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Ch. 6: Gob Rats find a Meal of Adventurers Then Another Group Gets Tortured and Flayed by Unseelie Sprites!

Dungeon Master (GM): Hello All!   Devin M.: Hello.   Duncan Steelbeard: Hi   Dungeon Master (GM): Hello Phoenix!   Estrel Tol: Evening all.   Phoenix (Izabel): Hello! o/   Phoenix (Izabel): Did they all have  Magic Missile ? I think that's pretty overkill if they did.   Estrel Tol: I have got to say, I  thought  that encounter seemed a bit too easy. Even if they did outnumber us. Let's press on, but I would be willing to re-fight that later   Phoenix (Izabel): It was easy besides Duncan getting getting hammered with Magic Missile   Estrel Tol: True, but with 6 fey, I thought MORE magic of all sorts was a possibility.   Dungeon Master (GM): They can have any One offensive spell regardless of the spell level   Estrel Tol: Plus invisibility, etc.   Dungeon Master (GM): so i could have went with thunderstrike which i did not as listed in the module   Phoenix (Izabel): Normal sprites can go invisible at will IIRC, not sure how unseelie are different. I'm sure that'd be a pleasure to fight against   Dungeon Master (GM): Too easy yet they droppped Duncan but didn't drop anyone in the 5E game because i didn't even use their magic ability   Devin M.: The non statistical difference, is that seelie fey reflect the brighter aspects of nature, life & such, whereas unseelie fey reflect the darker aspects of nature, such as death and decay.   Dungeon Master (GM): Ok, so now here we are in a dark mine cave with only the light of a now magical hooded lantern which now is glinting off they red glowing eyes of boar sized Gob Rats as they are called in the region.   Phoenix (Izabel): Izebel's got a lit lamp as well.   Dungeon Master (GM): and they enjoy torturing their prey ok   Phoenix (Izabel): Boar  sized rats? Oh boy.   Dungeon Master (GM): and so we begin with initiative rolls here   WEAPON INITIATIVE ROLL: Estrel Tol the Human Ranger, gets ready to make an attack move! Weapon INIT Roll:  1   Dungeon Master (GM): WEAPON INITIATIVE ROLL: Gob Rat the Gob Rat , gets ready to make an attack move! Weapon INIT Roll:  4   WEAPON INITIATIVE ROLL: Ricardo Jamez the Elf Ranger, gets ready to make an attack move!   Weapon INIT Roll:  3   WEAPON INITIATIVE ROLL: Izabel Castorena the Human Thief, gets ready to make an attack move!   Weapon INIT Roll:  2   WEAPON INITIATIVE ROLL: Duncan Steelbeard the Dwarf Fighter, gets ready to make an attack move!   Weapon INIT Roll:  -6   Dungeon Master (GM): WEAPON INITIATIVE ROLL: Gob Rat the Gob Rat , gets ready to make an attack move! Weapon INIT Roll:  2   WEAPON INITIATIVE ROLL: Gob Rat the Gob Rat , gets ready to make an attack move!   Weapon INIT Roll:  2   WEAPON INITIATIVE ROLL: Gob Rat the Gob Rat , gets ready to make an attack move!   Weapon INIT Roll:  9   WEAPON INITIATIVE ROLL: Gob Rat the Gob Rat , gets ready to make an attack move!   Weapon INIT Roll:  4 Just need Chandry's Init roll now   WEAPON INITIATIVE ROLL: Chandry Quick-Foot the Hairfeet Halfling Cleric of Lightning, gets ready to make an attack move! Weapon INIT Roll:  4
Start of Round 1 Start of Turn 1 for Gob Rat #04 (9)   Dungeon Master (GM): he goes for either Estrel or Izabel:  2 Estrel these buggers get 3 attacks   Gob Rat #04, Attacks with the BITE at Estrel Tol enemy! Strike Hits an AC of  7  For  7  S/M/L HP Piercing Damage! Plus chance for disease starting at 30% for first 10 HP damage and additional 30% more for each 10 damage thereafter!   Gob Rat #04, Attacks with the Claws at Estrel Tol enemy!   Right Claws Strike Hits: AC  8  For  1  S/M/L Slashing Damage! Left Claws Strike Hits: AC  -4  For  2  S/M/L Slashing Damage!   Dungeon Master (GM): ok the bite hits for 7 and left claws hit for 2. So Estrel needs 1 more for catching disease at 30%   Estrel Tol: Lol. so 9 damage then   Dungeon Master (GM): if Estrel takes 1 more points of damage he has a 30% chance of a flu-like disease   Start of Turn 1 for Chandry Quick-Foot (4)   Chandry Quick-Foot, Attacks with the SPEAR (6ft) at Gob Rat #04 enemy! Strike Hits an AC of  6  For  2  S/M or  8  L HP Piercing Damage! Range if Thrown: 10 / 20 (-2) / 30 ft (-5 To Hit)   Dungeon Master (GM): Chandry does indeed hit for 2 damage   Start of Turn 1 for Gob Rat #05 (4)   Gob Rat #05, Attacks with the BITE at Estrel Tol enemy! Strike Hits an AC of  2  For  5  S/M/L HP Piercing Damage! Plus chance for disease starting at 30% for first 10 HP damage and additional 30% more for each 10 damage thereafter!   Gob Rat #05, Attacks with the Claws at Estrel Tol enemy!   Right Claws Strike Hits: AC  1  For  2  S/M/L Slashing Damage! Left Claws Strike Hits: AC  4  For  2  S/M/L Slashing Damage!   Estrel Tol: drops Estrel to 0   Dungeon Master (GM): all three attacks hit Estrel for 9 damage and has 30% chance of disease:  24 ouch   Phoenix (Izabel): Lmao, this is terrible luck,   Dungeon Master (GM): that's 17 total damage to Estrel 18 actually   Buddy D.: oh shit   Dungeon Master (GM): yes Estrel is down and has the flu   Duncan Steelbeard: covid-19   Dungeon Master (GM): they will have flu like symptoms for the next (1d6+1) days. -3 to con, -2 to hit and damage, inability to recover spells and PSPs at normal rate (Effectively lowered 2 levels). The onset time for the infection is (1d4) rounds after the end of combat. so onset is in:  4  rounds and will last for  5  days   Start of Turn 1 for Gob Rat #01 (4)   Dungeon Master (GM): ok attacks either Chandry or Izabel:  3 Chandry   Gob Rat #01, Attacks with the BITE at Chandry Quick-Foot enemy! Strike Hits an AC of  8  For  4  S/M/L HP Piercing Damage! Plus chance for disease starting at 30% for first 10 HP damage and additional 30% more for each 10 damage thereafter!   Gob Rat #01, Attacks with the Claws at Chandry Quick-Foot enemy!   Right Claws Strike Hits: AC  5  For  1  S/M/L Slashing Damage! Left Claws Strike Hits: AC  8  For  2  S/M/L Slashing Damage! a hit for 4 + 1 = 5 damage   Start of Turn 1 for Ricardo (3)   Ricardo the Ranger, Fires FLIGHT ARROW (18") with LONG BOW (6ft) at Gob Rat #04 enemy! Medium Range is 71ft to 140ft (-2 To Hit) Strike Hits: AC  19 For  2  S/M/L HP Damage! Gets 2 attacks per round. Make sure to note # of arrows fired!   Dungeon Master (GM): just shy of fumbling the bow so it missed! you get another shot this round after we go through everyone's 1st attack   Start of Turn 1 for Gob Rat #03 (2)   Dungeon Master (GM): on Izabel   Gob Rat #03, Attacks with the BITE at Izabel Castorena enemy! Strike Hits an AC of  10  For  3  S/M/L HP Piercing Damage! Plus chance for disease starting at 30% for first 10 HP damage and additional 30% more for each 10 damage thereafter!   Gob Rat #03, Attacks with the Claws at Izabel Castorena enemy!   Right Claws Strike Hits: AC  11  For  1  S/M/L Slashing Damage! Left Claws Strike Hits: AC  12  For  2  S/M/L Slashing Damage!   Phoenix (Izabel): Woo, all misses   Start of Turn 1 for Gob Rat #02 (2)   Dungeon Master (GM): that one hops over estrel to attack either Ricardo or Duncan:  3 Ricardo   Gob Rat #02, Attacks with the BITE at Ricardo enemy! Strike Hits an AC of  11  For  4  S/M/L HP Piercing Damage! Plus chance for disease starting at 30% for first 10 HP damage and additional 30% more for each 10 damage thereafter!
