Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Ch. 24: Boars Attack the Campsite then the Party Meets Hamun Kost and his Zombie Guards

Dungeon Master (GM): ok we can get underway here you all traveled for about 6 hours and had to break camp before dark in some foothills here.   Roqar: Need to change the watches replace Rav and Murtle   Zar'Tharkus: ya noticed im not in there lol   Roqar: You want to take 2nd or 3rd Watch?   Zar'Tharkus: im good with any   Roqar: oh and Kaiser also   Dungeon Master (GM): the marching order needs fixed up to show current characters (To GM)rolling d6( 5 ) = 5   Dungeon Master (GM): (To GM)rolling d6( 5 ) = 5 (To GM)rolling d6( 6 ) = 6 (To GM)rolling d6( 1 ) = 1   Roqar: Hm Travok, Skywise on 3rd watch?   Dungeon Master (GM): On 3rd watch we have an encounter there should be 4 watches so who do we pick to be watching the camp? meanwhile i see what happens by   Buddy D.: i will   Dungeon Master (GM): ok   Zar'Tharkus: i fine with watch as well   Dungeon Master (GM): ok (To GM)rolling  4 = 4   Dungeon Master (GM): ok, i need perception checks from both of you   Buddy D.: 14 | 11 PERCEPTION  (3) Willie Belson   Zar'Tharkus: 15 | 4 PERCEPTION  (2) Xar'Tharkas   Dungeon Master (GM): ok let's put the other two on 4th watch travok and skywise both of you hear what sounds like several creatures approach the campfire to the east what do you do?   Xar'Tharkas the Half-Orc Fighter Says: "yells grab your weapons beasts are coming"   Prayn Vigim: do I roll to wake up?   Dungeon Master (GM): no not needed, just a shout out to get you up   Dungeon Master (GM): start rolling inits!   Boar #01 the , gets ready to make an attack move! 14.11   Boar #02 the , gets ready to make an attack move! 14.11   Zar'Tharkus: Xar'Tharkas, the Half-Orc Fighter, gets ready to make an attack move! INITIATIVE ROLL: 11.14     Buddy D.: Willie, the Elf Ranger, gets ready to make an attack move! INITIATIVE ROLL: 17.2   Dungeon Master (GM): Boar #03 the , gets ready to make an attack move! 10.11   Prayn the Aasimar Warlock Says: "Five more minutes....oh ok...'to arms!' hurrah....."   Dungeon Master (GM): Boar #04 the , gets ready to make an attack move! 6.11   Boar #05 the , gets ready to make an attack move! 2.11   Prayn Vigim: Prayn, the Aasimar Warlock, gets ready to make an attack move! INITIATIVE ROLL: 11.13   Roqar: Roqar, the Elf Rogue, gets ready to make an attack move! INITIATIVE ROLL: 7.15   Dungeon Master (GM): Skywise, the ELf Wizard, gets ready to make an attack move! INITIATIVE ROLL: 16.15   Eimong, the Half-Elf Monk, gets ready to make an attack move! INITIATIVE ROLL: 11.18   Travok, the Dwarf Cleric, gets ready to make an attack move! INITIATIVE ROLL: 2.08   Sildar Hallwinter, the selected|race selected|class, gets ready to make an attack move! INITIATIVE ROLL: 8
Start of Round 1 Start of Turn 1 for Willie (17.2)   Dungeon Master (GM): ok the campfire shines light out to 60 ft and that's what you briefly saw so the boars are visible willie you can attack now Someone can roll for buddy here   Willie the Ranger, Attacks with the LONG BOW (6ft) with ARROW (18") at Boar #01 enemy! Range: 150ft / 600ft Strike Hits an AC of  17  |  20 For  11  Hit Points of Piercing Damage!   Dungeon Master (GM): a hit for 11! It seems that Boar #01 is defeated! Start of Turn 1 for Skywise (16.15)   Skywise the Wizard, Attacks with the LONG BOW (6ft) with ARROW (18") at Boar #05 enemy! Range: 150ft / 600ft Strike Hits an AC of  16  |  24 For  8  Hit Points of Piercing Damage!   Dungeon Master (GM): ok, a hit for 8!   Start of Turn 1 for Boar #02 (14.11)   Dungeon Master (GM): Tusk Boar Attack:  10  |  4 Attacks: Travok! Damage:  6  slashing a miss Start of Turn 1 for Boar #01 (14.11)   Dungeon Master (GM): dead Start of Turn 1 for Eimong (11.18)   Dungeon Master (GM): someone roll for him I'll just do it   Eimong the Monk, Attacks with the Unarmed Strike (Fists) at Boar #02 enemy! Strike Hits an AC of  27  |  12 For  10  Hit Points of Bludgeoning Damage!   Dungeon Master (GM): ok hits for 10!   Start of Turn 1 for Xar'Tharkas (11.14)   Xar'Tharkas the Half-Orc Fighter begins to vibrate an odd humming sound comes from him as he splits into two... and an Echo of his self joins the fray   Dungeon Master (GM): ok   Zar'Tharkus: 20 | 6 10ft Glave  (+5) Xar'Tharkas Attacks: Boar #02! 9 Slashing   Buddy D.: nice hit   Dungeon Master (GM): hits for 9   It seems that Boar #02 is defeated! Start of Turn 1 for Prayn (11.13)   Buddy D.: get um prayn   Dungeon Master (GM): ok   Prayn the Aasimar Warlock Says: "holy crap. there's two of y'all."   Eldritch Blast abjuration cantrip Casting Time:  1 action Range:  120 feet Target:  A creature within range Components:  V, S Duration:  Instantaneous A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage. The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.   Roqar the Elf Rogue Says: "Thats a nice trick, very useful"   Dungeon Master (GM): ok roll a D20   Prayn Vigim: rolling d20( 9 ) = 9   Dungeon Master (GM): I can set that up later to do the roll and damage missed!
