fauna, littered with ancient, trap-ridden ruins of forgotten civilizations guarding dark mysteries and relics. Clinging to the shores of this untamed peninsula, a new coastal settlement known as Wyrmheart Haven is taking root. While most civilized people are content to rest within their villages, enclaves, and holds, there are souls drawn toward the life of adventure, danger, and exploration. Wealthy merchants have identified exotic goods, valuable ore and mineral deposits, as well as lost cities nearby. Prospectors, tomb raiders, archeologists, and warriors comb through the disease-ridden jungles in search of legendary treasures. Beating back the untamed and wild jungles, Wyrmheart Haven is a beacon to any who would challenge the deadly perils of Chult and carve their name into its history. (Chult would be an ideal location for a West Marches game because it has a beautiful hex map and lots of lore ideas.)