  Gob Rat #02, Attacks with the Claws at Ricardo enemy!   Right Claws Strike Hits: AC  14  For  1  S/M/L Slashing Damage! Left Claws Strike Hits: AC  0  For  1  S/M/L Slashing Damage! left claw hits for 1 damage   Start of Turn 1 for Izabel Castorena (2)   Phoenix (Izabel): I wanted to use a bow but they're all too close :/   Dungeon Master (GM): yes too close now   Phoenix (Izabel): Can I swap to the sword and still attack or is that gonna' take the turn?   Dungeon Master (GM): i'll let you just go for the sword since you didn't already attack with a weapon yet   Izabel Castorena the Thief, attacks with the BROAD SWORD (3.5ft) at Gob Rat #04 enemy! Strike Hits an AC of  7  For  5  S/M or  7  L HP Damage!   It seems that Gob Rat #04 is defeated! Start of Turn 1 for Estrel Tol (1)   Dungeon Master (GM): hes laying on the ground right now at -2 hit points   Start of Turn 1 for Duncan Steelbeard (-6)   Duncan Steelbeard the Fighter, strikes with the BATTLE AXE (4ft: Two-Handed) at Gob Rat #02 enemy! Strike Hits an AC of  16  for  1  S/M/L HP Damage!   Dungeon Master (GM): that missed!   Start of Round 2 Start of Turn 2 for Gob Rat #04 (9)   Dungeon Master (GM): dead   Start of Turn 2 for Chandry Quick-Foot (4)   Buddy D.: get um   Dungeon Master (GM): you can hit Gob Rat #5, 1 or 3   Devin M.: Do I have any spells left?   Phoenix (Izabel): Should have some   Devin M.: If so, I would like to try to heal myself.   Dungeon Master (GM): I don't know you should be keeping track! you can do that   Phoenix (Izabel): IIRC you cast CLW once? Should have two slots left.   Dungeon Master (GM): we would have to look at last week's summary to see what you cast   Devin M.: I don't know what happened after I left last time.   Dungeon Master (GM): ok   Devin M.: I believe I cast one time, that I recall.   Dungeon Master (GM): ok so just go by that one time   Chandry Quick-Foot, praying to Yondalla, and laying a hand upon the injured Chandry Quick-Foot, casts a CURE LIGHT WOUNDS Spell! Level 1 Cleric * Necromatic (reversible) Components V,S Casting Time 5  Segments Range Touch Duration Permanent Area of Effect Creature Touched Saving Throw None Healing:   1  Hit Points   (From Devin M.):  +3 HP for Life Battle Cleric   Dungeon Master (GM): ok 1 hp restored   Phoenix (Izabel): RNGesus really has it out for us   Start of Turn 2 for Gob Rat #05 (4)   Dungeon Master (GM): attacks Chandry   Gob Rat #05, Attacks with the BITE at Chandry Quick-Foot enemy! Strike Hits an AC of  13  For  7  S/M/L HP Piercing Damage! Plus chance for disease starting at 30% for first 10 HP damage and additional 30% more for each 10 damage thereafter!   Gob Rat #05, Attacks with the Claws at Chandry Quick-Foot enemy!   Right Claws Strike Hits: AC  9  For  1  S/M/L Slashing Damage! Left Claws Strike Hits: AC  12  For  2  S/M/L Slashing Damage! all missed! Start of Turn 2 for Gob Rat #01 (4)   Dungeon Master (GM): either chandry or Izabel:  2 Chandry
Gob Rat #01, Attacks with the BITE at Chandry Quick-Foot enemy! Strike Hits an AC of  -2  For  3  S/M/L HP Piercing Damage! Plus chance for disease starting at 30% for first 10 HP damage and additional 30% more for each 10 damage thereafter!   Gob Rat #01, Attacks with the Claws at Chandry Quick-Foot enemy!   Right Claws Strike Hits: AC  11  For  1  S/M/L Slashing Damage! Left Claws Strike Hits: AC  -2  For  1  S/M/L Slashing Damage! bite hits for 3 and left claw for 1 = 4 you fall to the ground   Dungeon Master (GM): no disease roll as you only took 9 damage riight now   Start of Turn 2 for Ricardo (3)   Ricardo the Ranger, Fires FLIGHT ARROW (18") with LONG BOW (6ft) at Gob Rat #01 enemy! Point Blank Range is: 6ft to 30ft   Strike Hits: AC  8  For  4  S/M/L HP Damage! Gets 2 arrow attacks per round. Make sure to note # of arrows fired! that is a hit for 4   It seems that Gob Rat #01 is defeated!   Start of Turn 2 for Gob Rat #03 (2)   Dungeon Master (GM): On Izabel, chandry is down and they are concentrating on whomever is still active   Gob Rat #03, Attacks with the BITE at Izabel Castorena enemy! Strike Hits an AC of  9  For  5  S/M/L HP Piercing Damage! Plus chance for disease starting at 30% for first 10 HP damage and additional 30% more for each 10 damage thereafter!   Gob Rat #03, Attacks with the Claws at Izabel Castorena enemy!   Right Claws Strike Hits: AC  7  For  2  S/M/L Slashing Damage! Left Claws Strike Hits: AC  10  For  2  S/M/L Slashing Damage!   Phoenix (Izabel): All miss again   Dungeon Master (GM): a misses Start of Turn 2 for Gob Rat #02 (2)   Dungeon Master (GM): ok either Ricardo or Duncan 5 Duncan   Gob Rat #02, Attacks with the BITE at Duncan Steelbeard enemy! Strike Hits an AC of  8  For  3  S/M/L HP Piercing Damage! Plus chance for disease starting at 30% for first 10 HP damage and additional 30% more for each 10 damage thereafter! Gob Rat #02, Attacks with the Claws at Duncan Steelbeard enemy!   