Something similar was posted a while ago but with the new dynamic lighting stuff I wanted to bring it up again because I really feel like it would be a good feature to add at some point. Basically there should be a slider controlled by the GM that deals with the opacity of the darkness when using dynamic lighting. Similar to how the daylight mode works but without flooding the entire map with light, just a little light. Maybe rename the daylight (I think its actually called global illumination) thing to ambient light and turn it into a slider. As it is right now it can be really disorienting and hard to tell what is happening with these black, void-like shadows. It also could interact in cool ways with the low light vision multiplier when they bring that back, making some characters able to see slightly better because their darkness isn't as opaque (thats also covered sorta with night vision, I just dont like the daylight level brightness of night vision). Of course that wouldn't really affect the line of sight darkness, that seems to be independent of the light layer. It would also be nice to have something similar with the LOS layer, possibly separate from the ambient light slider so that with the ambient light slider up you could still have dark LOS. Even better would be a system where instead of blackness the LOS layer uses a copy of the map layer but darker so that you can have a monster token hiding in a room but the players will only see a dark room until they get there. That would be a LOT more work though and I doubt its really feasible, I'm just throwing out some ideas I had. I know there's work around like adding lots of dim lights, but that can be awkward on city maps and more complex maps and leaves some weird shadows if you don't put the lights everywhere, and then it just looks like daylight anyways.