Earlier Post was Deleted due to a violation of the rules. Sorry Roll20. I fixed it :) Love this place. START date is June 30th 8PM EST All your life all you've known is slavery, abandonment, loss, and torture. It's time to take vengeance on the world that has wronged you. This is a home brew setting using the Pathfinder rule set. This is an EVIL campaign. We will not be starting until Late June. This is largely due to the fact that I have Military training and it is going to be taking place most of June. The party should be similar and cohesive. For example, the typical diverse group (Tank/Healer/Support/ranged) Is not what I want here. You all either play bruisers and become known for your barbaric ways of slaughtering those you take revenge on, or you find a way to be stealthy - In and out without a trace. Magic users will be necessary but don't feel the need to have a healer. I will provide plenty of ways to sustain yourself. I am looking for 3-4 Party will start out at level 4 20 point buy - No stat over 18 after racials. 8000 Gold. 2 Traits - no Drawbacks. You must play a character that is innately Evil. Alignment does not otherwise exist nor do deity's. Your personality and character will determine your actions. (We as humans do things that are innately good and bad all the time, it's stupid to constrict you to one of those) Races: Any(As long as it makes sense) <a href="http://www.d20pfsrd.com/races" rel="nofollow">http://www.d20pfsrd.com/races</a> EXCEPT Aasimar. NO player killing** The only time this will be allowed is if fits the story in character and makes logical sense. Classes that are banned: Antipaladin, Paladin, Summoner, Gunslinger, Zen Archer Spells that are limited: You may cast spells that summon monsters/undead but you will be limited to 1 creature. I do not care what the rules say. It's absurdly boring if you raise 15 burning skeletons and take 16 turns while everyone else takes 1. I will allow one exception. Let's say you summon 5 burning skeletons and 5 exploding skeletons, tie them in a big net above the entrance to your lair. Someone walks in and the net drops causing fall damage as well as a chain reaction of exploding all of the skeletons dealing 10d6 damage as a trap. If you can create situations like that you will be rewarded. Otherwise the multiple summon rule is altered to 1. All archetypes are Okay! 3rd party stuff needs to be approved There will be no rape in my campaign. Mention it once, see ya bye! I do not have NPC children so children Homebrew rules: Natural 1: Automatic miss, re-roll to see if bad stuff happens. 5 And below will cause negative effects Natural 20: Auto hit, Roll to confirm for normal rules, If max damage is rolled extra effects will happen Natural 20 three times in a row on an attack is an automatic kill regardless of remaining health or HD. Mana Pool System (Caster buff): Does not apply to 0th level spells. Take the level of the spell, multiply it by the number of spells you can cast of that level and add the number to your mana pool. For example 1st: 5 per day 2nd: 3 per day 3rd: 1 Per day (5x1)+(3x2)+(1x3) = Mana pool total of 5+6+3 = 14 If you are a prepared caster, your mana pool is 14 so you prepare spells that total 14 for the day. If that means 4 3rd spells and 1 2nd level spell, you are good to go. Mundane ammo will not be tracked. Special ammo will. Health: Max at first level, average rounded up for the rest. Or... 1/2 your HD+1 per level (Which is the same) Ranged weapon damage. Add as much of your Dex modifier to damage as long as you have comparable STR. Example: You have 18 dex(+4) and 16 STR(+3) You will add +3 to damage on ranged weapons. This is to allow for possible ranged assassinations. This stacks with Composite bow rulings. Every Player will be granted 1 additional Campaign feat. This feat is free and you can do anything with it. Classes with skill points that are LESS than 4+int get buffed to 4+int. Raw Numbers will be considered heavily over roles when it comes to skill checks. Superman is strong, it makes no sense that 5%(natural 1) of the time he is weak. So if you are strong, then you are strong period! Same for stealthy, perceptive etc etc. No experience, The party will level when I say, usually the party levels after completing a larger mission or 2-3 small tasks. Any questions feel free to contact me. I will edit the post as stuff comes up that I left out by mistake. 1. Your Race/Class 2. How old YOU as a player are 3. How long have you been playing DnD and how long have you been playing Pathfinder 4. Are you a serious player? A casual 'cut up and goof off player' or a mixture of both? 5. Do you want a long term campaign?(Years) a month long campaign? or a 3 month campaign? 6. Your background is that you were a slave, you found yourself in this guild that kills for money. Your personality will distinguish your character from the rest of the people applying. This is where you need to sell your character to me.