Right Claws Strike Hits: AC  9  For  1  S/M/L Slashing Damage! Left Claws Strike Hits: AC  4  For  1  S/M/L Slashing Damage! all misses Start of Turn 2 for Izabel Castorena (2)   Izabel Castorena the Thief, attacks with the BROAD SWORD (3.5ft) at Gob Rat #03 enemy! Strike Hits an AC of  5  For  2  S/M or  7  L HP Damage!   Dungeon Master (GM): a hit for 2   Start of Turn 2 for Estrel Tol (1)   Dungeon Master (GM): Estrel is down to -3 hit points now   Start of Turn 2 for Duncan Steelbeard (-6)   Duncan Steelbeard the Fighter, strikes with the BATTLE AXE (4ft: Two-Handed) at Gob Rat #02 enemy! Strike Hits an AC of  15  for  1  S/M/L HP Damage!   Dungeon Master (GM): a miss! Start of Round 3 Start of Turn 3 for Gob Rat #04 (9)   Dungeon Master (GM): dead Start of Turn 3 for Chandry Quick-Foot (4)   Dungeon Master (GM): is down Start of Turn 3 for Gob Rat #05 (4)   Dungeon Master (GM): Gob Rat #05, Attacks with the BITE at Ricardo enemy! Strike Hits an AC of  3  For  3  S/M/L HP Piercing Damage! Plus chance for disease starting at 30% for first 10 HP damage and additional 30% more for each 10 damage thereafter!   Gob Rat #05, Attacks with the Claws at Ricardo enemy!   Right Claws Strike Hits: AC  3  For  1  S/M/L Slashing Damage! Left Claws Strike Hits: AC  5  For  1  S/M/L Slashing Damage! hits for 3 + 1 = 4 damage Start of Turn 3 for Gob Rat #01 (4)   Dungeon Master (GM): dead   Start of Turn 3 for Ricardo (3)   Ricardo the Ranger, Fires FLIGHT ARROW (18") with LONG BOW (6ft) at Gob Rat #03 enemy! Medium Range is 71ft to 140ft (-2 To Hit) Strike Hits: AC  20 For  4  S/M/L HP Damage! Gets 2 attacks per round. Make sure to note # of arrows fired!   Dungeon Master (GM): a miss
Start of Turn 3 for Gob Rat #03 (2)   Gob Rat #03, Attacks with the BITE at Izabel Castorena enemy! Strike Hits an AC of  4  For  4  S/M/L HP Piercing Damage! Plus chance for disease starting at 30% for first 10 HP damage and additional 30% more for each 10 damage thereafter! Gob Rat #03, Attacks with the Claws at Izabel Castorena enemy!   Right Claws Strike Hits: AC  0  For  1  S/M/L Slashing Damage! Left Claws Strike Hits: AC  9  For  2  S/M/L Slashing Damage!   Phoenix (Izabel): Just enough to down   Dungeon Master (GM): a hit for 4 + 1 damage = 5   Start of Turn 3 for Gob Rat #02 (2)   Dungeon Master (GM): either Ricardo or Duncan:  5 Duncan   Gob Rat #02, Attacks with the BITE at Duncan Steelbeard enemy! Strike Hits an AC of  11  For  8  S/M/L HP Piercing Damage! Plus chance for disease starting at 30% for first 10 HP damage and additional 30% more for each 10 damage thereafter! Gob Rat #02, Attacks with the Claws at Duncan Steelbeard enemy!   Right Claws Strike Hits: AC  4  For  1  S/M/L Slashing Damage! Left Claws Strike Hits: AC  6  For  1  S/M/L Slashing Damage! all missed Start of Turn 3 for Izabel Castorena (2)   Dungeon Master (GM): she is down Start of Turn 3 for Estrel Tol (1)   Dungeon Master (GM): estrel is at -4   Start of Turn 3 for Duncan Steelbeard (-6)   Duncan Steelbeard the Fighter, strikes with the BATTLE AXE (4ft: Two-Handed) at Gob Rat #02 enemy! Strike Hits an AC of  9  for  3  S/M/L HP Damage!   Dungeon Master (GM): a miss!   Duncan Steelbeard: shit   Start of Round 4 Start of Turn 4 for Gob Rat #04 (9)   Dungeon Master (GM): dead   Start of Turn 4 for Chandry Quick-Foot (4)   Dungeon Master (GM): at -1 hp's now   Start of Turn 4 for Gob Rat #05 (4)   Dungeon Master (GM): Gob Rat #05, Attacks with the BITE at Ricardo enemy! Strike Hits an AC of  -2  For  2  S/M/L HP Piercing Damage! Plus chance for disease starting at 30% for first 10 HP damage and additional 30% more for each 10 damage thereafter!   Gob Rat #05, Attacks with the Claws at Ricardo enemy!   Right Claws Strike Hits: AC  6  For  2  S/M/L Slashing Damage! Left Claws Strike Hits: AC  7  For  1  S/M/L Slashing Damage! a hit for 2 damage Start of Turn 4 for Gob Rat #01 (4)   Dungeon Master (GM): dead Start of Turn 4 for Ricardo (3)   Ricardo the Ranger, Attacks with the SHORT SWORD (2ft) at Gob Rat #05 enemy! Strike Hits an AC of  18  For  1  S/M or  6  L HP Damage!   Dungeon Master (GM): a miss! Start of Turn 4 for Gob Rat #03 (2)   Gob Rat #03, Attacks with the BITE at Duncan Steelbeard enemy! Strike Hits an AC of  14  For  4  S/M/L HP Piercing Damage! Plus chance for disease starting at 30% for first 10 HP damage and additional 30% more for each 10 damage thereafter!   Gob Rat #03, Attacks with the Claws at Duncan Steelbeard enemy!   Right Claws Strike Hits: AC  5  For  2  S/M/L Slashing Damage! Left Claws Strike Hits: AC  9  For  2  S/M/L Slashing Damage! all missed Start of Turn 4 for Gob Rat #02 (2)   Dungeon Master (GM): ricardo or Duncan:  6 Duncan   Gob Rat #02, Attacks with the BITE at Duncan Steelbeard enemy! Strike Hits an AC of  -4  For  4  S/M/L HP Piercing Damage! Plus chance for disease starting at 30% for first 10 HP damage and additional 30% more for each 10 damage thereafter!