Start of Turn 1 for Boar #03 (10.11)   Dungeon Master (GM): Tusk Boar Attack:  17  |  20 Attacks: Willie! Damage:  2  slashing hits willie for 2! Start of Turn 1 for Sildar Hallwinter (8)   Zar'Tharkus: yup ones is a smoky ghost like version from a parallel timeline   Rahfen: what spell is that? or, is it a feat?   Zar'Tharkus: echo night class feature   Dungeon Master (GM): i'm looking for his sheet to make his weapon attack, don't see it yet   Zar'Tharkus: knight   Prayn Vigim: cool   Zar'Tharkus: Manifest Echo Xar'Tharkas Class: Fighter When you choose this archetype at 3rd level, you can use a bonus action to magically manifest an echo of yourself in an unoccupied space you can see within 15 feet of you. This echo is a magical, translucent, gray image of you that lasts until it is destroyed, until you dismiss it as a bonus action, until you manifest another echo, or until you're incapacitated. Your echo has AC 14 + your proficiency bonus, 1 hit point, and immunity to all conditions. If it has to make a saving throw, it uses your saving throw bonus for the roll. It is the same size as you, and it occupies its space. On your turn, you can mentally command the echo to move up to 30 feet in any direction (no action required). If your echo is ever more than 30 feet from you at the end of your turn, it is destroyed. You can use the echo in the following ways: • As a bonus action, you can teleport, magically swapping places with your echo at a cost of 15 feet of your movement, regardless of the distance between the two of you. • When you take the Attack action on your turn, any attack you make with that action can originate from your space or the echo's space. You make this choice for each attack. • When a creature that you can see within 5 feet of your echo moves at least 5 feet away from it, you can use your reaction to make an opportunity attack against that creature as if you were in the echo's space.   Dungeon Master (GM): 12 | 24 Long Sword   (+4) a hit 9 for 9 Start of Turn 1 for Roqar (7.15)   Roqar: 6 | 14 Shortsword  (+4) Roqar Attacking Boar #03! 7 Piercing   Dungeon Master (GM): a miss!@ Start of Turn 1 for Boar #04 (6.11)   Dungeon Master (GM): Tusk Boar Attack:  14  |  15 Attacks: Sildar Hallwinter! Damage:  2  slashing a hit for 2 Start of Turn 1 for Boar #05 (2.11)   Zar'Tharkus: i basically threaten 10 feet around both squares and con times a day can attack from both   Dungeon Master (GM): prayn, Eimong or TRavok:  1 Prayn Tusk Boar Attack:  19  |  23 Attacks: Prayn! Damage:  5  +  1  slashing   Zar'Tharkus: this one would get attack off opp from echo   Dungeon Master (GM): a hit for 6!   Zar'Tharkus: and would see cho as person...   Prayn Vigim: Prayn the Aasimar Warlock Says: "Ouch! crap! shit shit shit!"   Dungeon Master (GM): ok   Zar'Tharkus: 6 | 12 10ft Glave  (+5) Xar'Tharkas Attacks: @{target|token_name}! 13 Slashing   Willie the Ranger, Attacks with the LONG BOW (6ft) with ARROW (18") at Boar #03 enemy! Range: 150ft / 600ft Strike Hits an AC of  16  |  10 For  10  Hit Points of Piercing Damage! thats for my turn   Dungeon Master (GM): a miss!   Zar'Tharkus: missed lol
Start of Turn 1 for Travok (2.08)   Dungeon Master (GM): travok first willie i'll roll him   3 | 4 5ft Mace  (+2) Travok Attacks: Boar #05! 2 Bludgeoning a miss Start of Round 2 Start of Turn 2 for Willie (17.2)   Dungeon Master (GM): Now for willie   Willie the Ranger, Attacks with the LONG BOW (6ft) with ARROW (18") at Boar #03 enemy! Range: 150ft / 600ft Strike Hits an AC of  25  |  18 For  8  Hit Points of Piercing Damage!   Dungeon Master (GM): a hit for 8!   It seems that Boar #03 is defeated! Start of Turn 2 for Skywise (16.15)   Skywise the Wizard, Attacks with the LONG BOW (6ft) with ARROW (18") at Boar #04 enemy! Range: 150ft / 600ft Strike Hits an AC of  16  |  18 For  8  Hit Points of Piercing Damage!   Dungeon Master (GM): a hit for 8! Start of Turn 2 for Boar #02 (14.11)   Dungeon Master (GM): dead Start of Turn 2 for Boar #01 (14.11)   Dungeon Master (GM): dead Start of Turn 2 for Eimong (11.18)   Eimong the Monk, Attacks with the Unarmed Strike (Fists) at Boar #05 enemy! Strike Hits an AC of  27  |  27 For  10  Hit Points of Bludgeoning Damage! a hit for 10!   It seems that Boar #05 is defeated! Start of Turn 2 for Xar'Tharkas (11.14)   Zar'Tharkus: 9 | 9 10ft Glave  (+5) Xar'Tharkas Attacks: Boar #04! 12 Slashing   Dungeon Master (GM): a miss! Start of Turn 2 for Prayn (11.13)   Roqar the Elf Rogue Says: "Lots of Bacon for breakfast guys"   Prayn Vigim: Eldritch Blast abjuration cantrip Casting Time:  1 action Range:  120 feet Target:  A creature within range Components:  V, S Duration:  Instantaneous A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage. The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam. rolling d20( 1 ) = 1   Dungeon Master (GM): roll a d20 oh gee a fumbled spell attempt!   Start of Turn 2 for Boar #03 (10.11)   Dungeon Master (GM): dead Start of Turn 2 for Sildar Hallwinter (8)   Dungeon Master (GM): 24 | 17 Long Sword   (+4) a hit for  9 It seems that Boar #04 is defeated!   Dungeon Master (GM): ok that got them all! (To GM)rolling  4 = 4   Dungeon Master (GM): nothing comes by on the 4th watch   Dungeon Master (GM): 1   Roqar the Elf Rogue Says: "Willie, You know how to cook this walking bacon up?"   Dungeon Master (GM): ok so you had 5 hours sleep before the boars came by. Good enough for spell casters to memorize spells at their level.
Xar'Tharkas the Half-Orc Fighter Says: "mumbles Breakfast!" Butchers a boar   Roqar: sleep for awhile more then eat bacon hehe   Prayn the Aasimar Warlock draws circles around a boar corpse and quietly chants   Dungeon Master (GM): ok   Dungeon Master (GM): ok so go get up for breakfast and it will be a 13 hour trek to Old Owl Well from here   Roqar: Wow so thats another and a half day and half   Prayn the Aasimar Warlock Says: “Grant this meal to me.”   Zar'Tharkus: echo would be gone now   Dungeon Master (GM): rolling d6( 4 ) = 4 rolling d6( 4 ) = 4 rolling d6( 4 ) = 4 you travel the rest of the way with no encounter and it is about 7pm now so roughly two more hours of light when you arrive   Prayn Vigim: "Should we rest up again?"   Buddy D.: maybe   Roqar: Yeah I think so rest up heal for those hurt by boars   Prayn Vigim: "I'm fine with resting if y'all are."  Starts licking a lime wedge   Roqar: Grimaces seeing the lime but says nothing   Zar'Tharkus: mumbles under his breath to Roqar.... does he have scurvy?....   Buddy D.: i have green tabbac that cures scurvey   Roqar: Roqar giggles whispers back "I dont think so, just weird tastes."   Dungeon Master (GM): is everyone on the map???   Rahfen: it's black   Buddy D.: yes i am   Roqar: found it   Dungeon Master (GM): I need to move the location info into here so hold on   Prayn Vigim: "Willie, where does this green tabbac grow? Got any seeds of it?"   Zar'Tharkus: there's vitamin c in green tabac? more the better then nutritious and delicious   Prayn Vigim: "Oh! Look at that! We're here!"   Dungeon Master (GM): As you crest a low ridge, you spy the crumbling ruins of an old watchtower standing amid the rugged hills. The place is so old that the walls are only mounds of rubble enclosing a courtyard of sorts, adjacent to the broken stump of an old tower. A colorful tent has been set up in the middle of the courtyard, but no one is in sight.   Buddy D.: no seeds   Roqar the Elf Rogue (Can we see inside the tent?)   Dungeon Masters (GM): No not yet, not from the spot the group currently is.   Prayn Vigim: "darn."   Buddy D.: its good tabbac   Prayn Vigim: "Hey, travok, can you patch me up before we head in?" (can we have him heal me?)   Roqar: Healing Word evocation 1 Casting Time:  1 bonus action Range:  60 feet Components:  V Duration:  Instantaneous A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher Levels . When you cast this spell using a spell slot of 2nd level or higher, the Healing increases by 1d4 for each slot level above 1st. SPELL SLOT LEVEL 13 OF 4 REMAINING   Dungeon Master (GM): yes you can heal you all have your full spells for the day   Roqar: rolling 1d4+3( 1 )+3 = 4   Dungeon Master (GM): everyone give me a passive wisdom perception check   Prayn Vigim: +5 =9 heal 12 passive widom=12
