
Roqar: Hi Rahfen: ello Start of Turn 6 for Prayn Vigim (18) Prayn Vigim: 23 | 24 10ft Glave (+5) Xar'Tharkas Attacks: Zombie #04
-OOW! 7 Slashing Dungeon Master (GM): a hit for 7 Prayn Vigim: Glave Time Echo (Xar'Tharkas) Attack: 24 | 17 Attacks: Zombie #01
-OOW! Damage: 5 slashing Dungeon Master (GM): that is a hit as well for 5 Start of Turn 6 for Hamun Kost (17) Start of Turn 6 for Sildar Hallwinter (8) Dungeon Master (GM): opps it's the badger's turn first Hovac
the Giant Badger , Attacks with the CLAWS at Zombie #04 -OOW enemy! Strike Hits an AC
of 7 | 7
For 4 Hit Points of Piercing Damage! Dungeon Master (GM): a hit for 4! It seems that Zombie #04 -OOW is defeated! Start of Turn 6 for Sildar Hallwinter (8) 24 | 20 Long Sword (+4) 11 11 damage on Zombie
#08! Start of Turn 6 for Roqar (7.15) Roqar
the Rogue, Attacks with the SHORT SWORD (2ft) at Zombie #01 -OOW enemy! Strike Hits an AC
of 11 | 7
For 4 Hit Points of Piercing Damage! Roqar: Sneak
Attack Roqar Class: Rogue Beginning at 1st level, you know how to strike subtly and
exploit a foe’s distraction. Once per turn, you can deal an extra 2d6 damage to
one creature you hit with an attack if you have advantage on the attack roll.
The attack must use a finesse or a ranged weapon.
You don’t need
advantage on the attack roll if another enemy of the target is within 5 feet of
it, that enemy isn’t incapacitated, and you don’t have disadvantage on the
attack roll.
The amount of the
extra damage increases as you gain levels in this class, as shown in the Sneak
Attack column of the Rogue table.
Damage 8 Dungeon Master (GM): A hit for 4 + 8 more piercing damage! Start of Turn 6 for Prayn (7.13) Prayn Vigim: Eldritch Blast abjuration cantrip Casting Time: 1 action Range: 120 feet Target: A creature within range Components: V, S Duration: Instantaneous A beam of crackling
energy streaks toward a creature within range. Make a ranged spell attack
against the target. On a hit, the target takes 1d10 force damage. The spell
creates more than one beam when you reach higher levels: two beams at 5th
level, three beams at 11th level, and four beams at 17th level. You can direct
the beams at the same target or at different ones. Make a separate attack roll
for each beam. rolling d20( 14 ) = 14 Dungeon Master (GM): a hit! roll damage Prayn Vigim: rolling d10( 9 ) = 9 Dungeon Master (GM): ok 9 more off him! Start of Turn 6 for Zombie #04 -OOW (5) Start of Turn 6 for Zombie #08 -OOW (2) Dungeon Master (GM): he attacks either Sildar or Prayn: 6 Prayn Slam Zombie Attack: 16 | 4 Attacks: Prayn! Damage: 2 bludgeoning a hit for 2! Prayn Vigim: DC14 Dexterity Save 15 Fire 60 feet Hellish Rebuke Prayn Vigim SPELL SLOT LEVEL 1 ALL SLOTS EXPENDED
Dungeon Master (GM): ok