This game is a 5 th Edition D&amp;D homebrew campaign that starts at level 1 and will run until the New Continent storyline completes.&nbsp; The game takes place at multiple times and involves multiple parties working together to grow and protect the “Dragon’s Reach” colony in this dangerous new world.&nbsp; You’ll be able to work with other players to figure out what gaming schedule works for you. With the discovery of a new continent, the wealthier citizens of the Terruvian Empire are pushing to send groups and resources to establish a foothold in the new world of Wrenalia.&nbsp; Among these groups, a young mercenary organization has secured a place on the ship and a place within this new colony.&nbsp; As part of this mercenary group, it falls upon you to travel across the sea and see what kind of destiny you can cut out for yourself and your allies within this dangerous new continent. How does it Work? The game will be run in the style of a “West Marches” game, where a large pool of adventurers will work together to improve the situation of the colony while working to gain experience and treasure to improve their own position within the new society.&nbsp; As rumors and jobs appear in the colony, players will work together to form groups to run games at times (in real life) where they can all agree to meet and play.&nbsp; As they run and complete objectives, the condition of the colony will change based on the results of their quests.&nbsp; Players in this style of game can play as little or as much as they like! About Me I’ve been playing D&amp;D for close to thirty years, primarily as a Dungeon Master.&nbsp; For most of that time, I’ve designed and run my own world on a weekly basis.&nbsp; I also worked in the video game industry and for Wizards of the Coast. I'm currently running nine weekly paid games on Roll20, and I have very little player turnover.&nbsp; If you're looking for a reliable DM with a proven track record of success, I'm the DM for you.&nbsp; I’ve been using roll20 for about six years and am very familiar with the platform. In addition to D&amp;D (2nd&nbsp;through 5th), I’ve run Pathfinder, Dungeon World, Gurps, Star Wars, Shadowrun, and Amber (though admittedly, my knowledge and experience running these is much more limited compared to D&amp;D). &nbsp;I love storytelling and game design, often trying to come up with new and unique mechanics to make the games I’m running more enjoyable. My Style I like to define my style as structured sandbox.&nbsp; I have events taking place in the world which I insert players into and see how they change things. I don't believe in creating set solutions to obstacles, rather, I create the obstacles and let players approach them using their skills and abilities. Suspension of disbelief is important to me, so I'm constantly trying to balance a believable world with fun gameplay.&nbsp; I want my players to feel immersed by the world and their RP, but I also want them to feel challenged by the gameplay aspect.&nbsp; When designing, I'm constantly balancing these factors against one another to try to create an immersive, challenging experience that players will enjoy in the moment and talk about later. I enjoy working with and around player back stories, incorporating them into my world and giving their actions weight and substance so the player can feel like they’re part of a living, breathing world. Combat is important in my games, but there is also value to skills and RP ability as those can have a huge impact on the story. I generally try to keep the game running smoothly.&nbsp; If there’s a rule disagreement, I may attempt to look up the answer or I may make a calling and try to keep the story going.&nbsp; If this happens, I appreciate players who can accept the call and speak to me about it later if it really bothers them. The World Gaian is a world strongly connected to the flows of magic that is constantly undergoing change. The world is plagued by arcane fires that ravage the surface every two-thousand years, completely destroying anything in their wake.&nbsp;&nbsp;To save themselves, the races of the surface flee into the depths of Gaian, waiting for a time when they can re-emerge and rebuild their fallen empires.&nbsp;&nbsp;This destruction has created time periods known as cycles in which great civilizations rise and fall.&nbsp;&nbsp;Perhaps one day a hero will put a stop to these cataclysms, saving Gaian from these devastating cycles of destruction. The world of Gain is a deep, rich setting that's about 20 years old (real time).&nbsp; As such, it has a lot of history spanning thousands of years with the rise and fall of many civilizations whose ruins can still be found deep underground or in abandon areas of the world.&nbsp; Players will not only adventure within the world, but their decisions may come to shape society for decades to come. This game will require payment to the Game Master at a rate of $12 per person for a three-hour session made through PayPal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. LFG Listing:&nbsp; <a href="https://app.roll20.net/lfg/listing/220938/trouble-at-chaur-base-game" rel="nofollow">https://app.roll20.net/lfg/listing/220938/trouble-at-chaur-base-game</a> If you’re interested in joining the game, reply to this thread.&nbsp;&nbsp;Or, you can let me know in a private message. (Whatever works best for you.)