Roqar: 5 | 10 PERCEPTION  (0) Roqar   Zar'Tharkus: 11 | 13 PERCEPTION  (2) Xar'Tharkas   Prayn Vigim: 9 | 16 PERCEPTION  (2) Prayn Vigim   Buddy D.: 12 | 20 PERCEPTION  (3) Willie Belson   Zar'Tharkus: that is just epic lol i live on a green tabac farm irl and the next time i get to pic a name im totally Calling it Buddy D's Green Tabac lol   Dungeon Master (GM): ok, willie and Zar both smell a deathly odor wafting from the direction of the tower. what do you do? you can move your tokens around   Xar'Tharkas the Half-Orc Fighter Says: "Smells like a Goblins kitchen over there he grunts...."   Dungeon Master (GM): ha ha ha!   Buddy D.: 19 | 26 STEALTH  (7) Willie Belson i move up steathy   Zar'Tharkus: ill join him   Dungeon Master (GM): ok you do so   Zar'Tharkus: 13 | 22 STEALTH  (2) Xar'Tharkas   Roqar: 13 | 13 STEALTH  (2) Roqar   Dungeon Master (GM): i'll jus say a DC of 12 for that so ok   Roqar: Any obvious threats?   Dungeon Master (GM): no treats at the moment no   Roqar the Elf Rogue Says: "Olly Olly Oxen free"   Dungeon Master (GM): still no sign of any occupants around   Prayn Vigim: I move in   Dungeon Master (GM): ok   Roqar: Looks down the hole   Buddy D.: 6 | 8 INVESTIGATION  (4) Willie Belson   Dungeon Master (GM): that is of course the well that roqar and prayn are at   Prayn Vigim: Light abjuration cantrip Casting Time:  1 action Range:  Touch Target:  One object that is no larger than 10 feet in any dimension Components:  V, M (A firefly or phosphorescent moss) Duration:  1 hour You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action. If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell. I cast light on the inner-wall of it   Roqar: seeing anything in it?   Dungeon Master (GM): ok, you see water at the bottom   Prayn the Aasimar Warlock Says: "My god....the well has water! " sarcastically   Roqar: Have we found where the bad smell comes from?   Xar'Tharkas the Half-Orc Fighter Chuckles   Dungeon Master (GM): seems to be coming from what remains of the tower
Xar'Tharkas the Half-Orc Fighter Says: "we can always lie in ambush for what ever the light attracks "   Prayn the Aasimar Warlock Says: "Ambush?"   Zar'Tharkus: lol hate typing in those bars i typo like every time  kicks the typo demon Xar'Tharkas the Half-Orc Fighter Says: "i jest i mean the rats down the well"   Dungeon Master (GM): ok back so far the light in the well attracts nothing   Prayn Vigim: I head to the outside of the tent   Roqar the Elf Rogue Says: "Rats dont seem to like swimming much, if anythings down there, it aint rats"   Prayn Vigim: and try to rip a hole in it silently with my dagger   Xar'Tharkas the Half-Orc Fighter Shrugs   Prayn Vigim: Anything inside?   Dungeon Master (GM): ok, ok if there is i'll see if your hole making was noticed   Prayn Vigim: k   Dungeon Master (GM): (To GM)rolling d20( 9 ) = 9   Prayn Vigim: 21 | 14 STEALTH  (1) Prayn Vigim   Buddy D.: natty 20   Dungeon Master (GM): ok not noticed! so Prayn peeks inside!   Buddy D.: nice roll   Prayn Vigim: :3   Dungeon Master (GM): you notice a cot a chair with someone sitting in it, a writing desk that the person is sitting in front of, and a chest the person is a male   Prayn Vigim: can I tell the race?   Dungeon Master (GM): wearing a red robe, with sallow skin and a shaved scalp human he appears to be   Buddy D.: im going to shoot n loot jk   Prayn the Aasimar Warlock Says: "Hmm..." moves back to others Says: "Guys, I found someone in the tent. Imma go talk with him, want to back me up?"   Roqar the Elf Rogue Says: "Sure I will"   Prayn the Aasimar Warlock Says: "brilliant, thank you" I move over to Hovac, the badger   Speak with Animals abjuration 1 Casting Time:  1 action Range:  Self Target:  Self Components:  V, S Duration:  10 minutes You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM’s discretion. SPELL SLOT LEVEL 1 ALL SLOTS EXPENDED   Dungeon Master (GM): ok what do you say to the badger???   Prayn the Aasimar Warlock Says: "Hey, Hovac, buddy, can you look through that hole there in the tent and go get the others if anything goes wrong?" (buddy as in endearing term, not u buddy d.)   Dungeon Master (GM): how high up with this hole?   Willie the Elf Ranger Says: "ha ha"   Dungeon Master (GM): was this hole   Rahfen: Hi Ullek :D   Dungeon Master (GM): Hello Ullek!   Prayn Vigim: it was like maybe 3 ft up   Ullek H.: Hey folks sorry just got home
Roqar: Good time in case we have a fight :)   Prayn Vigim: maybe cut downward a foot in length   Dungeon Master (GM): ok, they are 11 inches in height at most so someone would need to lift him up to peek in a whole foot? hardly a peep hole! you see him from the side   Prayn Vigim: figured it'd leave a slit like a flap, since it's a tent   Prayn the Aasimar Warlock Says: "If you can't reach it, don't worry about it. I have Roqar helping too."   Dungeon Master (GM): he might hear that flap, flapping in the breeze!   Prayn the Aasimar Warlock Says: "Roqar, I'm heading in now, you can use the peephole if you want"   Dungeon Master (GM): ok, so bearly from the side you almost see him from the front   Prayn Vigim: I head inside   Prayn the Aasimar Warlock Says: "Hello?"   Roqar: looks in the peep hole   Hamun Kost the Wizard Says: "What is the meaning of this?” Says: "Who are youi?"   Buddy D.: i am right outside at the ready   Hamun Kost the Wizard Says: "at least you are not a darn Orc"   Prayn the Aasimar Warlock Says: "No, no I'm not."   Dungeon Master (GM): oh prayn went inside and roqar outside?   Prayn Vigim: ye   Dungeon Master (GM): ok   Prayn Vigim: Can I try for a slight of hand spell?   Xar'Tharkas the Half-Orc Fighter Tightens his grip on his glaive   Prayn Vigim: Charm Person abjuration 1 Casting Time:  1 action Range:  30 feet Target:  A humanoid you can see within range Components:  V, S Duration:  1 hour You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you. At Higher Levels . When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them. SPELL SLOT LEVEL 1 ALL SLOTS EXPENDED   20 | 11 SLEIGHT OF HAND  (1) Prayn Vigim   Dungeon Master (GM): Wisdom Hamun Kost Ability:  17  |  17 that's actually a 20 for him so no charm! He fights off the charm and is now aware you tried to spell him!   Prayn Vigim: wait, he noticed?   Zar'Tharkus: they always know after   Prayn Vigim: damn   Hamun Kost the Wizard Says: "I say, begone now! If you are here to trouble me, i'll give you to the count of three to leave!" Says: "1" Says: "2"   Prayn the Aasimar Warlock Says: "Ok ok. Wait up"   Hamun Kost the Wizard Says: "What have you to say for yourself?"   Roqar the Elf Rogue Watches to see what happens next   Prayn the Aasimar Warlock Says: "I'll leave you alone, if you tell me what you're doing here. I heard of someone causing trouble over here. You seem nice enough, but I wanted to be sure. It's dangerous out here y'know?"   Roqar: [ Hes just misunderstood] :D   Hamun Kost the Wizard Says: "It is none of your business why I am here, I just don't need any more trouble, the orcs are enough, they have been snooping around the camp."
