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So this is a bit sudden, as I had one of my "poofs" of thought. I am no sure if something already has been put out that does this, but if there is a redirect would be great. I have an event in which an encounter changes at a certain point and as added flair I wanted a sort of blackout effect using the Dynamic lighting. While I can achieve this with some quick layer changing, could it be made more fluid here in some fashion? Something like creating a token on the lighting layer with one macro and removing it with another?
1401337467
Lithl
Pro
Sheet Author
API Scripter
Light Switch I haven't used it, but it seems like it'd be close to what you're looking for.
That seems roughly what I am looking for, thank s :)