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Ch. 26: Hobgoblins in the plains and Wyvern Tor Orc Cave is Found!

Dungeon Master (GM): Ok so here we are at old owl well, having dealt with an evil mage and his undead minions The party's next destination is looking for where the orcs from the splintered Many Arrows tribe, whom were chased out of their home in Icespire Peak by a white dragon, may be hiding in the Wyvern Tor mountain range.   Dungeon Master (GM): So now let's move to the world map and plot where we go. from your vantage point at old owl well, the mountain itself is around 10 miles south of your current location   Roqar: Wyvern Tor is South of the well right?   Dungeon Master (GM): Yep, so thus heading straight south will get you to the general location   Roqar: In about a days travel   Dungeon Master (GM): foothills will take 5 hours to walk through   Roqar: Does one simply walk to Wyvern tor?   Dungeon Master (GM): 2 hours through plains from your location the trip will be ~ 8 hours then it's looking for where the orcs are (To GM)rolling d6( 1 ) = 1   Roqar: I'm sure the Orcs will probably us if we dont find them   Dungeon Master (GM): (To GM)rolling d4( 3 ) = 3   Dungeon Master (GM): 3 hours into the trip you have an encounter!   Roqar: Is it Orcs?   Dungeon Master (GM): (To GM)rolling d10( 3 ) = 3   Dungeon Master (GM): it's a band of hobgoblins there is no path in the area it's all open plains   Zar'Tharkus: am i still wounded from last fight?   Dungeon Master (GM): yes if you didn't/couldn't heal the are approching from the south   Zar'Tharkus: i dont know i wasnt at last game   Roqar: I think we would have taken a long rest to heal up before marching on the Orcs   Dungeon Master (GM): ok they see you and appear to be coming straight for you now, what do you do?   Zar'Tharkus: its all good ether way ill make it work lol   Dungeon Master (GM): if that is what you wish then ok we have a long rest as it was just getting dark anyways so say you are all healed and left at first light so it's about 8 am now   Zar'Tharkus: sounds good   Roqar: Roll Init?   Dungeon Master (GM): yes if you intend to fight   Ullek H.: You saying those are gonalds   Hobgoblin #03 the Says: "Well, now what brings you folks out here?"   Ullek H.: ok got it hobies   Roqar the Elf Rogue Says: "We are looking for a band to join"   Ullek H.: Skywise, the ELf Wizard, gets ready to make an attack move! INITIATIVE ROLL: 12.15 "Hovac", the , gets ready to make an attack move! INITIATIVE ROLL: 20.1   Zar'Tharkus: Xar'Tharkas, the Half-Orc Fighter, gets ready to make an attack move! INITIATIVE ROLL: 22.14   Roqar: Roqar, the Elf Rogue, gets ready to make an attack move! INITIATIVE ROLL: 19.15   Hobgoblin #03 Says: "a band to join? Ha! Are you all musicians? I haven't seen any bards roaming the woods around these parts!"   Roqar: Willie, the Elf Ranger, gets ready to make an attack move! INITIATIVE ROLL: 16.2 Roqar the Elf Rogue Says: "Naw Not Bards Mercenaries"   Hobgoblin #03 Says: "You could join us if you pledge fealty to King Grol!"   Says: "Would you pledge your life to protect the Cragmaw tribe?!"   Roqar the Elf Rogue Says: "How about it, guys? We join this band and go meet King Grol?"   Zar'Tharkus: is that who we looking for out of character i just dont remember im a vet with brain injury real life and if I’ve said that all ready sorry brain injury....   Dungeon Master (GM): in this case this is the first time  some of this group heard of the cragmaw's and the name of the king.   Zar'Tharkus: ahhh well then i wanna fight lol hate playing friendly with all these beasts