Zar'Tharkus: echo appears at the back of tent ready to stab threw if he says 3   Dungeon Master (GM): ok   Prayn the Aasimar Warlock Says: "Orcs? Well that's no good. How are they messing you up?"   Hamun Kost the Wizard Says: "They have been snooping around and simply seemed to be inclined to cause me trouble." Says: "They seem to be coming from somewhere around Wyvern Tor." Says: "Where are you from?"   Prayn the Aasimar Warlock Says: "I can imagine. They tend to be a bit burdensome at times. I actually believe I had a bounty for them as well. " Says: "I'm not from around here. Truth be told, I'm a wanderer, searching for the secrets of the world." Says: "My home abandoned me, or rather I did them, and I've been on a journey ever since."   Hamun Kost the Wizard Says: "A bounty for them? good." Says: "Are you coming from Conyberry or elsewhere?"   Prayn the Aasimar Warlock Says: "I stopped by there once, yes. Nice ale and all, grabbed a few bounties, but I've not much dedication to them."     (From Zar'Tharkus):  is he thayin? would my pc recognize him as such if he has first hand knowledge of wizards of thay?   Prayn the Aasimar Warlock Says: "I've told my story, would you do me the favor of telling yours?"   Hamun Kost the Wizard Says: "Well, then if you happen to bump into that Banshee of their's up there, I have a question to ask of her. I am simply a wizard trying to farther my education through research, which currently brings me to this location."   Prayn the Aasimar Warlock Says: "Oh? A banshee? Where? By Conyberry?"   Hamun Kost the Wizard Says: "Yes, Auglathla, or as the townsfolks call her, Agatha." Says: "If you would be so kind to ask her, "What is the name of the wizard who built the tower at Old Owl Well? I would be grateful. I do not wish to risk her anger."   Prayn the Aasimar Warlock Says: "I can keep an eye out. What's your name though? So I can refer her to visit you."   Hamun Kost the Wizard Says: "I am Hamun Kost"   Prayn the Aasimar Warlock Says: "Good to know, I'm Prayn Vigim. Now, sorry to be rude, but, what is with that greenish skin?"   Hamun Kost the Wizard Says: "That is none of your business."   [does anyone happen to believe they know what sort of wizard he is? the characters would of course not know]   Roqar: [My guess is Necromancer]   (From Zar'Tharkus):  where echo knights come from they where magically tortured to get there power here in forgotten realms i figured it would be the red wizerds of thay   Ullek H.: Any special roll then?   Prayn the Aasimar Warlock Says: "   (To Zar'Tharkus):  Ok   Dungeon Master (GM): no rolls needed here it's like first contact for you with a wizard like him that is a tattoo on his forehead anything more to say to the wizard?   Rahfen: was waiting for the reply   Xar'Tharkas the Half-Orc Fighter Says: "I care not what you do wizard, that tattoo (on your forehead), you from Thay?......"   Rahfen: wait, did you reply? I refreshed my screen so it may not have shown   Ullek H.: >with background as a Sage would I know or could guess..?   Hamun Kost the Wizard Says: "Ah, you are wise, yes I am from Thay. Where I am from matters not here. My business here is my own. I can not tell you why I am here."   Dungeon Master (GM): Ullek, you can roll a wisdom perception check   Ullek H.: ok   Prayn the Aasimar Warlock Says: "Hmmm...that's a shame. Want a lime?  offers him a lime "   Zar'Tharkus: wizard damb these big fingers lol   Buddy D.: guys I have to run.... Love playing with yall.... thats what she said....jk   Rahfen: cya, good session   Ullek H.: bye bro   Ullek H.: 15 | 22 PERCEPTION  (5) Skywise   (From Zar'Tharkus):  i mean your oppinion should we rp background stuff or just stick to game?   Rahfen: What's "thay?"   Hamun Kost the Wizard Says: "No thank you."   Prayn the Aasimar Warlock pockets lime   Roqar: [Thay is a BAD PLACE]   Rahfen: oh noes...   Zar'Tharkus: red wizards of they tortured me most my young life.....   (To Zar'Tharkus):  It's up to you if you want to bring your background up here. I don't have much to go on for Hamun   Rahfen: zar, are u inside talking with him rn?   Dungeon Master (GM): he could just stand right outside the tent   (From Zar'Tharkus):  zar would try to kill him is all didnt wanna ruin game for back story if u dont want it   Prayn the Aasimar Warlock Says: "Ok, well, I suppose we should be off now then. Come along Xar'."   Zar'Tharkus: was watching from out side but noticed the tattoo an moved closer   Prayn the Aasimar Warlock winks to xar on way out   (To Zar'Tharkus):  You can try if you wish but remember the rumor is that undead lurk here.   Zar'Tharkus: stands gripping his glave unmoving   Prayn the Aasimar Warlock Says: "Xar?"   Hamun Kost the Wizard Says: "So long, perhaps I can give you a little something if you deal with the orcs and see Auglathla."   Xar'Tharkas the Half-Orc Fighter Says: "i will be back for your head wizard when we are done here u have until then to leave......." Then follows companions   Hamun Kost the Wizard Says: "My, My."
Roqar the Elf Rogue Says: "So, Do we move in or no?" she says quietly"   Prayn the Aasimar Warlock Says: " whispers  This is totally the guy right?"   Prayn the Aasimar Warlock Says: "He's been super suspicious this whole time."   Zar'Tharkus: OOC zar will not have any part of any party that helps him........   Rahfen: k   Roqar: [Red Wizards of Thay are like The Sith]   Rahfen: idk about star wars stuff, but aren't sith like. emperors or something?   Dungeon Master (GM): Well, one of them is   Roqar: Sith are Evil Jedi Power hungry   Rahfen: ah ok   Zar'Tharkus: ooc Red wizard tortured him to make him one of there slave army its why he has his powers and really wouldn't have let him live at all but don't wanna disrupt the game over backstory   Roqar: Roqar is like Kill him er No?   Prayn the Aasimar Warlock Says: "This is the guy that's been making trouble right? He fits the bill."   Dungeon Master (GM): it won't   Prayn the Aasimar Warlock Says: "Did the bounty say dead or alive?"   Dungeon Master (GM): really you completed a quest just by finding out who was here, even though you have not bumped into the undead yet.   Zar'Tharkus: back in character zar will say   Dungeon Master (GM): It was Daran Edermath back in Phandalin whom first mentioned to you about the miners and prospecter's trouble here.   Rahfen: I have an idea, but I wanna see where y'all stand on this guy rn   Xar'Tharkas the Half-Orc Fighter Says: "we cannot let that monster live red wizerds all are evil necromancers bent on destroying the world we cannot stand to let that beast live and we cannot help it "   Prayn the Aasimar Warlock Says: "Well, I don't really have a problem with necromancy. But, if they cause that much trouble to people, I'm with you. I've got a plan."   Xar'Tharkas the Half-Orc Fighter rubs the wicked scar on his jaw from part of red wizerd torture....   Prayn the Aasimar Warlock Says: "Roqar, are you with us?"   Roqar the Elf Rogue Says: "Right So, Kill him now or later?"   Prayn the Aasimar Warlock Says: "I'll take that as a yes. Here, I need you to pour this on the edges of the tent on the left side  hands a flask of oil "   Dungeon Master (GM): so you move back to the tent?   Xar'Tharkas the Half-Orc Fighter Says: "they kidnap torture rob people of there minds and free will and force them to soldger for them like puppets i barelygot out with mylife..." Says: "now...."   Prayn Vigim: Unseen Servant abjuration 1 Casting Time:  1 action Range:  60 feet Target:  An unoccupied space on the ground within range Components:  V, S, M (A piece of string and a bit of wood) Duration:  1 hour This spell creates an invisible, mindless, shapeless force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range. It has AC 10, 1 hit point, and a Strength of 2, and it can’t attack. If it drops to 0 hit points, the spell ends. Once on each of your turns as a bonus action, you can mentally command the servant to move up to 15 feet and interact with an object. The servant can perform simple tasks that a human servant could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wine. Once you give the command, the servant performs the task to the best of its ability until it completes the task, then waits for your next command. If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends. SPELL SLOT LEVEL 1 ALL SLOTS EXPENDED I cast unseen servant and have it pour a flask of oil along the edges of the tent except the front   Zar'Tharkus: i couldn't think of how to walk away so i said kill u later lol   Dungeon Master (GM): at your utterance of a spell, you hear the sounds of shuffling coming from the tower to your north   Roqar: [Heres the Undead :D]   Prayn Vigim: roqar, did you ever take the other flask of oil?   Xar'Tharkas the Half-Orc Fighter Says: "he calls his undead servents...."
