You will need to add the spells in your Spells tab of your character sheet. Copy each field as best it fits from your Wildemount source. There's a plus button for adding them: There's an option to set the spell to SPELLCARD or ATTACK - attack is the option you want. It will then automatically add itself to your Attacks & Spellcasting section on the Core tab of the character sheet, just above your inventory. Here you can add more stuff to the attack output if you wish. Use the cog symbol to edit an entry, the spell you're editing will have the clickable version underneath it so you can test it as you edit it: keep in mind you will need to tab out of the field you've just edited for it to save the contents: ^^^ Those greyed-out areas with the default text won't display the grey text. For example, the crit section will automatically roll whatever is in the the damage roll field (2d6 in this case) unless you manually enter something - it won't roll 1d6 like it says. Most straightforward spells should be easy enough to set up: sing out if you need a hand, or need some code for any trickier spells, someone will be happy to help.