  Gob Rat #02, Attacks with the Claws at Duncan Steelbeard enemy!   Right Claws Strike Hits: AC  13  For  1  S/M/L Slashing Damage! Left Claws Strike Hits: AC  5  For  2  S/M/L Slashing Damage! a hit for 4   Phoenix (Izabel): Son of a basilisk.   Start of Turn 4 for Izabel Castorena (2)   Dungeon Master (GM): down to -1 hp   Start of Turn 4 for Estrel Tol (1)   Dungeon Master (GM): down to -5 hp   Start of Turn 4 for Duncan Steelbeard (-6)   Start of Round 5 Start of Turn 5 for Gob Rat #04 (9)   Dungeon Master (GM): dead   Start of Turn 5 for Chandry Quick-Foot (4)   Dungeon Master (GM): down to -2 hp   Start of Turn 5 for Gob Rat #05 (4)   Dungeon Master (GM): Gob Rat #05, Attacks with the BITE at Ricardo enemy! Strike Hits an AC of  8  For  4  S/M/L HP Piercing Damage! Plus chance for disease starting at 30% for first 10 HP damage and additional 30% more for each 10 damage thereafter!   Gob Rat #05, Attacks with the Claws at Ricardo enemy!   Right Claws Strike Hits: AC  6  For  2  S/M/L Slashing Damage! Left Claws Strike Hits: AC  14  For  2  S/M/L Slashing Damage! all missed Start of Turn 5 for Gob Rat #01 (4)   Dungeon Master (GM): dead   Start of Turn 5 for Ricardo (6)   Ricardo the Ranger, Attacks with the SHORT SWORD (2ft) at Gob Rat #05 enemy! Strike Hits an AC of  9  For  4  S/M or  5  L HP Damage!   Dungeon Master (GM): a miss!   Start of Turn 5 for Gob Rat #03 (2)   Gob Rat #03, Attacks with the BITE at Ricardo enemy! Strike Hits an AC of  6  For  7  S/M/L HP Piercing Damage! Plus chance for disease starting at 30% for first 10 HP damage and additional 30% more for each 10 damage thereafter!   Gob Rat #03, Attacks with the Claws at Ricardo enemy!   Right Claws Strike Hits: AC  8  For  1  S/M/L Slashing Damage! Left Claws Strike Hits: AC  9  For  2  S/M/L Slashing Damage! all missed Start of Turn 6 for Gob Rat #02 (2)   Gob Rat #02, Attacks with the BITE at Ricardo enemy! Strike Hits an AC of  7  For  5  S/M/L HP Piercing Damage! Plus chance for disease starting at 30% for first 10 HP damage and additional 30% more for each 10 damage thereafter!   Gob Rat #02, Attacks with the Claws at Ricardo enemy!   Right Claws Strike Hits: AC  1  For  1  S/M/L Slashing Damage! Left Claws Strike Hits: AC  9  For  2  S/M/L Slashing Damage! right claw hits for 1 Start of Turn 6 for Izabel Castorena (2)   Dungeon Master (GM): she has -2 hps now   Start of Turn 6 for Estrel Tol (1)   Dungeon Master (GM): -6 Hp for Estrel   Start of Turn 6 for Duncan Steelbeard (-6)   Dungeon Master (GM): duncan at -2 hp   Start of Round 6 Start of Turn 6 for Gob Rat #04 (9)   Dungeon Master (GM): dead Start of Turn 6 for Chandry Quick-Foot (4)   Dungeon Master (GM): chandry is at -3 hp   Start of Turn 6 for Gob Rat #05 (4)   Gob Rat #05, Attacks with the BITE at Ricardo enemy! Strike Hits an AC of  12  For  7  S/M/L HP Piercing Damage! Plus chance for disease starting at 30% for first 10 HP damage and additional 30% more for each 10 damage thereafter!   Gob Rat #05, Attacks with the Claws at Ricardo enemy!   Right Claws Strike Hits: AC  4  For  1  S/M/L Slashing Damage! Left Claws Strike Hits: AC  8  For  2  S/M/L Slashing Damage! all miss
Start of Turn 7 for Gob Rat #01 (4)   Dungeon Master (GM): dead   Start of Turn 7 for Ricardo (6)   Dungeon Master (GM): Ok, Ricardo   Ricardo the Ranger, Attacks with the SHORT SWORD (2ft) at Gob Rat #05 enemy! Strike Hits an AC of  12  For  6  S/M or  5  L HP Damage!   Dungeon Master (GM): a miss!   Start of Turn 7 for Gob Rat #03 (2)   Dungeon Master (GM): Gob Rat #03, Attacks with the BITE at Ricardo enemy! Strike Hits an AC of  1  For  7  S/M/L HP Piercing Damage! Plus chance for disease starting at 30% for first 10 HP damage and additional 30% more for each 10 damage thereafter!   Gob Rat #03, Attacks with the Claws at Ricardo enemy!   Right Claws Strike Hits: AC  -4  For  2  S/M/L Slashing Damage! Left Claws Strike Hits: AC  -4  For  1  S/M/L Slashing Damage! all hit for 7 + 4 + 2 = 13 damage to Ricardo! disease:  81   Duncan Steelbeard: TPK   Buddy D.: lol   Dungeon Master (GM): no disease and yep we have us a TPK!   Phoenix (Izabel): Maybe if we're lucky there'll be a deus ex machina   Dungeon Master (GM): so ouch   Buddy D.: lol sorry yall i held on   Phoenix (Izabel): What's the AC on the rats?   Dungeon Master (GM): It's the roll, these guys only had 4 hp each   Devin M.: 8 or higher, far as I can tell.   Dungeon Master (GM): AC 8 on the rats   Phoenix (Izabel): Them having three attacks and a 16 THAC0 is pretty tough for 1st levels I think.   Duncan Steelbeard: If Duncan would have hit could have killed one each hit   Dungeon Master (GM): yep   Estrel Tol: Did you say your 5e group TPK'ed here too?   Phoenix (Izabel): So they're 4hp fighting as a 4.5HD monster?   Buddy D.: yup   Dungeon Master (GM): no they survived by getting captured   Estrel Tol: Captured by the Rats?   Dungeon Master (GM): let me bring up their sheet hold on   Phoenix (Izabel): They're lycans I think?   Dungeon Master (GM): they are level 2 monsters   Duncan Steelbeard: so do we make new ones or move back to the city?   Phoenix (Izabel): THAC0 says 19 but they were fighting as 16 in the macro.   Estrel Tol: So with 5 of them, after the first one went down, they were making morale rolls to stay and fight?   Dungeon Master (GM): yes we can make new ones, to speed things up i can let you just make name changes to all the current party sheets I likely would of had just the last one run away   Estrel Tol: if a pack is stumbled upon, they will fight until 20% of their numbers have fallen then they will make a morale check every round.   Dungeon Master (GM): yes i see that now   Phoenix (Izabel): Where'd the extra -3 to their Macro THAC0 come from? Mis-type?   Dungeon Master (GM): a 2 HD monster has a 16 to hit on the 1E Chart   Phoenix (Izabel): Ah   Dungeon Master (GM): remember i take the more challenging chart So, now ok, let's go back to town and just rename the characters and i need to see what to do here The only thing that the town would now know is that Alee-Onna has been found dead and Elgin is the suspect in her death now as well.   Phoenix (Izabel): Oh wow 1E advances way quicker than 2E on the THAC0 chart for monsters   Dungeon Master (GM): no one knows what happens to the party and let's make it a week after they had left for Alee-Onna's cottage   Estrel Tol: You just want us to edit the names on the current Character sheets?   Dungeon Master (GM): yea do that, saves time for the play test   Phoenix: We should all just add Jr. lol   Willie Belson: done
