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Pokemon Tabletop United Rolls acting up

1591079308

Edited 1591079426
My rolls on a Pokemon Tabletop United game I run have started acting up as of late. Some moves can take roughly 2-3 seconds to load an other moves can take up to 18 whole seconds and that really slows down the pace of the game.&nbsp; Console Log app.roll20.net/:12 Refused to execute inline script because it violates the following Content Security Policy directive: "script-src 'self' 'unsafe-eval' 'sha256-dm6tOb8rwEmENe5+ec26sQvlH6Xd1CBZ7IvtZ4kJ1og=' 'sha256-jlxVUPsj/qdPM120UwbjpC4Tw7dq+obb7SYUV+lSfrI=' 'nonce-Mxd9mNYKwPGzyGtB' <a href="http://cdn.inspectlet.com" rel="nofollow">http://cdn.inspectlet.com</a> https://*.googlesyndication.com https://*.doubleclick.net <a href="https://partner.googleadservices.com" rel="nofollow">https://partner.googleadservices.com</a> <a href="https://www.googletagservices.com" rel="nofollow">https://www.googletagservices.com</a> <a href="https://ssl.google-analytics.com" rel="nofollow">https://ssl.google-analytics.com</a> <a href="https://www.google-analytics.com" rel="nofollow">https://www.google-analytics.com</a> <a href="https://ajax.googleapis.com" rel="nofollow">https://ajax.googleapis.com</a> <a href="http://ajax.googleapis.com" rel="nofollow">http://ajax.googleapis.com</a> <a href="https://d3clqjduf2gvxg.cloudfront.net" rel="nofollow">https://d3clqjduf2gvxg.cloudfront.net</a> <a href="https://cdn.firebase.com" rel="nofollow">https://cdn.firebase.com</a> https://*.firebaseio.com https://*.tokbox.com https://*.opentok.com <a href="http://static.opentok.com" rel="nofollow">http://static.opentok.com</a> <a href="http://www.google-analytics.com" rel="nofollow">http://www.google-analytics.com</a> <a href="http://cdn.crowdin.com" rel="nofollow">http://cdn.crowdin.com</a> <a href="https://crowdin.com" rel="nofollow">https://crowdin.com</a> <a href="http://stun.l.google.com" rel="nofollow">http://stun.l.google.com</a> *.sentry-cdn.com". Either the 'unsafe-inline' keyword, a hash ('sha256-VjM5s0jToUbDdD81MJIo/u8YNfS8aW6nVaYpVPXC7bM='), or a nonce ('nonce-...') is required to enable inline execution. app.roll20.net/:13 Refused to execute inline script because it violates the following Content Security Policy directive: "script-src 'self' 'unsafe-eval' 'sha256-dm6tOb8rwEmENe5+ec26sQvlH6Xd1CBZ7IvtZ4kJ1og=' 'sha256-jlxVUPsj/qdPM120UwbjpC4Tw7dq+obb7SYUV+lSfrI=' 'nonce-Mxd9mNYKwPGzyGtB' <a href="http://cdn.inspectlet.com" rel="nofollow">http://cdn.inspectlet.com</a> https://*.googlesyndication.com https://*.doubleclick.net <a href="https://partner.googleadservices.com" rel="nofollow">https://partner.googleadservices.com</a> <a href="https://www.googletagservices.com" rel="nofollow">https://www.googletagservices.com</a> <a href="https://ssl.google-analytics.com" rel="nofollow">https://ssl.google-analytics.com</a> <a href="https://www.google-analytics.com" rel="nofollow">https://www.google-analytics.com</a> <a href="https://ajax.googleapis.com" rel="nofollow">https://ajax.googleapis.com</a> <a href="http://ajax.googleapis.com" rel="nofollow">http://ajax.googleapis.com</a> <a href="https://d3clqjduf2gvxg.cloudfront.net" rel="nofollow">https://d3clqjduf2gvxg.cloudfront.net</a> <a href="https://cdn.firebase.com" rel="nofollow">https://cdn.firebase.com</a> https://*.firebaseio.com https://*.tokbox.com https://*.opentok.com <a href="http://static.opentok.com" rel="nofollow">http://static.opentok.com</a> <a href="http://www.google-analytics.com" rel="nofollow">http://www.google-analytics.com</a> <a href="http://cdn.crowdin.com" rel="nofollow">http://cdn.crowdin.com</a> <a href="https://crowdin.com" rel="nofollow">https://crowdin.com</a> <a href="http://stun.l.google.com" rel="nofollow">http://stun.l.google.com</a> *.sentry-cdn.com". Either the 'unsafe-inline' keyword, a hash ('sha256-qVYrPnagNKEzS5s6LlcrxJKcs6IKoT9oK0WNX+tQu50='), or a nonce ('nonce-...') is required to enable inline execution. jquery.migrate.js:20 JQMIGRATE: Logging is active app.roll20.net/:15 CAMPAIGN ID: 3257708 app.js?1590778361:552 70 app.js?1590778361:553 Custom Sheet Translation app.js?1590778361:557 TOUCH SUPPORTED: false app.js?1590778361:557 USING WEBGL ACCELERATION... app.js?1590778361:557 WEBGL STARTUP SUCCESS app.js?1590778361:574 Loading Custom character sheet. 