Xar'Tharkas the Half-Orc Fighter rolls his shoulders and brabdishes his glaive   Says: "not joining some beast king thanks and u can find what your felty gets u at the tip of my spear..."   Dungeon Master (GM): oh some of you may have dealt with goblins off the triboar trail when you followed one to their hideout. So you know they have an image of a craggy maw on their shields, just not what they called themselves   Roqar the Elf Rogue Says: "Oh well, I tried"   Dungeon Master (GM): and yes these guys have shields with the same image!   Hobgoblin #03 the Says: "Ah, So looks like we got ourselves a fight! Go At 'em boys!"   Hobgoblin #01, the , gets ready to make an attack move! INITIATIVE ROLL: 2 Hobgoblin #02, the , gets ready to make an attack move! INITIATIVE ROLL: 2 Hobgoblin #03, the , gets ready to make an attack move! INITIATIVE ROLL: 14   Dungeon Master (GM): Hobgoblin #04, the , gets ready to make an attack move! INITIATIVE ROLL: 10 Hobgoblin #05, the , gets ready to make an attack move! INITIATIVE ROLL: 8 Hobgoblin #06, the , gets ready to make an attack move! INITIATIVE ROLL: 17 Willie, the Elf Ranger, gets ready to make an attack move! INITIATIVE ROLL: 24.2 Travok Lightbearer, the Dwarf Cleric, gets ready to make an attack move! INITIATIVE ROLL: 4.08 Eimong, the Half-Elf Monk, gets ready to make an attack move! INITIATIVE ROLL: 19.18   Dungeon Master (GM): Prayn, the Aasimar Warlock, gets ready to make an attack move! INITIATIVE ROLL: 20.13   Start of Round 1 Start of Turn 1 for Willie (24.2)   Willie the Ranger, Attacks with the LONG BOW (6ft) with ARROW (18") at Hobgoblin #06 enemy! Range: 150ft / 600ft Strike Hits an AC of  27  |  11 For  11  Hit Points of Piercing Damage!   Dungeon Master (GM): I do see buddy online so i guess he's busy with something that is certainly a hit for 11 damage!   It seems that Hobgoblin #06 is defeated!   Dungeon Master (GM): nailed him right in the heart!   Start of Turn 1 for Xar'Tharkas (22.14)   Xar'Tharkas the Half-Orc Fighter shimmers and splits into two flanking the hobgoblins both grinning   Dungeon Master (GM): ok   Zar'Tharkus: 15 | 19 10ft Glave  (+5) Xar'Tharkas Attacks: Hobgoblin #03! 5 Slashing   Dungeon Master (GM): that is a swing and a hit for 5 damage, for having advantage due to flanking so we take the 19 roll.   Start of Turn 1 for Prayn (20.13)   Prayn the Warlock, Attacks with the LIGHT CROSSBOW (1.5ft) with BOLT (18") at Hobgoblin #03 enemy! Range: 80ft / 320ft Strike Hits an AC of  6  |  19 For  9  Hit Points of Piercing Damage! that was a miss   Dungeon Master (GM): (To GM)rolling d8( 4 ) = 4   Dungeon Master (GM): that bolt went south east of him so missed any of them   Start of Turn 1 for "Hovac" (20.1)   Ullek H.: flanking attack   "Hovac" the , Attacks with the BITE at Hobgoblin #03 enemy! Strike Hits an AC of  9  |  20 For  5  Hit Points of Piercing Damage!   Zar'Tharkus: dont think u can flank withecho   Ullek H.: baggers can   Zar'Tharkus: then why cant i so lost lol   Dungeon Master (GM): ok so the bite missed!   Start of Turn 1 for Eimong (19.18)   Dungeon Master (GM): all Eimong has are his fist...shall he run up and attack now?   Zar'Tharkus: pprob