Estrel Tol: Done   Phoenix: Done   Borimor Redbeard: Ready to go   Dix Ashien: Ready   Dungeon Master (GM): ok, we start at the tall mug inn, a new group has volunteered to go find the previous party   Borimor Redbeard: BRB   Dungeon Master (GM): ok   Borimor Redbeard: back   Dungeon Master (GM): you all know that Alee-Onna is dead and that her back door was found axed and side window smashed through, there as still some blood leading from the cottage into the orchard when Torr and his men went to have a look   (From Dix Ashien):  we may have to look at my character sheet and macros  after  tonight. I think his AC should be 5, vs. 7, and he should be getting a +1 adjustment to his initiative rolls. (But I may be reading things wrong). Just take a look later. Thanks   (To Dix Ashien):  Ok, I shall have a look and see   Dungeon Master (GM): go ahead and talk among yourselves are what you plan to do, too look for Elgin and the former party, the reward has now doubled due to the numerous deaths to 2,000 gp let me bring up the world map so you can gauge things   Borimor Redbeard The Dwarf Fighter Says, "Two thousand is a nice bit of coin."   Dungeon Master (GM): ok i'll go to a closer map   Dungeon Master (GM): ok, so where does the party plan to start their quest? You know about the previous victims and the Candlestick mine victims   Phoenix: Are we aware of where the blood trail leads?   Dungeon Master (GM): all you know is that it lead away from the cottage and into the woods it may have rained up there in the meantime i'll roll on that   Borimor Redbeard: Have there been any more deaths?   Dungeon Master (GM): Is that where the group will go to start things off? [I will will say you got the same magical items that Ingeld made for the previous party] you only know that Alee-Onna is now the most recent death, no idea on where-abouts of the previous search party   Dix Ashien: Logically, then, I would think we would have to start at Alee-Onna's, to look for any clues as to what happened to her, or where things went from there. But it our  old  group took the scribbled map to the mine....   Phoenix: Yeah we don't have any reason to head to the mine, outside of possibly tracking our old group.   Dungeon Master (GM): yes the previous party took the map with them of course   Borimor Redbeard: head to the cottage   Dungeon Master (GM): ok   Willie Belson: i agree   Dungeon Master (GM): okk, you arrive and see a for sale sign posted on the front door. (You know that that cottage had been put up for sale by dominond back in Kellee: “For Sale: If Interested see the Reeve Dominond of Kellee”   Dungeon Master (GM): the back door is boarded up as is the window   Borimor Redbeard: look for any tracks   Phoenix: He certainly works fast   Dungeon Master (GM): chance it rained here (50%):  35 ok no tracks or blood visible now   Phoenix: RNGesus  really  has it out for us.   Dungeon Master (GM): one of the rangers give me an outdoor tracking check anyways, I want to look at something   Borimor Redbeard: "Something happened to the party after they came here, so guess we start doing a wide search."   Dungeon Master (GM): Puto or Estrel please roll the outdoor tracking check guys?   Phoenix: Want me to roll it?   Dungeon Master (GM): ok   Borimor Redbeard The Dwarf Fighter Says, "Going to be a long day of earching, for anything"   Dungeon Master (GM): thanks   Dix Ashien the Human Ranger, attempts to do some OUTDOOR TRACKING!     Dix Ashien's, attempt to Track Outdoors Roll: If a  10 % base chance + / - any modifier or less is rolled it is a Success! Terrain Modifiers: Soft enough to hold impressions (Footprints, etc) of creature being tracked: +20% Allow occasional marks or obvious signs of passage (broken twigs, bent grass, etc): +10% Allows only infrequent signs of passage due to rock, water, wind, other creatures Crossing or overtracking, etc: 0% Prevents all but the minutest traces of passage: -50% Other modifiers: For each creatures beyond the first in the group being tracked: +02% For every 12 hours elapsed since the trail was made: -05% For every hour of precipitation that has fallen on the trail between tracker & quarry: -25%   Dungeon Master (GM): ok, let's move on the rain washed out any tracks or blood
Phoenix: Even with no rain we'd get a -70% from the time difference itself   Puto Magee: exactly   Dungeon Master (GM): anyone want to look inside of the house?   Borimor Redbeard: So we go searching the woods   Dungeon Master (GM): you can do that or go back to the road and follow it   Phoenix: We don't really have a reason to follow the road Maybe if we find the "abandoned" wagon?   Borimor Redbeard: we do it may lead to a clue?   Devin M.: Do we have a reason to avoid the road? If not, it makes logical sense that we might follow it.   Dix Ashien: Logic says we probably should at least look around inside the house "just in case" there is a clue   Dungeon Master (GM): nope no reason, only fear is at night, you need to be vigilant due to the creatures that roam   Puto Magee: exactly   Borimor Redbeard: so we break into the house hehe then repair it   Phoenix: Still broken I think Reeve didn't actually repair it   Dungeon Master (GM): i mentioned the back is boarded up along with the window, no one tried the front door   Phoenix: Ah, they're boarded up. Missed that, my bad.   Dungeon Master (GM): "For Sale" sign on the front door   Borimor Redbeard: lets try the front door   Puto Magee: i have 30 gp never bought a house on d&d lol   Dungeon Master (GM): maybe you can buy one in Gaxmoor   Dix Ashien The Human Ranger walks to the front door and shoves to see if it opens   Dungeon Master (GM): it opens as it is not barred from inside you can tell that the blood stains on the floor have been cleaned up, though there is still some residue yet.   Puto Magee: hey baby whats up   Dix Ashien: On the west side, near the window, is that a trunk? And on the east side, a table with a knife on it (the graphic - likely gone now?)   Puto Magee: is that sexy gal in there   Phoenix: She's dead mate.   Borimor Redbeard: shes deadand gone   Dungeon Master (GM): on the chimney side those are clothlines, washing tub and Well, there is nothing on the other side   Puto Magee: damn   Dix Ashien: INside... Trunk? Table?   Dungeon Master (GM): to go up to the bedroom you need to climb a ladder unless those are steps   Borimor Redbeard: Borimor climbs the ladder   Puto Magee: i cant see steps but I cant see very well   Dungeon Master (GM): ok, you can look in her dresser up there   Borimor Redbeard: find anything useful?   Dungeon Master (GM): ok, i'll say there is a small note in one drawer, saying go to candlestick mountain mine if in trouble, Elgin should meet me there. like she was trying to remember what elgin told her and wrote it down on that note. so some more information on the note would be to guard the bag of coins and don't let anyone else have them.   Dix Ashien: Well done, improv DM.   Borimor Redbeard The Dwarf Fighter Says, "Hey Guys Found this note"   Dungeon Master (GM): ok, so the party knows the general direction of the mine is to simply follow the north road to get there.   Borimor Redbeard: Borimor climbs down the ladder   Dungeon Master (GM): ok   Dix Ashien The Human Ranger Says, "Sounds to me like a trip to Candlestick Mountain Mine is in order. I suggest putting the note back where we found it, though."   Dungeon Master (GM): ok and you do so   Borimor Redbeard: Borimor climbs back up the ladder and back down again   Dungeon Master (GM): ok so you go back to the road and follow it to the mine?