6The specified value "@{Acc}" cannot be parsed, or is out of range. 6The specified value "@{Eva}" cannot be parsed, or is out of range. 6The specified value "((1-@{CharType}))*(floor(@{Level} / 5)+1)" cannot be parsed, or is out of range. tutorial_tips.js:7 tuts loaded app.roll20.net/:1 [DOM] Found 2 elements with non-unique id #color_value: (More info: <a href="https://goo.gl/9p2vKq" rel="nofollow">https://goo.gl/9p2vKq</a> ) &lt;input type=​"text" size=​"8" id=​"color_value"&gt;​ &lt;input type=​"text" size=​"8" id=​"color_value"&gt;​ sheetsandboxworker.js?1591077454085:682 Starting up WEB WORKER app.roll20.net/:1 A cookie associated with a cross-site resource at <a href="http://doubleclick.net/" rel="nofollow">http://doubleclick.net/</a> was set without the `SameSite` attribute. A future release of Chrome will only deliver cookies with cross-site requests if they are set with `SameSite=None` and `Secure`. You can review cookies in developer tools under Application&gt;Storage&gt;Cookies and see more details at <a href="https://www.chromestatus.com/feature/5088147346030592" rel="nofollow">https://www.chromestatus.com/feature/5088147346030592</a> and <a href="https://www.chromestatus.com/feature/5633521622188032" rel="nofollow">https://www.chromestatus.com/feature/5633521622188032</a> . app.js?1590778361:565 Final page load. app.js?1590778361:563 Auth'ed. app.js?1590778361:563 Go post auth! app.js?1590778361:563 initial setup app.js?1590778361:564 joining game... app.js?1590778361:561 Player -LB2N3ybiKClcKhEzkSJ is offline... app.js?1590778361:228 THREE.WebGLRenderer 69 app.js?1590778361:561 Player -LBIfsdmU0HCh65T5uJb is offline... app.js?1590778361:561 Player -LESS5zrfJlZq05hqgb8 is offline... app.js?1590778361:561 Player -LOOgAsg7ilpRP_apcH7 is offline... app.js?1590778361:561 Player -LPDD0c2nfCeuBAzjgA5 is offline... app.js?1590778361:564 Deferred finish joining... app.js?1590778361:552 Firebase Online 70app.js?1590778361:560 Full load page! app.js?1590778361:563 We have 93 pages app.js?1590778361:584 DOMException: Permission denied t.errorLog @ app.js?1590778361:584 mini.png:1 Failed to load resource: the server responded with a status of 403 (Forbidden) 6app.js?1590778361:557 Debounced init page! dice.roll20.net/doroll:1 Failed to load resource: the server responded with a status of 503 () DevTools failed to load SourceMap: Could not load content for <a href="https://app.roll20.net/js/d20/underscore-min.map" rel="nofollow">https://app.roll20.net/js/d20/underscore-min.map</a> : HTTP error: status code 404, net::ERR_HTTP_RESPONSE_CODE_FAILURE app.js?1590778361:231 THREE.PlaneGeometry: Consider using THREE.PlaneBufferGeometry for lower memory footprint. app.js?1590778361:229 THREE.WebGLProgram: gl.getProgramInfoLog() C:\fakepath(74,3-49): warning X3557: loop only executes for 1 iteration(s), forcing loop to unroll C:\fakepath(99,7-53): warning X3557: loop only executes for 1 iteration(s), consider removing [loop] inspectlet.js?wid=360929120&amp;r=441965:9 POST <a href="https://dice.roll20.net/doroll" rel="nofollow">https://dice.roll20.net/doroll</a> 503 window.XMLHttpRequest.send @ inspectlet.js?wid=360929120&amp;r=441965:9 send @ jquery-1.9.1.js:8526 ajax @ jquery-1.9.1.js:7978 _posthookrollrequest @ app.js?1590778361:572 (anonymous) @ app.js?1590778361:572 setTimeout (async) _doRemoteRollRequest @ app.js?1590778361:572 flushRemoteQueue @ app.js?1590778361:572 (anonymous) @ app.js?1590778361:573 C.each.C.forEach @ base.js?1578419093:6 E @ app.js?1590778361:573 A @ app.js?1590778361:573 k @ app.js?1590778361:573 k @ app.js?1590778361:573 d20.textchat.doChatInput @ app.js?1590778361:573 (anonymous) @ app.js?1590778361:566 dispatch @ jquery-1.9.1.js:3074 elemData.handle @ jquery-1.9.1.js:2750
So, a brief update, it doesn't seem to be just a PTU thing. The problem is dependent on the number of dice I roll, with high amounts of dice having exceeding amount of load times. This wasn't always a problem and my computer's hardly using any CPU when rolling these dice so I would very much like some aid on how to fix this