Hey all, I'm trying to speed up combat in roll20 for starfinder starship combat. So far I've made decks of cards for the PC actions, Im running the numbered token script, and now I'm trying to figure out how to run a script to roll piloting checks at the start of each round. Essentially im trying to get the API to run through the ship character sheet and us whatever {pilot} bonus is present. I'm using group check and im kinda new to this stuff. does anyone have any experience with group check who might be able to help me out? how could i make a custom roll for piloting checks? If anyone could help with this my group and I would be greatly appreciative! Update: Okay so far I've given up on group check and have decided to try and tailor group init into starship combat. Right now I'm trying to figure out how to add the PILOT attribute from the ship character sheet to the !group-init action. Trying to find a way to turn !group-init into !group-pilot check. Ideally rolling for the helm phase when using multiple small ships, having the totals plugged in and ordered in ascending order. (Backwards initiative using a different attribute). I am not a code person by any means, but I'm trudging through the unknown waters to find a way to make starship combat clip along at a faster pace through the miracles of API scripts.  I want to also take this time to thank all those scriptors out there that put all this work into these amazing GM tools! you people are gods. 2nd update: Success; sharing for any who also want this. essentially im adding to the attributes group init will pull from. since the term PILOT doesn't appear on the Starfinder character sheet; likewise, the INITIATIVE attribute isnt present on the Starship sheet. This allows you to use both !group-inits normal settings for ground forces and the added one for starships. This add-on will allow ships to roll the numerical value assigned to the pilot attribute of the character sheet [Ex: under the pilot section of the starship character sheet you would assign a +10 (or whatever total the pilot of the vehicle would have)]. The system attempts to find the initiative attribute, and after seeing it's not there, it moves to the second attribute PILOT. !group-init --add-group --bare @{pilot|current}_bonus copy and paste to add the setting into !group-init. "See you in the stars space cowboys"