Roqar the Elf Rogue Says: "Yes I got it"   Prayn Vigim: sets the oil stained tent perimeter on fire with prestidigitation   Dungeon Master (GM): you hear laughter from inside the tent   MISTY STEP , 1/day conjuration 2 Casting Time:  1 bonus action Range:  Self Target:  Self Components:  V Duration:  Instantaneous Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.   Roqar the Elf Rogue Says: "Should I throw it at his servants?"   Prayn Vigim: how he notice the fire?   Hamun Kost the Wizard Says: "What fools! " the voice now comes from behind you   Zar'Tharkus: 19.14 INITIATIVE  (2.14) Xar'Tharkas   Dungeon Master (GM): the zombies are coming out from the tower to attack you guys so roll inits now   Hamun Kost, the , gets ready to make an attack move! INITIATIVE ROLL: 17   Zombie #02 -OOW, the selected|race selected|class, gets ready to make an attack move! INITIATIVE ROLL: 13   \ Prayn the Aasimar Warlock Says: "That's very rude, I'll have you know I was most accomplished student for 11 years at the Eldath Monastery Academic Council!"   Dungeon Master (GM): Zombie #11 -OOW the selected|race selected|class, gets ready to make an attack move! 13   Roqar: 7.15 INITIATIVE  (2.15) Roqar   Dungeon Master (GM): Zombie #05 -OOW the selected|race selected|class, gets ready to make an attack move! 19   Prayn Vigim: Prayn, the Aasimar Warlock, gets ready to make an attack move! INITIATIVE ROLL: 7.13   Ullek H.: Skywise, the ELf Wizard, gets ready to make an attack move! INITIATIVE ROLL: 22.15   Dungeon Master (GM): Zombie #01 -OOW the , gets ready to make an attack move! 1   Zombie #06 -OOW the selected|race selected|class, gets ready to make an attack move! 17   Zombie #03 -OOW the selected|race selected|class, gets ready to make an attack move! 13   Dungeon Master (GM): Zombie #04 -OOW the selected|race selected|class, gets ready to make an attack move! 5   Zombie #12 -OOW the selected|race selected|class, gets ready to make an attack move! 11   Zombie #08 -OOW the selected|race selected|class, gets ready to make an attack move! 2   Dungeon Master (GM): Zombie #07 -OOW the selected|race selected|class, gets ready to make an attack move! 11   Zombie #10 -OOW the selected|race selected|class, gets ready to make an attack move! 16   Zombie #09 -OOW the selected|race selected|class, gets ready to make an attack move! 6   Dungeon Master (GM): Sildar Hallwinter the selected|race selected|class, gets ready to make an attack move! 8   Eimong the Half-Elf Monk, gets ready to make an attack move! 22.18   Zar'Tharkus: looks for wizard   Dungeon Master (GM): Travok Lightbearer the Dwarf Cleric, gets ready to make an attack move! 0.08 ok did everyone init now????   Zar'Tharkus: is he behind us or in tent?   Prayn Vigim: does the badger get init?
Dungeon Master (GM): if it is attack sure   Ullek H.: "Hovac", the , gets ready to make an attack move! INITIATIVE ROLL: 14.1   Prayn Vigim: "Hovac", the , gets ready to make an attack move! INITIATIVE ROLL: 15.1   Dungeon Master (GM): attacking   Start of Round 1 Start of Turn 1 for Eimong (22.18) Start of Turn 1 for Skywise (22.15)   Skywise the Wizard, Attacks with the LONG BOW (6ft) with ARROW (18") at Hamun Kost enemy! Range: 150ft / 600ft Strike Hits an AC of  15  |  16 For  6  Hit Points of Piercing Damage!   Dungeon Master (GM): that would actually hit the zombie in front of him and it does so for 6 damage Start of Turn 1 for Xar'Tharkas (19.14)   Dungeon Master (GM): zombie #10 was hit   Zar'Tharkus: do i see the wizard?   Dungeon Master (GM): you can tell he's behind the zombie he's like directing them out   Zar'Tharkus: 23 | 21 10ft Glave  (+5) Xar'Tharkas Attacks: Hamun Kost! 6 Slashing Glave Time Echo (Xar'Tharkas) Attack:  23  |  10 Attacks: Hamun Kost! Damage:  4  slashing   Dungeon Master (GM): ok a hit for 4   Start of Turn 1 for Zombie #05 -OOW (19)   (From Ullek H.):  Hey brother am here, but someone attacked with bow only 1 time its 2 shoots next time...thk you   (To GM): Slam Zombie Attack:  7  |  17 Attacks: Xar'Tharkas! Damage:  5  bludgeoning   Dungeon Master (GM): a miss Start of Turn 1 for Zombie #06 -OOW (17)   (From Ullek H.):  Havoc with stay by me until better attack view   (To GM): Slam Zombie Attack:  19  |  4 Attacks: Willie! Damage:  5  bludgeoning   Dungeon Master (GM): a hit on willie for 5!   Start of Turn 1 for Hamun Kost (17)   Dungeon Master (GM): 2 Electrical Shock Damage Touch SHOCKING GRASP , At Will that is on the time echo!   Rahfen: omg, the necromancer is named "hamun kost" --> "human kost" ---> "human cost": aka=Death   Dungeon Master (GM): he only has 1 hp? interesting   Zar'Tharkus: yup   Dungeon Master (GM): that needs a melee attack so hold on   Zar'Tharkus: summon at will though   Dungeon Master (GM): 15 so yea it hits the time echo for 2 does that snuff out the echo?   Start of Turn 1 for Zombie #10 -OOW (16)   Dungeon Master (GM): stays put   Start of Turn 1 for "Hovac" (15.1)   Ullek H.: Stay
Start of Turn 1 for Zombie #03 -OOW (13)   Ullek H.: Slay   Prayn Vigim: ok   (To GM): Slam Zombie Attack:  7  |  12 Attacks: Xar'Tharkas! Damage:  7  bludgeoning   Dungeon Master (GM): a miss did you even see the attack? it was whispered to me   Prayn Vigim: i didnt see it   Dungeon Master (GM): ok   Prayn Vigim: i trust tho   Dungeon Master (GM): it missed rolling a 7   Start of Turn 1 for Zombie #11 -OOW (13)   Roqar: No have not seen any of the zombie attacks   Start of Turn 1 for Zombie #02 -OOW (13)   (To GM): Slam Zombie Attack:  21  |  9 Attacks: Xar'Tharkas! Damage:  6  bludgeoning   Rahfen: I should've gotten burning hands :/   Dungeon Master (GM): don't know why they are being whispered but it was a hit with a roll of 21 for 6 damage!   Start of Turn 1 for Zombie #07 -OOW (11)   (To GM): Slam Zombie Attack:  6  |  15 Attacks: Xar'Tharkas! Damage:  4  bludgeoning   Dungeon Master (GM): a miss with a roll of 6 I don't know what is going on with the whispered rolls   Prayn Vigim: it might be in the npc settings   Dungeon Master (GM): should be fixed now   Start of Turn 1 for Zombie #12 -OOW (11)   Dungeon Master (GM): stays put   Start of Turn 1 for Sildar Hallwinter (8) Start of Turn 1 for Roqar (7.15)   Roqar: 15 | 22 Shortsword  (+4) Roqar Attacking Zombie #03 -OOW! 4 Piercing   Dungeon Master (GM): a hit for 4   Roqar: Sneak Attack Roqar Class: Rogue Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll. The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table. Damage  9   Prayn Vigim: wait, what's this thing here?   Dungeon Master (GM): 9 more on that   Start of Turn 1 for Prayn (7.13)   Eldritch Blast abjuration cantrip Casting Time:  1 action Range:  120 feet Target:  A creature within range Components:  V, S Duration:  Instantaneous A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage. The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.   Prayn Vigim: rolling d20( 13 ) = 13 Rolling d10( 9 ) = 9   Start of Turn 1 for Zombie #09 -OOW (6)   Roqar: NPC in the party   Dungeon Master (GM): stays put Start of Turn 1 for Zombie #04 -OOW (5)   Start of Turn 1 for Zombie #08 -OOW (2)   Dungeon Master (GM): stays put