Eimong the Monk, Attacks with the Unarmed Strike (Fists) at Hobgoblin #03 enemy! Strike Hits an AC of  12  |  28 For  11  Hit Points of Bludgeoning Damage! a miss! blow deflected by his shield!   Start of Turn 1 for Roqar (19.15)   Roqar the Rogue, Attacks with the SHORT SWORD (2ft) at Hobgoblin #03 enemy! Strike Hits an AC of  6  |  4 For  7  Hit Points of Piercing Damage!   Dungeon Master (GM): a miss!   Start of Turn 1 for Hobgoblin #06 (17)   Dungeon Master (GM): that's the dead one   Start of Turn 1 for Hobgoblin #03 (14)   Dungeon Master (GM): attacks hovac, Eimong, Xar or Roqar:  2 hovac    (To GM): Longsword Hobgoblin Attack:  9  |  16 or 6 (1d10 + 1) slashing damage if used with two hands. Damage:  9  slashing   Dungeon Master (GM): a hit for 9!   Start of Turn 1 for Skywise (12.15)   Skywise the Wizard, Attacks with the LONG BOW (6ft) with ARROW (18") at Hobgoblin #02 enemy! Range: 150ft / 600ft Strike Hits an AC of  9  |  14 For  9  Hit Points of Piercing Damage!   Dungeon Master (GM): a miss   Start of Turn 1 for Hobgoblin #04 (10)   (To GM): Longsword Hobgoblin Attack:  19  |  18 or 6 (1d10 + 1) slashing damage if used with two hands. Damage:  9  slashing   Dungeon Master (GM): that is on Eimong for 9 damage!   Start of Turn 1 for Hobgoblin #05 (8)   (To GM): Longbow Hobgoblin Attack:  18  |  4 Damage:  8  piercing   Dungeon Master (GM): that is also on Eimong   Start of Turn 1 for Travok Lightbearer (4.08)   Dungeon Master (GM): he can use a hand axe or mace or spell or fist   Dungeon Master (GM): a guiding bolt at #4?   Guiding Bolt evocation 3 Casting Time:  1 action Range:  120 feet Components:  V, S A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then. At Higher Levels . When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st. SPELL SLOT LEVEL 3 ALL SLOTS EXPENDED   rolling  12 12 = 12 ‘To Hit’ ; Rolling Damage (4d6): 19 It missed him anyways Start of Turn 1 for Hobgoblin #02 (2)   Dungeon Master (GM): arrow at Xar   (To GM): Longbow Hobgoblin Attack:  15  |  21 Damage:  3  piercing   Dungeon Master (GM): a miss   Start of Turn 1 for Hobgoblin #01 (2)   (To GM): Longbow Hobgoblin Attack:  13  |  19 Damage:  7  piercing   Dungeon Master (GM): also aimed at Xar and missed
Start of Turn 1 for 2nd Attacks (0)   Willie the Ranger, Attacks with the LONG BOW (6ft) with ARROW (18") at Hobgoblin #04 enemy! Range: 150ft / 600ft Strike Hits an AC of  17  |  20 For  11  Hit Points of Piercing Damage!   Dungeon Master (GM): (To GM)rolling d8( 3 ) = 3   Dungeon Master (GM): that goes east of him, just barely   "Hovac" the Giant Badger, Attacks with the CLAWS at Hobgoblin #03 enemy! Strike Hits an AC of  22  |  14 For  6  Hit Points of Piercing Damage!   Dungeon Master (GM): hovac's bite would hit for 6 now any other 2nd attacks here????   Ullek H.: move   Skywise the Wizard, Attacks with the LONG BOW (6ft) with ARROW (18") at Hobgoblin #01 enemy! Range: 150ft / 600ft Strike Hits an AC of  22  |  7 For  6  Hit Points of Piercing Damage!   Dungeon Master (GM): ok, and 3 hobs will fire their 2nd arrows after him, hob #05 fires an arrow at Eimong   (To GM): Longbow Hobgoblin Attack:  7  |  20 Damage:  6  piercing   Dungeon Master (GM): missed Hob #02 fires at Xar   (To GM): Longbow Hobgoblin Attack:  14  |  8 Damage:  3  piercing   Dungeon Master (GM): missed hob #01 frist at xar   (To GM): Longbow Hobgoblin Attack:  21  |  8 Damage:  2  piercing   Dungeon Master (GM): that caused 2 damage!   Start of Round 2 Start of Turn 2 for Willie (24.2)   Willie the Ranger, Attacks with the LONG BOW (6ft) with ARROW (18") at Hobgoblin #04 enemy! Range: 150ft / 600ft Strike Hits an AC of  21  |  25 For  8  Hit Points of Piercing Damage!   Dungeon Master (GM): a hit for 8!   Start of Turn 2 for Xar'Tharkas (22.14)   Glaive Time Echo (Xar'Tharkas) Attack:  18  |  24 Attacks: Hobgoblin #03! Damage:  10  slashing   Dungeon Master (GM): a hit for 10!   It seems that Hobgoblin #03 is defeated! Start of Turn 2 for Prayn (20.13)   Prayn the Warlock, Attacks with the LIGHT CROSSBOW (1.5ft) with BOLT (18") at Hobgoblin #04 enemy! Range: 80ft / 320ft Strike Hits an AC of  25  |  12 For  4  Hit Points of Piercing Damage!   