Borimor Redbeard: yep   Phoenix: Time to TPK again, woo!   Borimor Redbeard: haha unless the dice gods like us this time get to fight the sprites for the tpk haha   Dungeon Master (GM): well shall see as this IS going to be tougher for sure   Dix Ashien: So the first TPK was just to ensure we replayed this scenario? CLEVER.   Dungeon Master (GM): this time it's a bit different here the cart is fully off the road sitting to the side of it and there is no horse body now.   Phoenix: 400 IQ DM, killing us off to redo a battle to kill us off!   Dungeon Master (GM): ha ha ha! No exactly planned this way! not   Borimor Redbeard: okay so we approach the wagon   Dix Ashien: Fair assumption that we do  NOT  see the 6 unseelies?   Dungeon Master (GM): ok, i will need a surprise roll from everyone   Devin M.: Where is everything?   Dungeon Master (GM): ?   Borimor Redbeard: rolling 1d6( 1 ) = 1   Dungeon Master (GM): on the map? macros?       SURPRISE ROLL For Dix Ashien the Human Ranger Rolls to see if he is Surprised! Result whispered to DM.   (From Dix Ashien):  Dix Ashien's Surprise Roll Result:  1  : If 1 is rolled he is surprised!   Dix Ashien:   Devin M.: map.   SURPRISE ROLL For Corina Chirilov the Human Thief Rolls to see if she is Surprised! Result whispered to DM.   (From Phoenix):  Corina Chirilov's Surprise Roll Result:  36 % : If ≤ 10% is rolled she is surprised!   Puto Magee: is this my guy rick   Dungeon Master (GM): ok, the cart is off the road on the same side as pictured and no horse here anymore, the 4 barrels are also gone   SURPRISE ROLL For Borimor Redbeard the Dwarf Fighter Rolls to see if he is Surprised! Result whispered to DM.   (From Borimor Redbeard):  Borimor Redbeard's Surprise Roll Result:  38 % : If ≤ 10% is rolled he is surprised!   SURPRISE ROLL For Puto Magee the Elf Ranger Rolls to see if he is Surprised! Result whispered to DM.   (From Puto Magee):  Puto Magee's Surprise Roll Result:  3  : If 1 is rolled he is surprised!   Dungeon Master (GM): so far only Dix is surprised   Devin M.: Is there a map, all I see is white, never mind.   SURPRISE ROLL For Levin Quinley the Hairfeet Halfling Cleric of Lightning Rolls to see if he is Surprised! Result whispered to DM.   (From Devin M.):  Levin Quinley's Surprise Roll Result:  63 % : If ≤ 10% is rolled he is surprised!   Dungeon Master (GM): just Levin needs to roll surprise now see the map now?   Borimor Redbeard: and 4 sprites cast finger of death save or die hehe   Puto Magee: yes   Dungeon Master (GM): alright oh ok so only dix is surprised and cannot attack the first round the sprite on him gets a free first attack roll so i shall do that   Sprite (Unseelie) #01 the , fires an ARROW (3") with the SHORT BOW (6") at Dix Ashien enemy! Medium Range is 9ft to 17ft Strike Hits AC  10  for  1  S/M/L HP Damage! 2 shots per round fire rate   Phoenix: At least these guys are THACO 20 We might survive this   Dungeon Master (GM): out of nowhere Dix jumps at the sudden sight of a foot tall flying creature off to his side and ducks as a small 3 inch long arrow goes past!
Dix Ashien: (OOC - fairness... he should get 2 shots per round, no?)   Dungeon Master (GM): make init rolls now WEAPON INITIATIVE ROLL: Dix Ashien the Human Ranger, gets ready to make an attack move! Weapon INIT Roll:  4   WEAPON INITIATIVE ROLL: Borimor Redbeard the Dwarf Fighter, gets ready to make an attack move!   Weapon INIT Roll:  -1   WEAPON INITIATIVE ROLL: Puto Magee the Elf Ranger, gets ready to make an attack move!   Weapon INIT Roll:  -3   Dungeon Master (GM): this is like a bonus free shoot for the sprite for surprising Dix   WEAPON INITIATIVE ROLL: Sprite (Unseelie) the Sprite (Unseelie) , gets ready to make an attack move! Weapon INIT Roll:  -1   WEAPON INITIATIVE ROLL: Corina Chirilov the Human Thief, gets ready to make an attack move!   Weapon INIT Roll:  0   Puto Magee: wtf   WEAPON INITIATIVE ROLL: Sprite (Unseelie) the Sprite (Unseelie) , gets ready to make an attack move! Weapon INIT Roll:  -4   Puto Magee: terrible rolls lol   WEAPON INITIATIVE ROLL: Sprite (Unseelie) the Sprite (Unseelie) , gets ready to make an attack move!   Weapon INIT Roll:  0   WEAPON INITIATIVE ROLL: Sprite (Unseelie) the Sprite (Unseelie) , gets ready to make an attack move!   Weapon INIT Roll:  -3   WEAPON INITIATIVE ROLL: Sprite (Unseelie) the Sprite (Unseelie) , gets ready to make an attack move!   Weapon INIT Roll:  0   WEAPON INITIATIVE ROLL: Sprite (Unseelie) the Sprite (Unseelie) , gets ready to make an attack move!   Weapon INIT Roll:  -4   (From Devin M.):  Would you allow spells from volume one of the priest's spell compendium?   WEAPON INITIATIVE ROLL: Levin Quinley the Hairfeet Halfling Cleric of Lightning, gets ready to make an attack move! Weapon INIT Roll:  -1   Dungeon Master (GM): ok   Start of Round 1 Start of Turn 1 for Dix Ashien (4)   Dix Ashien: Can we see them all?   Dungeon Master (GM): ok, this is complicated as you actually see no one around to strike you   Dix Ashien: Can I hold my action and scan the surroundings?   Dungeon Master (GM): the best thing you can do is to fire a bow at the spot you last saw a sprite attack hoping he didn't move   Borimor Redbeard: so 50% miss chance?   Dix Ashien: Ok, so how do you want me to do that? fire at the closest token I see as the last unseelie I saw?   Dungeon Master (GM): so like i'll just take -4 off the roll (standard practice) Dix however can not attack this round due to being Surprised by the Unseelie Sprite!   Start of Turn 1 for Sprite (Unseelie) #05 (0)   Dungeon Master (GM): he'll fire at Borimor or Puto 1 Borimor   Sprite (Unseelie) #05 the , fires an ARROW (3") with the SHORT BOW (6") at Borimor Redbeard enemy! Medium Range is 9ft to 17ft Strike Hits AC  17  for  1  S/M/L HP Damage! 2 shots per round fire rate a miss Start of Turn 1 for Sprite (Unseelie) #03 (0)   Dungeon Master (GM): he fires at Corina   Sprite (Unseelie) #03 the , fires an ARROW (3") with the SHORT BOW (6") at Corina Chirilov enemy! Medium Range is 9ft to 17ft Strike Hits AC  9  for  1  S/M/L HP Damage! 2 shots per round fire rate missed