Start of Turn 1 for Zombie #01 -OOW (1)   Dungeon Master (GM): stays put Start of Turn 1 for Travok Lightbearer (0.08)   Dungeon Master (GM): what will he do?   Prayn Vigim: move up   Roqar: Attack the Zombies with a spell?   Dungeon Master (GM): oh ok yes   Roqar: 22 | 25 60 ft Flaming Sphere (Always Prepared)  (+5) Travok DC13 half damage Dexterity   Save A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere’s damage, and the sphere stops moving this turn. When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd. 6  +  11 Fire Damage SPELL SLOT LEVEL NaN ALL SLOTS EXPENDED   Dungeon Master (GM): Dexterity Zombie Ability:  6  |  11 fails save so 17 damage to which zombie by the way? #03 It seems that Zombie #03 -OOW is defeated! Start of Turn 2 for Skywise (22.15)   Roqar: The sphere stays for awhile (up to 1 minute ; 10 rounds)   Roqar: sure   Start of Round 2 Start of Turn 2 for Eimong (22.18)   Eimong the Monk, Attacks with the Unarmed Strike (Fists) at Zombie #06 -OOW enemy! Strike Hits an AC of  19  |  24 For  10  Hit Points of Bludgeoning Damage! 10 damage!   Start of Turn 2 for Skywise (22.15)   Ullek H.: DC14 Strength   Save 3 60ft Asid Splash Skywise Host   Dungeon Master (GM): Strength Zombie Ability:  11  |  19 a hit for 3 on host? hamun?   Ullek H.: yes   Dungeon Master (GM): he's still pretty well shielded by zombies so i will take it off the one nearest the front behind the flaming one   Ullek H.: ok Start of Turn 2 for Xar'Tharkas (19.14)   Zar'Tharkus: Manifest Echo Xar'Tharkas Class: Fighter When you choose this archetype at 3rd level, you can use a bonus action to magically manifest an echo of yourself in an unoccupied space you can see within 15 feet of you. This echo is a magical, translucent, gray image of you that lasts until it is destroyed, until you dismiss it as a bonus action, until you manifest another echo, or until you're incapacitated. Your echo has AC 14 + your proficiency bonus, 1 hit point, and immunity to all conditions. If it has to make a saving throw, it uses your saving throw bonus for the roll. It is the same size as you, and it occupies its space. On your turn, you can mentally command the echo to move up to 30 feet in any direction (no action required). If your echo is ever more than 30 feet from you at the end of your turn, it is destroyed. You can use the echo in the following ways: • As a bonus action, you can teleport, magically swapping places with your echo at a cost of 15 feet of your movement, regardless of the distance between the two of you. • When you take the Attack action on your turn, any attack you make with that action can originate from your space or the echo's space. You make this choice for each attack. • When a creature that you can see within 5 feet of your echo moves at least 5 feet away from it, you can use your reaction to make an opportunity attack against that creature as if you were in the echo's space.   Dungeon Master (GM): ok   Zar'Tharkus: 21 | 19 10ft Glave  (+5) Xar'Tharkas Attacks: Hamun Kost! 8 Slashing   Dungeon Master (GM): a hit for 8
Start of Turn 2 for Zombie #05 -OOW (19)   Dungeon Master (GM): Slam Zombie Attack:  15  |  5 Attacks: Xar'Tharkas! Damage:  4  bludgeoning a miss Start of Turn 2 for Zombie #06 -OOW (17)   Dungeon Master (GM): Slam Zombie Attack:  4  |  4 Attacks: Willie! Damage:  6  bludgeoning a miss Start of Turn 2 for Hamun Kost (17)   Dungeon Master (GM): 1 Electrical Shock Damage Touch SHOCKING GRASP , At Will 1 a miss on the time echo Start of Turn 2 for Zombie #10 -OOW (16)   Dungeon Master (GM): stays put Start of Turn 2 for "Hovac" (15.1)   Dungeon Master (GM): any action for Hovac?   Ullek H.: yes   Dungeon Master (GM): ok   Ullek H.: "Hovac" the Says: "attack 3"   Dungeon Master (GM): how about #6?   Ullek H.: rolling d20( 16 ) = 16   Dungeon Master (GM): 3 is burning and dead a hit   Ullek H.: rolling d6( 5 ) = 5 rolling 2d4( 4 + 1 ) = 5 10 dag Start of Turn 2 for Zombie #03 -OOW (13)   Ullek H.: dam   Dungeon Master (GM): I have been laggy all day   Ullek H.: same here   Dungeon Master (GM): dead for #03   Start of Turn 2 for Zombie #11 -OOW (13)   Dungeon Master (GM): stays put Start of Turn 2 for Zombie #02 -OOW (13)   Dungeon Master (GM): Slam Zombie Attack:  15  |  6 Attacks: Xar'Tharkas! Damage:  7  bludgeoning a miss Start of Turn 2 for Zombie #07 -OOW (11)   Dungeon Master (GM): Slam Zombie Attack:  18  |  7 Attacks: Xar'Tharkas! Damage:  7  bludgeoning a hit for 7 Start of Turn 2 for Zombie #12 -OOW (11)   Dungeon Master (GM): Slam Zombie Attack:  5  |  13 Attacks: Time Echo (Xar'Tharkas)! Damage:  3  bludgeoning a miss Start of Turn 2 for Sildar Hallwinter (8)   Dungeon Master (GM): 12 | 15 Long Sword   (+4) a hit for 8 Start of Turn 2 for Roqar (7.15)   Roqar: 22 | 16 Shortsword  (+4) Roqar Attacking Zombie #06 -OOW! 4 Piercing
Sneak Attack Roqar Class: Rogue Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll. The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table. Damage  7   Dungeon Master (GM): a hit for 11   It seems that Zombie #06 -OOW is defeated!   Prayn Vigim: roqar, where is your character right now?   Start of Turn 2 for Prayn (7.13)   Prayn Vigim: how is he attacking from there Eldritch Blast abjuration cantrip Casting Time:  1 action Range:  120 feet Target:  A creature within range Components:  V, S Duration:  Instantaneous A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage. The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam. rolling d20( 4 ) = 4   Dungeon Master (GM): i moved her up a miss! on zombie #02 Start of Turn 2 for Zombie #09 -OOW (6)   Dungeon Master (GM): Slam Zombie Attack:  16  |  20 Attacks: Sildar Hallwinter! Damage:  2  bludgeoning a hit for 2 Start of Turn 2 for Zombie #04 -OOW (5)   Dungeon Master (GM): stays put   Start of Turn 2 for Zombie #08 -OOW (2)   Dungeon Master (GM): so does he   Start of Turn 2 for Zombie #01 -OOW (1)   Dungeon Master (GM): and him too   Start of Turn 2 for Travok Lightbearer (0.08)   Roqar: stays put for now Start of Round 3 Start of Turn 3 for Eimong (22.18)   Dungeon Master (GM): He can move up to #02 and attack     Eimong the Monk, Attacks with the Unarmed Strike (Fists) at Zombie #02 -OOW enemy! Strike Hits an AC of  16  |  26 For  10  Hit Points of Bludgeoning Damage! a hit for 10 Start of Turn 3 for Skywise (22.15)   Ullek H.: DC14 Strength   Save 5 60ft Asid Splash Skywise   Dungeon Master (GM): Strength Zombie Ability:  5  |  20   Ullek H.: one in front of wizard, #07   Dungeon Master (GM): ok so 5 damage for the one straight up? which is f#07 or #02 ?   Dungeon Master (GM): ok Start of Turn 3 for Xar'Tharkas (19.14)   Zar'Tharkus: 11 | 16 10ft Glave  (+5) Xar'Tharkas Attacks: Hamun Kost! 10 Slashing   Dungeon Master (GM): a hit for 10   Zar'Tharkus: Unleash Incarnation Xar'Tharkas Class: Fighter When you choose this archetype at 3rd level, you can heighten your echo's fury. Whenever you take the Attack action, you can make one additional melee attack from the echo's position. You can use this feature a number of times equal to your Constitution modifier (a minimum of once). You regain all expended uses when you finish a long rest. It seems that Hamun Kost is defeated!