It seems that Hobgoblin #04 is defeated! Start of Turn 2 for "Hovac" (20.1)   Zar'Tharkus: Image result for 5e flanking rules The flanking rule states: Flanking on Squares. When a creature and at least one of its allies are adjacent to an enemy and on opposite sides or corners of the enemy's space, they flank that enemy, and each of them has advantage on melee attack rolls against that enemy.   Zar'Tharkus: lol thats a cut and past im not talking like that hahah   Dungeon Master (GM): ok noted   Ullek H.: "Hovac" the , Attacks with the BITE at Hobgoblin #01 enemy! Strike Hits an AC of  25  |  10 For  4  Hit Points of Piercing Damage!   Dungeon Master (GM): ok the bite hits for 4 right now
Start of Turn 2 for Eimong (19.18)   Eimong the Monk, Attacks with the Unarmed Strike (Fists) at Hobgoblin #05 enemy! Strike Hits an AC of  9  |  27 For  11  Hit Points of Bludgeoning Damage! a miss   Start of Turn 2 for Roqar (19.15)   Roqar the Rogue, Attacks with the SHORT SWORD (2ft) at Hobgoblin #05 enemy! Strike Hits an AC of  12  |  12 For  4  Hit Points of Piercing Damage!   Dungeon Master (GM): a miss Start of Turn 2 for Hobgoblin #06 (17) Start of Turn 2 for Hobgoblin #03 (14) Start of Turn 2 for Skywise (12.15)   Dungeon Master (GM): ok skywise   Zar'Tharkus: but ya they took the direction facing rules out by 3e all it takes now is to be on one opposite\\ corner   Skywise the Wizard, Attacks with the LONG BOW (6ft) with ARROW (18") at Hobgoblin #02 enemy! Range: 150ft / 600ft Strike Hits an AC of  25  |  23 For  6  Hit Points of Piercing Damage!   Dungeon Master (GM): 1st arrow hits right now for 6   Start of Turn 2 for Hobgoblin #04 (10) Start of Turn 2 for Hobgoblin #05 (8)   Dungeon Master (GM): ok, attacks either Time Echo, Roqar or Eimong:  5 Eimong   (To GM): Longsword Hobgoblin Attack:  12  |  16 or 6 (1d10 + 1) slashing damage if used with two hands. Damage:  9  slashing   Dungeon Master (GM): a miss Start of Turn 2 for Travok Lightbearer (4.08)   Dungeon Master (GM): just have him stay back?   Roqar: Yes Start of Turn 2 for Hobgoblin #02 (2)   Dungeon Master (GM): he attacks the time echo   (To GM): Longsword Hobgoblin Attack:  17  |  21 or 6 (1d10 + 1) slashing damage if used with two hands. Damage:  2  slashing   Dungeon Master (GM): hits for 2 Start of Turn 2 for Hobgoblin #01 (2)   Dungeon Master (GM): attacks hovac   (To GM): Longsword Hobgoblin Attack:  23  |  21 or 6 (1d10 + 1) slashing damage if used with two hands. Damage:  2  +  4  slashing   Dungeon Master (GM): hits for 6 Start of Turn 2 for 2nd Attacks (0) Willie the Ranger, Attacks with the LONG BOW (6ft) with ARROW (18") at Hobgoblin #01 enemy! Range: 150ft / 600ft Strike Hits an AC of  9  |  27 For  7  Hit Points of Piercing Damage!   "Hovac" the , Attacks with the CLAWS at Hobgoblin #01 enemy! Strike Hits an AC of  25  |  9 For  9  Hit Points of Piercing Damage!   It seems that Hobgoblin #01 is defeated!   Skywise the Wizard, Attacks with the LONG BOW (6ft) with ARROW (18") at Hobgoblin #02 enemy! Range: 150ft / 600ft Strike Hits an AC of  16  |  19 For  9  Hit Points of Piercing Damage!     Dungeon Master (GM): skywise 2nd arrow would miss Hob #02 anyone else have a 2nd attacks, the hobs are using swords now
