Literally beat me by a minute...   Although, to be fair, my path copy code is mangled from code that The Aaron gave me a couple of years ago (also, no need to select for this one, just works on the page you're on).  Warning, didn't test much!      on ( "ready" ,  function () {        // change constants to desired lighting and map color/width              const   dllPathColor  =  "#ffff00"        const   mapPathColor  =  "#666666"         const   dllPathWidth  =  5        const   mapPathWidth  =  10         const   simpleObject  =  function ( o ){           return   JSON . parse ( JSON . stringify ( o ))      }        const    pathCopier  =  function ( drawing ,  layer ){               let   newpath = _ . omit ( simpleObject ( drawing ),[ '_id' , '_type' ])               if ( _ . contains ([ '' , '[]' ], newpath . _path )){                   return               }                newpath . path  =  JSON . stringify ( newpath . _path )               newpath . stroke  =  layer  ===  "lighting"  ?  dllPathColor  :  mapPathColor                newpath . layer  =  layer  ===  "lighting"  ?  "walls"  :  "map"                newpath . stroke_width  =  layer  ===  "lighting"  ?  dllPathWidth  :  mapPathWidth                 let   newPathObj  =  createObj ( 'path' , newpath )      }        on ( "chat:message" ,  function  ( msg ) {           if  ( msg . type  ===  "api"  &&  msg . content  ===  "!ToLightingPathCopy"  &&  playerIsGM ( msg . playerid ))          {               var   page  =  getObj ( 'page' ,  getObj ( 'player' , msg . playerid ). get ( 'lastpage' ))                paths  =  findObjs ({ _type  :   'path' ,  _pageid  :   getObj ( 'player' , msg . playerid ). get ( 'lastpage' ),  layer  :   'map' })                if  ( paths )              {                   for ( var   i = 0 ;  i < paths . length ;  i ++)                  {                       pathCopier ( paths [ i ],  'lighting' )                  }              }          }           if  ( msg . type  ===  "api"  &&  msg . content  ===  "!ToMapPathCopy"  &&  playerIsGM ( msg . playerid ))          {               var   page  =  getObj ( 'page' ,  getObj ( 'player' , msg . playerid ). get ( 'lastpage' ))                paths  =  findObjs ({ _type  :   'path' ,  _pageid  :   getObj ( 'player' , msg . playerid ). get ( 'lastpage' ),  layer  :   'walls' })                if  ( paths )              {                   for ( var   i = 0 ;  i < paths . length ;  i ++)                  {                       pathCopier ( paths [ i ],  'map' )                  }              }          }      });  });