In the form we use in my game, there is no pre-programmed calculation for critical damage. Is there a way to do this in the same macro together with the hit? I know there is a marker cs> which serves as an indicator of when the damage will be critical, but is it possible to use this to add a multiplier to the damage roll? since the critic in the critic of my game is to multiply the damage rolled by 2 or by 3 is there a possibility to use this as an if to perform the damage multiplication or not? please help a friend who is starting to venture into this wonderful world and wants to improve their gaming experience