Start of Round 3 Start of Turn 3 for Willie (24.2)   Sword, Short Willie the Ranger, Attacks with the TALON LONG SWORD (Two-Handed) (3.5ft) at Hobgoblin #02 enemy! Strike Hits an AC of  25  |  10 For  9  Hit Points of Slashing Damage!   It seems that Hobgoblin #02 is defeated!   (From Ullek H.):  Hey brother after end of encounter I will roll for arrow recovery, and use my healers kit to bandage badger for 1D4 Start of Turn 3 for Xar'Tharkas (22.14)   Zar'Tharkus: which way is hg 5 facing?   (To Ullek H.):  OK   Dungeon Master (GM): north   Zar'Tharkus: Glaive Time Echo (Xar'Tharkas) Attack:  10  |  22 Attacks: Hobgoblin #05! Damage:  4  slashing   Dungeon Master (GM): a hit for 4 Start of Turn 3 for Prayn (20.13)   Dungeon Master (GM): he will stay back due to the number of allies around the last Hobgoblin   Zar'Tharkus: that is a 1 and in a great weapon fighter may i role again?   Start of Turn 3 for "Hovac" (20.1)   Zar'Tharkus: rolling d10( 6 ) = 6 thats a 9 not a 4   Ullek H.: retreated back   Dungeon Master (GM): wait, you saying the damage roll was wrong before Xar?   Zar'Tharkus: yes   Dungeon Master (GM): ok so took off 5 more   Zar'Tharkus: im a great weapon style fighter which means i reroll roles of 1 i have a +3 which makes the 4 a roll of 1   Zar'Tharkus: so rerolled is a 6 plus 3 is a 9   Start of Turn 3 for Eimong (19.18)   Eimong the Monk, Attacks with the Unarmed Strike (Fists) at Hobgoblin #05 enemy! Strike Hits an AC of  15  |  23 For  9  Hit Points of Bludgeoning Damage! a miss Start of Turn 3 for Roqar (19.15)   Roqar the Rogue, Attacks with the SHORT SWORD (2ft) at Hobgoblin #05 enemy! Strike Hits an AC of  12  |  12 For  3  Hit Points of Piercing Damage!   Dungeon Master (GM): a miss Start of Turn 3 for Hobgoblin #06 (17) Start of Turn 3 for Hobgoblin #03 (14) Start of Turn 3 for Skywise (12.15)   Ullek H.: 19 | 22 60ft Ray of Frost  (+4) Skywise 6 It seems that Hobgoblin #05 is defeated!   Dungeon Master (GM): ok so you polish off all of the hobgoblins here!   Ullek H.: rolling d6( 4 ) = 4 rolling d4( 4 ) = 4   (From Ullek H.):  4 arrows 4 HP havoc   Dungeon Master (GM): ok I thought i moved the other game's arrow recovery macro to here, i guess i just didn't put it on the sheet   Ullek H.: thks brother   Dungeon Master (GM): ok so now you find a rolled up parchment on one of the hobgoblins   Roqar: what language?   Dungeon Master (GM): written in hobgoblin any know it?   Zar'Tharkus: just goblin but ya dont know it   Dungeon Master (GM): anyone else?   LANGUAGE PROFICIENCY Celestial, Common, Dwarvish, Infernal   LANGUAGE PROFICIENCY Common, Dwarven, Infernal, Undercommon   LANGUAGE PROFICIENCY Common, Dwarven, Infernal, Undercommon   niether does willie or sildar ok so no one can read it, and i'll say they have coin pouches on them as well  
Ullek H.: orc, goblin, dawf, and commom   Zar'Tharkus: will does and so does Ullek   Ullek H.: LANGUAGE PROFICIENCY   Zar'Tharkus: goblin is the same as hobgoblin   Ullek H.: based on rules yes   Dungeon Master (GM): ok then   Zar'Tharkus: all goblinoids speak one language goblin   Dungeon Master (GM): the note is to King Grol, mentioning about a raid on Conyberry with orcs from the Many Arrows tribe and the King's Cragmaws during the next full Moon   Ullek H.: wow This info will net us good coin and reputation for sure...!   Dungeon Master (GM): ok so now you travel the next 5 hours without incident and reach the many foothills of Wyvern Tor   Ullek H.: During travel we will bandage wounds again   Dungeon Master (GM): now to see how many hours of searching until you find something that looks like an Orc hideout   The party can attempt one DC 15 Wisdom (Perception) check or DC 10 Wisdom (Survival) check per hour to find the camp, made by the character leading the way. ok so whom is leading the pack?   Zar'Tharkus: 19 | 22 SURVIVAL  (2) Xar'Tharkas   Dungeon Master (GM): ok so it's been 9 hours since you left and you stumble onto a location! The faint smell of smoke hangs on the air as you ascend a rugged ridge on the lower slopes of the hill. Fifty yards away, a cave mouth opens up at the bottom of a ravine. Hunkered down by a boulder twenty yards outside the cave, keeping watch, is a single orc.   