Start of Turn 1 for Corina Chirilov (0)   Dungeon Master (GM): she can fire at #03 or run up and swing hoping it hits something   Corina Chirilov the Thief, Fires FLIGHT ARROW (18") with SHORT BOW (3ft) at Sprite (Unseelie) #03 enemy! Short Range is: 6ft to 50ft Strike Hits: AC  0 For  4  S/M/L HP Damage! Gets 2 arrow attack per round. Make sure to note # of arrows fired!   Dungeon Master (GM): or run away   Phoenix: Nah, I'll use the bow for two attacks. And that's a crit   Dungeon Master (GM): so you still hit it for 4 damage oh boy i need to unhook the hp one each token hold on   Phoenix: 8 damage because the crit, right?   Start of Turn 1 for Levin Quinley (-1)   Devin M.: Where's the last place I saw a projectile project from?   Dungeon Master (GM): not a crit because you had -4 to hit due to invisibility in your case that would be in the spot #03 is at   Devin M.: Where does that happen to be?   Phoenix: Below the party   Levin Quinley the Cleric of Lightning, Attacks with the DART (6") at Sprite (Unseelie) #03 enemy! Strike Hits an AC of  15  For  3  S/M or  3  L HP Damage! When Thrown Range: 15ft / 30ft (-2 TH) / 45ft (-5 TH) 3 Darts per round fire rate   Dungeon Master (GM): ok that missed it's like 1 you rolled so a fumble   Start of Turn 1 for Sprite (Unseelie) #01 (-1)   Devin M.: I thought that was a 5   Dungeon Master (GM): 5-4 = 1   Devin M.: Oh.   Phoenix: Do modifiers cause crits and fumbles?   Dungeon Master (GM): No, they have to be natural unmodified rolls   Sprite (Unseelie) #03 the , fires an ARROW (3") with the SHORT BOW (6") at Borimor Redbeard enemy! Medium Range is 9ft to 17ft Strike Hits AC  2  for  1  S/M/L HP Damage! 2 shots per round fire rate let me check on that sleep poison now   Phoenix: I imagine any 1 or below is a fumble? Same with 20 and above being a crit?   Dungeon Master (GM): yes natural rolls those hit must save vs. spell or fall asleep for 2d4 hours) ok Roxxi   Phoenix: I'm really starting to question the balance of this module   Dungeon Master (GM): need the Save vs spell   SAVE VS. SPELL For Borimor Redbeard the Dwarf Fighter Rolls:  8  Needs ≥  17 So it begins...   Dungeon Master (GM): ouch so he falls asleep for  8  hours starting After this round   Start of Turn 1 for Borimor Redbeard (-1)   Phoenix: I can already guarantee this is going to be a TPK. We have to roll really good for a save on every hit.   Borimor Redbeard the Fighter, strikes with the BATTLE AXE (4ft: Two-Handed) at Sprite (Unseelie) #03 enemy! Strike Hits an AC of  16  for  4  S/M/L HP Damage!   Dungeon Master (GM): that is what I am foreseeing as well   Puto Magee: back   Dungeon Master (GM): you are jinxed on the dice rolls tonight Roxxi!   Puto Magee: keep getting distracted from the riots   Start of Turn 1 for Sprite (Unseelie) #04 (-3)   Phoenix: Riots happening near you? And was this module made for 5E or AD&D originally?   Puto Magee: on tv   Borimor Redbeard: Well Lets see how long before we get tied to trees and have our skin peeledoff   Phoenix: 5E since you set the save DC might not be too bad. Here we're just screwed.
Dungeon Master (GM): Both AD&D and 5E. Actually not Borimor he'll attack Puto since he saw the arrow hit Borimor   Sprite (Unseelie) #04 the , fires an ARROW (3") with the SHORT BOW (6") at Puto Magee enemy! Long Range is 18ft to 25ft Strike Hits AC  1  for  1  S/M/L HP Damage! 2 shots per round fire rate   Puto Magee: damn   Dungeon Master (GM): a hit for 1 plus roll save vs spell   Phoenix: How fast do you reckon these things fly? SAVE VS. SPELL For Corina Chirilov the Human Thief Rolls:  6  Needs ≥  15 lol   Devin M.: Too fast.   Puto Magee: fk the roll gods   Borimor Redbeard: 2 down 3 to go   Dungeon Master (GM): flight is 180 ft/round   Phoenix: Yeah we're screwed.   Dungeon Master (GM): yep he'll goes down next round for  5  hours   Puto Magee: holy crap Start of Turn 1 for Puto Magee (-3)   Phoenix: If the creator intends for this to be run as written I think you're gonna' need a big party.   Borimor Redbeard: make your attack count   Puto Magee, Fires FLIGHT ARROW (18") with SHORT BOW (3ft) at Sprite (Unseelie) #04 enemy! Medium Range is 51ft to 100ft (-2 To Hit) Strike Hits: AC  5 For  1  S/M/L HP Damage! Gets 2 arrow attacks per round. Make sure to note # of arrows fired! hahahahhaha   Phoenix: Oh, are we supposed to buy a bunch of hirelings like the really old days?   Dungeon Master (GM): the creator actually thought the 5e game had to many players, but i told him what I do at -4 to hit that is a miss   Start of Turn 1 for Sprite (Unseelie) #06 (-4)   Sprite (Unseelie) #06, fires an ARROW (3") with the SHORT BOW (6") at Corina Chirilov enemy! Medium Range is 9ft to 17ft Strike Hits AC  15  for  1  S/M/L HP Damage! 2 shots per round fire rate a miss Start of Turn 1 for Sprite (Unseelie) #02 (-4)   Dungeon Master (GM): dix, levin or Corina:  2 Dix   Sprite (Unseelie) #02, fires an ARROW (3") with the SHORT BOW (6") at Dix Ashien enemy! Long Range is 18ft to 25ft Strike Hits AC  9  for  1  S/M/L HP Damage! 2 shots per round fire rate a miss   Start of Round 2 Start of Turn 2 for Dix Ashien (4)   Dix Ashien the Ranger, Fires FLIGHT ARROW (18") with SHORT BOW (3ft) at Sprite (Unseelie) #02 enemy! Point Blank Range is: 6ft to 30ft Strike Hits: AC  11  For  4  S/M/L HP Damage! Gets 2 arrow attacks per turn. Make sure to note # of arrows fired!   Dungeon Master (GM): a miss   Phoenix: So I'm curious, is the difficulty you being a transparent/killer DM or just the module?   Start of Turn 2 for Sprite (Unseelie) #05 (0)   Dix Ashien the Ranger, Fires FLIGHT ARROW (18") with SHORT BOW (3ft) at Sprite (Unseelie) #02 enemy! Short Range is: 31ft to 50ft Strike Hits: AC  20 For  4  S/M/L HP Damage! Gets 2 arrow attacks per turn. Make sure to note # of arrows fired! Shooting at thin air!   Phoenix: (Not taking into account our poor luck)   Dungeon Master (GM): I'm just going by the info in the module with the standard -4 to hit for invisibility   Phoenix: Ah, forgot the second arrow attack.
