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[Coriolis] Character sheet has room for improvement

Hi there, Actually I would like to say a big "thank you" to the creator of the Coriolis character sheet, since I could never manage to set up something like this by myself. So I am happy to use it for my upcoming Coriolis game. However, I also had a look at the Forbidden Lands sheet (also Year Zero Engine) and this seems to be implemented even better in Roll 20. To be more precise, the following changes would make the Coriolis sheet a lot more useable: possibility to add a modifier for each skill separately, rather than one big modification field, as numbers have to be changed quite often skill checks for weapons with the different options (quick shot, aimed shot etc.) possibility to roll dice in the spaceship sheet (e.g. "gunner") with modifications. Is there any chance, that this can be implemented? Other GMs: Do you use the current Coriolis sheet for your games? Did you do any changes by yourself? Cheers, Andreas
Hi i hijack this post (not really, honestly, but i'm adding some "issue") asking for something else in addition to everything AndreasM. already asked (and i strongly agree with what he said)  it would be nice to have a different sheet for NPC, ie without any of the "fancy" feature of the PC and with room for the special abilities (ie the one likes "use 1 DP to shoot laser from back" or "incorporeal: it reduces damage by 1 for each DP used" mind and hit points are not easily tracked without opening the sheet and checking the boxes. This is cool with paper sheets but in the token-mechanics used by Roll20 it could be better to keep track of them using a numered value (so you can see the health bars and mind-health bars) when i roll using 3D dice it always add 2 more dice. That's a bit unfunny because, hey! everyone loves 3D dices :-D it would be cool to have also a separated sheet for ship, so i could give everyone the same ship sheet and token to manage... Anyway thanks for your sheet, is really appreciated!