Roqar: Roqar will try sneaking up to the Orc   Ullek H.: ok did healer cast cure wounds during this 9 hour treak   Dungeon Master (GM): Near the spot where you currently are is a group of rotting skeletons, still in gear, all posted up to warn trespassers away   someone give me a wisdom perception check   Ullek H.: 22 | 14 WISDOM SAVE  (5) Skywise   Roqar: 3 | 2 PERCEPTION  (0) Roqar   Dungeon Master (GM): ok you note a strong scent of elderberrys seemly coming from the one that looks like he was a paladin and oddly a dead hamster is hanging from his groin hopefully you all get the reference there   Ullek H.: go for the eyes boo   Roqar: 15 | 7 STEALTH  (2) Roqar   Dungeon Master (GM): so anyways you have that orc by the boulder   Ullek H.: we have to drop him quick   Roqar: Roqar tries to sneak up to the Orc   Ullek H.: we have advantage, so we can pin him with arrows   Dungeon Master (GM): you have a roll for that Roqar? otherwise i'll just roll a wisdom perception at a DC of 12 for him to spot you   Roqar: got a 15 stealth   Dungeon Master (GM): roll on it   Roqar: I did see it?   Dungeon Master (GM): i see now ok so you sneak up and he doesn't know you are there, what do you do?   Roqar: stab him with my short short sword with advantage for surprise   Dungeon Master (GM): alright   Ullek H.: Yeah...!   Roqar the Rogue, Attacks with the SHORT SWORD (2ft) at Orc #01 -WM enemy! Strike Hits an AC of  8  |  10 For  7  Hit Points of Piercing Damage!   Dungeon Master (GM): and you clumsily missed the orc! who now hollers out "Intruders coming!" ok, he gets an attack on roqar then we go into combat round
Javelin (Melee) Orc Attack:  13  |  11 Orc #01 -WM Attacks: Roqar! Damage:  7  piercing a miss Orc #01 -WM, the selected|race selected|class, gets ready to make an attack move! INITIATIVE ROLL: 6   Roqar: Roqar, the Elf Rogue, gets ready to make an attack move! INITIATIVE ROLL: 18.15   Dungeon Master (GM): Travok Lightbearer, the Dwarf Cleric, gets ready to make an attack move! INITIATIVE ROLL: 9.08   Roqar: Willie, the Elf Ranger, gets ready to make an attack move! INITIATIVE ROLL: 16.2   Dungeon Master (GM): Sildar Hallwinter, the selected|race selected|class, gets ready to make an attack move! INITIATIVE ROLL: 11 Willie, the Elf Ranger, gets ready to make an attack move! INITIATIVE ROLL: 16.2   Ullek H.: Skywise, the ELf Wizard, gets ready to make an attack move! INITIATIVE ROLL: 15.15   Dungeon Master (GM): Eimong, the Half-Elf Monk, gets ready to make an attack move! INITIATIVE ROLL: 22.18   Ullek H.: "Hovac", the , gets ready to make an attack move! INITIATIVE ROLL: 5.1   Dungeon Master (GM): Prayn, the Aasimar Warlock, gets ready to make an attack move! INITIATIVE ROLL: 10.13 Xar'Tharkas are you attacking?   Zar'Tharkus: Xar'Tharkas, the Half-Orc Fighter, gets ready to make an attack move! INITIATIVE ROLL: 16.14   Start of Round 1 Start of Turn 1 for Eimong (22.18)   Eimong the Monk, Attacks with the Unarmed Strike (Fists) at Orc #01 -WM enemy! Strike Hits an AC of  19  |  24 For  11  Hit Points of Bludgeoning Damage! that is a hit!   Start of Turn 1 for Roqar (18.15)   Roqar the Rogue, Attacks with the DAGGER (15") at Orc #01 -WM enemy! Range: 20ft / 60ft Strike Hits an AC of  23  |  10 For  5  Hit Points of Slashing Damage!   It seems that Orc #01 -WM is defeated!   Roqar: Sneak Attack Roqar Class: Rogue Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll. The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table. Damage  8   Dungeon Master (GM): ok, you find nothing on the orc other than his greataxe, javelin and hide for armor will you proceed into the cave as it appears nothing is running out of it to meet you outside.   