If you're using the 5E by Roll20 Sheet, this could work for you. Go to the Attributes and Abilities tab for your character, create a new Ability, label it Boom-Blade and then for the body of it, you can use this (as long as your character is at least 5th level): &{template:dmg} {{rname=Booming Blade}} {{damage=1}} {{dmg1flag=1}} {{dmg1=[[[[(round((@{level} + 1) / 6 + 0.5))-1]]d8]]}} {{dmg1type=Thunder}}
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?{Did it Crit?|No,|Yes, {{crit=1&#125;&#125; } {{crit1=[[[[(round((@{level} + 1) / 6 + 0.5))-1]]d8]]}} {{charname=<character name>}} It will prompt you asking whether the attack was a critical hit. Now, to add it so it's easy to access go to the weapon you're using in your Attacks and Spellcasting section, in the description box put [Booming Blade](~<character name>|Boom-Blade) It will put the words Booming Blade in the description of your weapon's attack, and you can click on those words to run the macro. You'll also need another entry for making the secondary damage, which you can do with the regular Attacks and Spellcasting fields, using [[(round((@{level} + 1) / 6 + 0.5))]]d8 as the damage amount, which is the standard cantrip damage progression calculation.