There are a few reasons that my game is worth paying for: Since I first discovered this game at 10 years
old, I have been passionate about it. I have 20 years' experience
running D&D games, and I have seen through many campaigns from start
to finish, well exceeding 10,000 hours of play. This ensures a level of
thoughtfulness and quality in my games you won't find in many other
places. I am extremely consistent in making games happen. I show up not only with fun ideas that I'm proud to share with my
players, but also with carefully crafted or selected visual aids to help
with immersion. I understand the subtle art of scheduling, one of the most important aspects of DMing. I have enough experience wrangling folks to make sure that the game will actually happen on a consistent basis. I
have a pro account with the 5th edition Players' Handbook included, so
if you're making a character with elements from the core rules, the
process will be greatly streamlined and a lot more enjoyable since you
don't have to be flipping around a book or scouring a .pdf. Also see these testimonials written by past players: Drew G "Vince has been my DM for the better part of 5 years. Off the top of my head, I'd say we've had to cancel ten times in that span, give or take. Vince's games are frankly phenomenal. He creates complex worlds populated with memorable characters, intricate storylines, and manages to fold a fun, challenging game seamlessly into the experience. Your sessions will stay with you, and every game will be consistent in quality. His ability to have in game reactions to player choice completely off the cuff is fucking ridiculous. For example. My character in our current campaign is an illusionist. There was a storyline where our party had to convince our country's rulers to declare war. I created an illusion to show them the things we'd seen. Vince had one of our antagonists take over the illusion to deliver a message that impacted the story (I don't remember the exact details, having been very stoned at the time) and triggered our party's next quest. He didn't know I was going to cast that illusion. He completely free-styled a contextual story beat. Things like that happen more often than not. His characters are fun to interact with, his dungeons have fun bosses and puzzles, and his worlds are genuinely fun to explore. If you have any interest in D&D at all, his game will not disappoint you." Srikar V "In the short amount of time our current campaign has been running, we've seen his ability to introduce surprises, keep us on our toes, vary his encounters, develop complicated storylines, allow for RP and player choice, and integrate individual storylines to an exceedingly impressive extent. The freedom in choice we have from ranges from builds to story choices to criticism and feedback leaves me always looking forward to our next session. New or experienced, Vince can make a game for you." Srivan V. "Overall, there are many qualities that I really appreciate when it comes to the work that Vince puts into his games. Most of which, are thoroughly covered by the other posts here. However, there are two qualities of Vince's DM'ing ability that I value the very most. First is his ability to scale the world to our characters. What I mean is that he has an incredible ability to create monsters/encounters that are perfectly, and I mean perfectly, suited to our character's abilities and "power levels". I emphasize this point so specifically because I play a constantly teleporting Mystic that switches his proficiencies and tool skills at the drop of a dime, and yes I mean that HIGHLY unbalanced UA class, but Vince is able to perfectly keep me grounded and in check through clever character design and world building without taking away/curbing any of my abilities. Second, is Vince's willingness to take feedback from us, the players, and make meaningful changes to the world/setting. It makes all of us feel as though we're all a part of, and exploring, our own secret world as opposed to feeling like guests in Vince's. The level of immersion is so great that we've played 6 hours once without even really realizing it." Willard L. "As a beginner to DnD, I'm glad that Vince has been my first DM. He is experienced in DnD and it manifests in many ways. He has an uncanny ability to perfectly scale encounters to our players abilities, regardless of how unorthodox they may be (Unearthed Arcana). He consistently manages to hit the difficulty "sweet spot" where the encounters are doable, but still challenging enough to require tactics, positioning and good teamwork to succeed. He has many varieties of enemies, and I've enjoyed seeing and learning about various monster types that Vince manages to work into the setting, from dragons to giant apes to snake men it's always interesting to see what the next encounter will hold. Besides the enemy variety Vince also knows how to make fights mechanically interesting, from horseback chases to stealth sections to surprise encounters he manages to add another layer of interaction to the mechanics of the game which provides a rich gameplay experience. I look forward to loading up roll20 every week to explore the stories that Vince has allowed us to shape."