Gotta' remember to do those before Dix starts.   Dungeon Master (GM): do those at the end of the round   Phoenix: Setting a turn in the counter for second attacks might be a good idea. We keep forgetting them   Dungeon Master (GM): just did that ok so #05 goes for Levin or Corina 4 Corina   Sprite (Unseelie) #05, fires an ARROW (3") with the SHORT BOW (6") at Corina Chirilov enemy! Long Range is 18ft to 25ft Strike Hits AC  11  for  1  S/M/L HP Damage! 2 shots per round fire rate a miss Start of Turn 2 for Sprite (Unseelie) #03 (0)   Phoenix: Oh god they all get two attacks too.   Dungeon Master (GM): he goes for Dix or Levin:  1 Dix   Sprite (Unseelie) #03, fires an ARROW (3") with the SHORT BOW (6") at Dix Ashien enemy! Medium Range is 9ft to 17ft Strike Hits AC  3  for  1  S/M/L HP Damage! 2 shots per round fire rate a hit for 1 plus save vs spell   SAVE VS. SPELL For Dix Ashien the Human Ranger Rolls:  10  Needs ≥  17   Dungeon Master (GM): oh geez   Dix Ashien: ZZZZZZZZZ   Dungeon Master (GM): asleep for  5  hours   Puto Magee: dayum Start of Turn 2 for Corina Chirilov (0)   Corina Chirilov the Thief, Fires FLIGHT ARROW (18") with SHORT BOW (3ft) at Sprite (Unseelie) #03 enemy! Short Range is: 6ft to 50ft Strike Hits: AC  18 For  5  S/M/L HP Damage! Gets 2 arrow attack per round. Make sure to note # of arrows fired!   Dungeon Master (GM): a miss!   Phoenix: Ah yes, a 0. Start of Turn 2 for Levin Quinley (-1)   Devin M.: How many darts can I toss in a round?   Phoenix: 3   Dungeon Master (GM): 3   Puto Magee: 3 lol   Devin M.: How would I go about that.   Dungeon Master (GM): you toss one now then 1 during 2nd attacks then one during 3rd attacks   Levin Quinley the Cleric of Lightning, Attacks with the DART (6") at Sprite (Unseelie) #03 enemy! Strike Hits an AC of  9  For  4  S/M or  3  L HP Damage! When Thrown Range: 15ft / 30ft (-2 TH) / 45ft (-5 TH) 3 Darts per round fire rate   Dungeon Master (GM): a miss   Start of Turn 2 for Sprite (Unseelie) #01 (-1)   Sprite (Unseelie) #01 the , fires an ARROW (3") with the SHORT BOW (6") at Levin Quinley enemy! Long Range is 18ft to 25ft Strike Hits AC  3  for  1  S/M/L HP Damage! 2 shots per round fire rate a hit for 1 plus save vs spell SAVE VS. SPELL For Levin Quinley the Hairfeet Halfling Cleric of Lightning Rolls:  20  Needs ≥  16   Phoenix: Ayy   Dungeon Master (GM): ok you are good not falling asleep!   Start of Turn 2 for Borimor Redbeard (-1) Start of Turn 2 for Sprite (Unseelie) #04 (-3)   Sprite (Unseelie) #04 the , fires an ARROW (3") with the SHORT BOW (6") at Levin Quinley enemy! Medium Range is 9ft to 17ft Strike Hits AC  12  for  1  S/M/L HP Damage! 2 shots per round fire rate missed
Start of Turn 2 for Puto Magee (-3)   Puto is on the ground sleeping now for 5 hours   Start of Turn 2 for Sprite (Unseelie) #06 (-4)   Sprite (Unseelie) #06 the , fires an ARROW (3") with the SHORT BOW (6") at Corina Chirilov enemy! Medium Range is 9ft to 17ft Strike Hits AC  3  for  1  S/M/L HP Damage! 2 shots per round fire rate a hit for 1 plus save vs spell   SAVE VS. SPELL For Puto Magee the Elf Ranger Rolls:  3  Needs ≥  17 oh shit lol our rolls suck tonight   Phoenix: Ah I missed the roll Dang it   Dungeon Master (GM): ok you fall asleep for  4  hours   Phoenix: I was looking up the rules for  Sleep If we do this again I'm making a Wizard with  Sleep . Because F these guys   Dungeon Master (GM): ok yea   Puto Magee: wait my character has insomnia, he farts in his sleep   Start of Turn 2 for Sprite (Unseelie) #02 (-4)   Sprite (Unseelie) #02 the , fires an ARROW (3") with the SHORT BOW (6") at Levin Quinley enemy! Medium Range is 9ft to 17ft Strike Hits AC  12  for  1  S/M/L HP Damage! 2 shots per round fire rate Missed   Start of Turn 2 for 2nd Attacks (-5)   Dungeon Master (GM): so that would be Sprite #05 first in turn order   Sprite (Unseelie) #05 the , fires an ARROW (3") with the SHORT BOW (6") at Levin Quinley enemy! Long Range is 18ft to 25ft Strike Hits AC  2  for  1  S/M/L HP Damage! 2 shots per round fire rate a hit for 1 plus save vs spell   SAVE VS. SPELL For Levin Quinley the Hairfeet Halfling Cleric of Lightning Rolls:  12  Needs ≥  16   Dungeon Master (GM): ok you fall asleep for  5  hours   Borimor Redbeard: So We all get tied to trees...   Dungeon Master (GM): yep   Phoenix: And get flayed by naked sprites Woo   Dungeon Master (GM): you are all awake and naked and tied up to trees   Phoenix: 10/10 Module, time to hire a bunch of peasants for the next run!   Puto Magee: ha ha i agree   Dungeon Master (GM): the first one awake is phoenix who wakes up 4 hours later he sees dozens of sprites now zipping around and the ones closest to him suddenly get all excited you are awake and look like they inform others around him how do you react?   Phoenix: This what happened to the 5E group?   Dungeon Master (GM): they got captured by were wolfs   Corina Chirilov The Human Thief Says, "'sup fuckers."   Borimor Redbeard: no we surrendered and were told to leave   Dix Ashien: While I want to see how this plays out - gotta wrap this up... work comes early in the morning   Phoenix: It's probably just an interactive body horror RP   Dungeon Master (GM): yea you surrendered but were captured and lead away somewhere   Devin M.: I also need some sleep.   Phoenix: Good ol' D&D. 9/10 times you get ate when you die.   Dungeon Master (GM): ok dix we all do know what will happen just thought i'd let you RP it out
Phoenix: Personally I'm not a fan of body horror. I like D&D, but TPKs are eh... One of the reasons I avoid LotFP. Want to look at the rules and modules, but boy do they like showing body horror in that.   Dungeon Master (GM): what happens next for Corina is that a bunch of them with short swords zip up to her taking swipes at her flesh where they intend to gradually begin flaying away her skin so now 5 hours later, Buddy's , Devin's and Chris's characters wake up and see what happened to corina and the same routines happen to them, finally Roxxi's character wakes up 8 hours later to see the rest of the party has been flayed and meets the same fate   Dix Ashien: Well, ain't THAT a pleasant visual to go to bed on? Wow.   Puto Magee: i run like hell buck naked like I was nailing a chick and her old man comes home   Devin M.: But taking bites at them.   Dungeon Master (GM): that's you last thought as you are flayed buddy   Puto Magee: ha ha   Dungeon Master (GM): they would probably have your head tied back to avoid the biting   Dungeon Master (GM): Bye! Thanks for playing tonight!   Borimor Redbeard: good night
A rather gruesome end to two parties; hopefully this time we're more prepared. I've got dogs ready for those cursed Gob Rats!