Zar'Tharkus: Glave Time Echo (Xar'Tharkas) Attack:  17  |  24 Attacks: Zombie #12 -OOW! Damage:  10  slashing Xar'Tharkas the Half-Orc Fighter Felled by the tactics your order tought me.... who is the fool now i will never be a thayin knight.... lets finish these Abominations....   Dungeon Master (GM): ok a hit for 10   Start of Turn 3 for Zombie #05 -OOW (19)   Dungeon Master (GM): Slam Zombie Attack:  5  |  4 Attacks: Xar'Tharkas! Damage:  3  bludgeoning a miss Start of Turn 3 for Zombie #06 -OOW (17)   Dungeon Master (GM): dead Start of Turn 3 for Hamun Kost (17)   Dungeon Master (GM): so is he Start of Turn 3 for Zombie #10 -OOW (16)   Dungeon Master (GM): stays put Start of Turn 3 for "Hovac" (15.1)   Ullek H.: attak zombie in his front rolling d20( 5 ) = 5   Dungeon Master (GM): a miss on #05 Start of Turn 3 for Zombie #03 -OOW (13)   Dungeon Master (GM): opps #02 Dead Start of Turn 3 for Zombie #11 -OOW (13)   Dungeon Master (GM): stays put Start of Turn 3 for Zombie #02 -OOW (13)   Dungeon Master (GM): attacks hovac or Eimong or Roqar:  1 Hovac   Slam Zombie Attack:  22  |  6 Attacks: "Hovac"! Damage:  4  bludgeoning a hit for 4 Start of Turn 3 for Zombie #07 -OOW (11)   Dungeon Master (GM): Slam Zombie Attack:  14  |  4 Attacks: Xar'Tharkas! Damage:  4  bludgeoning a miss Start of Turn 3 for Zombie #12 -OOW (11)   Dungeon Master (GM): Slam Zombie Attack:  8  |  21 Attacks: Time Echo (Xar'Tharkas)! Damage:  3  bludgeoning a miss Start of Turn 3 for Sildar Hallwinter (8)   Dungeon Master (GM): 17 | 14 Long Sword   (+4) a hit for  9 that was on Zombie #09 Start of Turn 3 for Roqar (7.15)   Roqar: 17 | 19 Shortsword  (+4) Roqar Attacking Zombie #02 -OOW! 8 Piercing   Dungeon Master (GM): a hit for 8   Roqar: Sneak Attack Roqar Class: Rogue Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll. The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table. Damage  9
Start of Turn 3 for Prayn (7.13)   Prayn Vigim: 18 | 12 20/60ft Handaxe  (+5) Prayn Vigim 8 Slashing the one infront of me   Dungeon Master (GM): a hit for 8   Prayn the Aasimar Warlock Says: "HIYAAAHH!!  slash "   Dungeon Master (GM): on #07 Start of Turn 3 for Zombie #09 -OOW (6)   Dungeon Master (GM): attacks either Prayn or Sildar:  6 sildar 23 | 6 Long Sword   (+4) a hit for  3 Start of Turn 3 for Zombie #04 -OOW (5)   Dungeon Master (GM): stays put Start of Turn 3 for Zombie #08 -OOW (2)   Dungeon Master (GM): stays put Start of Turn 3 for Zombie #01 -OOW (1)   Dungeon Master (GM): stays put Start of Turn 3 for Travok Lightbearer (0.08)   Roqar: Stays put Start of Round 4 Start of Turn 4 for Eimong (22.18)   Eimong the Monk, Attacks with the Unarmed Strike (Fists) at Zombie #02 -OOW enemy! Strike Hits an AC of  19  |  28 For  10  Hit Points of Bludgeoning Damage!   It seems that Zombie #02 -OOW is defeated! Start of Turn 4 for Skywise (22.15)   Dungeon Master (GM): 4 down 8 to go   Ullek H.: spell #7 DC14 Strength   Save 1 60ft Asid Splash Skywise   Dungeon Master (GM): Strength Zombie Ability:  12  |  12 ok 1 damage Start of Turn 4 for Xar'Tharkas (19.14)   Zar'Tharkus: with advantage 8 | 10 10ft Glave  (+5) Xar'Tharkas Attacks: Zombie #05 -OOW! 5 Slashing   Dungeon Master (GM): a miss   Zar'Tharkus: done Start of Turn 4 for Zombie #05 -OOW (19)   Dungeon Master (GM): Slam Zombie Attack:  23  |  13 Attacks: Xar'Tharkas! Damage:  6  +  2  bludgeoning 8 damage! Start of Turn 4 for Zombie #06 -OOW (17)   Dungeon Master (GM): dead Start of Turn 4 for Hamun Kost (17)   Dungeon Master (GM): dead Start of Turn 4 for Zombie #10 -OOW (16)   Dungeon Master (GM): Slam Zombie Attack:  12  |  13 Attacks: Xar'Tharkas! Damage:  4  bludgeoning a miss Start of Turn 4 for "Hovac" (15.1)   Dungeon Master (GM): ok Ullek   Ullek H.: rolling 1d20 + 3( 17 )+3 = 20 rolling 1d6( 5 ) = 5   Dungeon Master (GM): a hit for 5   Ullek H.: rolling 2d4( 2 + 1 ) = 3
Start of Turn 4 for Zombie #03 -OOW (13)   Dungeon Master (GM): dead   Start of Turn 4 for Zombie #11 -OOW (13)   Zar'Tharkus: what was i at i changed i changed by mistake........   Dungeon Master (GM): stays put how many did you take off? just add it back in   Start of Turn 4 for Zombie #02 -OOW (13)   Dungeon Master (GM): dead Start of Turn 4 for Zombie #07 -OOW (11)   Dungeon Master (GM): prayn or Xar now:  3 Xar Slam Zombie Attack:  8  |  13 Attacks: Xar'Tharkas! Damage:  3  bludgeoning a miss Start of Turn 4 for Zombie #12 -OOW (11)   Zar'Tharkus: thanks   Dungeon Master (GM): Slam Zombie Attack:  7  |  7 Attacks: Time Echo (Xar'Tharkas)! Damage:  7  bludgeoning a miss Start of Turn 4 for Sildar Hallwinter (8)   Dungeon Master (GM): 10 | 15 Long Sword   (+4) a hit for  7 It seems that Zombie #09 -OOW is defeated! Start of Turn 4 for Roqar (7.15)   Roqar: 18 | 13 Shortsword  (+4) Roqar Attacking Zombie #07 -OOW! 5 Piercing   Dungeon Master (GM): a hit for 5   Roqar: Sneak Attack Roqar Class: Rogue Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll. The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table. Damage  5 It seems that Zombie #07 -OOW is defeated!   Dungeon Master (GM): a total of 10 damage kills it!   Start of Turn 4 for Prayn (7.13)   Prayn Vigim: Eldritch Blast abjuration cantrip Casting Time:  1 action Range:  120 feet Target:  A creature within range Components:  V, S Duration:  Instantaneous A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage. The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam. rolling d20( 3 ) = 3   Dungeon Master (GM): oh geez a miss   Rahfen: godammit my rolls suck today   Start of Turn 4 for Zombie #09 -OOW (6)   Dungeon Master (GM): dead Start of Turn 4 for Zombie #04 -OOW (5)   Dungeon Master (GM): stays put   Start of Turn 4 for Zombie #08 -OOW (2)   Dungeon Master (GM): so does he   Start of Turn 4 for Zombie #01 -OOW (1)   Dungeon Master (GM): stays put   Start of Turn 4 for Travok Lightbearer (0.08)   Dungeon Master (GM): stay put?   Prayn Vigim: no   Dungeon Master (GM): ok   Prayn Vigim: 8 | 15 120 ft Scorching Ray (Always Prepared)  (+5) Travok You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several. Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage. At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd. 8 Fire Damage SPELL SLOT LEVEL 21 OF 2 REMAINING   Dungeon Master (GM): that will hit for 8   Prayn Vigim: that one in the back   Dungeon Master (GM): but the one in front is blocking him! you can get him then
Start of Round 5 Start of Turn 5 for Eimong (22.18)   (To Eimong): Eimong, Weapons 'To Hit' Rolls: Unarmed Strike (Fists) Eimong the Monk, Attacks with the Unarmed Strike (Fists) at Zombie #05 -OOW enemy! Strike Hits an AC of  14  |  15 For  11  Hit Points of Bludgeoning Damage! a hit for 11 Start of Turn 5 for Skywise (22.15)   13 | 12 120ft Fire Bolt  (+4) Skywise 4   Dungeon Master (GM): a hit for 4 Start of Turn 5 for Xar'Tharkas (19.14)   Zar'Tharkus: 20 | 24 10ft Glave  (+5) Xar'Tharkas Attacks: Zombie #05 -OOW! 5 Slashing   Dungeon Master (GM): a hit for 5   Start of Turn 5 for Zombie #05 -OOW (19)   Dungeon Master (GM): attacks hovac, eimong or Xar 4 Eimong   Slam Zombie Attack:  12  |  21 Attacks: Eimong! Damage:  6  bludgeoning a miss Start of Turn 5 for Zombie #06 -OOW (17)   Dungeon Master (GM): dead   Start of Turn 5 for Hamun Kost (17) Start of Turn 5 for Zombie #10 -OOW (16)   Dungeon Master (GM): attacks Xar Slam Zombie Attack:  6  |  11 Attacks: Xar'Tharkas! Damage:  2  bludgeoning a miss Start of Turn 5 for "Hovac" (15.1)   Ullek H.: attk   Dungeon Master (GM): ok   Ullek H.: rolling d20( 10 ) =10   Dungeon Master (GM): a hit   Ullek H.: rolling d6( 4 ) = 4 rolling 2d4( 2 + 1 ) = 3   Dungeon Master (GM): for 4 7 It seems that Zombie #05 -OOW is defeated!   Ullek H.: 7dam Start of Turn 5 for Zombie #03 -OOW (13) Start of Turn 5 for Zombie #11 -OOW (13)   Dungeon Master (GM): roqar, prayn or Sildar:  6 Sildar   Slam Zombie Attack:  22  |  11 Attacks: Sildar Hallwinter! Damage:  4  bludgeoning a hit for 4 Start of Turn 5 for Zombie #02 -OOW (13) Start of Turn 5 for Zombie #07 -OOW (11) Start of Turn 5 for Zombie #12 -OOW (11)   Dungeon Master (GM): Slam Zombie Attack:  15  |  21 Attacks: Time Echo (Xar'Tharkas)! Damage:  6  bludgeoning a hit for 6
Start of Turn 5 for Sildar Hallwinter (8)   Dungeon Master (GM): 12 | 7 Long Sword   (+4) a hit for  7   Zar'Tharkus: time echo ac is 16   Dungeon Master (GM): a hit for 7 Start of Turn 5 for Roqar (7.15)   Roqar: 23 | 17 Shortsword  (+4) Roqar Attacking Zombie #11 -OOW! 4 Piercing   Dungeon Master (GM): it's showing as 12   Roqar: Sneak Attack Roqar Class: Rogue Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll. The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table. Damage  8   Dungeon Master (GM): a hit for 12   It seems that Zombie #11 -OOW is defeated!   Zar'Tharkus: ohh its 14+my prof im not sure i must have made a mistake   Start of Turn 5 for Prayn (7.13)   Prayn Vigim: 8 | 7 20/60ft Handaxe  (+5) Prayn Vigim 5 Slashing   Zar'Tharkus: odd my screen says 16   Dungeon Master (GM): a hit for 8 5 rather i changed it to 16   Zar'Tharkus: ohhahaha im a dork thank u   Start of Turn 5 for Zombie #09 -OOW (6)   Dungeon Master (GM): that hit was on Zombie #10 for 5   Start of Turn 5 for Zombie #04 -OOW (5)   Dungeon Master (GM): Slam Zombie Attack:  20  |  13 Attacks: Prayn! Damage:  4  bludgeoning a hit for 4   Zar'Tharkus: i got a buzz lol i was like wow mysteriously wrong then fixed....   Prayn Vigim: I invoke hellish rebuke DC14 Dexterity   Save 10 Fire 60 feet Hellish Rebuke Prayn Vigim SPELL SLOT LEVEL 1 ALL SLOTS EXPENDED   Dungeon Master (GM): Dexterity Zombie Ability:  -1  |  15 ha ok what does that do?   Prayn Vigim: 10 fire dmg   Dungeon Master (GM): ok   Zar'Tharkus: throws it threw hell.....   Dungeon Master (GM): ah i see it now   Prayn the Aasimar Warlock Says: "Forget the dirt! I'LL DRAG YOU TO HELL!"   Start of Turn 5 for Zombie #08 -OOW (2)   Dungeon Master (GM): that was on #04 stays put
Start of Turn 5 for Zombie #01 -OOW (1)   Dungeon Master (GM): stays put Start of Turn 5 for Travok Lightbearer (0.08)   Prayn Vigim: 11 | 9 60 ft Spiritual Weapon  (+5) Travok Melee Spell Attack. any creature within 5ft. 6 Force SPELL SLOT LEVEL 20 OF 2 REMAINING   Dungeon Master (GM): a hit for 6   Start of Round 6 Start of Turn 6 for Eimong (22.18)   Zar'Tharkus: why doesnt he turn undead we could route them faster?   Eimong the Monk, Attacks with the Unarmed Strike (Fists) at Zombie #10 -OOW enemy! Strike Hits an AC of  10  |  15 For  12  Hit Points of Bludgeoning Damage! a hit for 12 It seems that Zombie #10 -OOW is defeated!   Prayn Vigim: he doesnt have it Start of Turn 6 for Skywise (22.15)   Ullek H.: Spell   Zar'Tharkus: isnt he cleric? they all have it   Ullek H.: 15 | 20 120ft Fire Bolt  (+4) Skywise 1   Prayn Vigim: it's not on the list   Zar'Tharkus: its in domain stuff   Ullek H.: rolling d6( 2 ) = 2   Prayn Vigim: we'll have to add that sometime later then   Dungeon Master (GM): maybe he needs to level up to turn?   Ullek H.: 3dam   Dungeon Master (GM): ok   Zar'Tharkus: they get 2 the one that gos with there god ore turn undead all clerics can do one or other at will nope   Dungeon Master (GM): was that on #03 or 4?   Zar'Tharkus: he has for sure   Dungeon Master (GM): i ok Start of Turn 6 for Xar'Tharkas (19.14)   Zar'Tharkus: channel divinity its there just gotta read all the way down   Dungeon Master (GM): 4 zombies left we can stop here   Prayn Vigim: k   Roqar: Been fun guys   Prayn Vigim: good session yall   Zar'Tharkus: 8 | 25 10ft Glave  (+5) Xar'Tharkas Attacks: Zombie #12 -OOW! 10  +  9 Slashing   Dungeon Master (GM): a hit for 19   It seems that Zombie #12 -OOW is defeated!   Zar'Tharkus: thats advantage a crit..... done   Dungeon Master (GM): ok we stop here and finish this fight next week   Ullek H.: ok soounds good   Zar'Tharkus: sounds great that was alot of fun   Ullek H.: See ya next week all bye   Roqar: Same Bat time Same Bat Channel :)   Ullek H.: thks ricky   Roqar: Bye All   Zar'Tharkus: bye guys   Dungeon Master (GM): bye and thanks for playing!