Zar'Tharkus: yes   Roqar the Elf Rogue Says: "Anyone have a spell that hits a large area?"   Ullek H.: not yet no just sleep   Roqar: Guess we go inside   Ullek H.: question how close are the skely bodies   Dungeon Master (GM): oh say they were 10 yards away from you when you were 50 yards out [it's of course the previous party that was lead by the paladin]   (From Ullek H.):  Are they close enough for me to cast detect magic in the area they at,   (To Ullek H.):  you don't see any gear on them other than their armor and clothing really and they were 1st level at the time   (From Ullek H.):  ok thks brother   Dungeon Master (GM): ok, so if going inside let's see how the party is arranged   Ullek H.: Skywise and havoc will be in rear since Havoc has excellent smell   Roqar: 3 | 8 PERCEPTION  (0) Roqar No traps here   Dungeon Master (GM): you see a boulder up ahead
Roqar the Elf Rogue Says: "This, is a trap"   Dungeon Master (GM): ok willie gets attacked as soon as he moved closer with a thrown javelin   Javelin (Ranged) Orc Attack:  14  |  10 Orc #02 -WT Attacks: Willie! Damage:  5  piercing which missed him! Orc #02 -WT, the selected|race selected|class, gets ready to make an attack move! INITIATIVE ROLL: 20 you can roll init rolls if attacking   Zar'Tharkus: Xar'Tharkas, the Half-Orc Fighter, gets ready to make an attack move! INITIATIVE ROLL: 10.14   Roqar: Willie, the Elf Ranger, gets ready to make an attack move! INITIATIVE ROLL: 15.2   Orc #03 -WT, the selected|race selected|class, gets ready to make an attack move! INITIATIVE ROLL: 8   Roqar: Roqar, the Elf Rogue, gets ready to make an attack move! INITIATIVE ROLL: 7.15   Dungeon Master (GM): Orc #04 -WT, the selected|race selected|class, gets ready to make an attack move! INITIATIVE ROLL: 16   Ullek H.: Skywise, the ELf Wizard, gets ready to make an attack move! INITIATIVE ROLL: 8.15 "Hovac", the , gets ready to make an attack move! INITIATIVE ROLL: 20.1   Dungeon Master (GM): Orc #05 -WT, the selected|race selected|class, gets ready to make an attack move! INITIATIVE ROLL: 16 Orc #06 -WT, the selected|race selected|class, gets ready to make an attack move! INITIATIVE ROLL: 8 Prayn, the Aasimar Warlock, gets ready to make an attack move! INITIATIVE ROLL: 12.13 Travok Lightbearer, the Dwarf Cleric, gets ready to make an attack move! INITIATIVE ROLL: 1.08 Sildar Hallwinter, the selected|race selected|class, gets ready to make an attack move! INITIATIVE ROLL: 19 Eimong, the Half-Elf Monk, gets ready to make an attack move! INITIATIVE ROLL: 6.18   Start of Round 1 Start of Turn 1 for "Hovac" (20.1)   Ullek H.: over watch   Dungeon Master (GM): so no attack yet   Start of Turn 1 for Orc #02 -WT (20)   Dungeon Master (GM): Greataxe Orc Attack:  25  |  6 Orc #02 -WT Attacks: Willie! Damage:  15  +  5  slashing Ouch a massive hit for 20 damage on Willie! he's down to 12 HP!   Start of Turn 1 for Sildar Hallwinter (19)   Dungeon Master (GM): 21 | 6 Long Sword   (+4) 4  slashing Start of Turn 1 for Orc #05 -WT (16)   Dungeon Master (GM): Javelin (Ranged) Orc Attack:  7  |  24 Orc #05 -WT Attacks: Sildar Hallwinter! Damage:  7  piercing a miss Start of Turn 1 for Orc #04 -WT (16)   Dungeon Master (GM): Javelin (Ranged) Orc Attack:  19  |  9 Sildar Hallwinter Attacks: Sildar Hallwinter! Damage:  7  piercing a hit for 7 Start of Turn 1 for Willie (15.2)   Willie the Ranger, Attacks with the TALON LONG SWORD (Two-Handed) (3.5ft) at Orc #02 -WT enemy! Strike Hits an AC of  11  |  12 For  15  Hit Points of Slashing Damage!   Dungeon Master (GM): that is a miss
Start of Turn 1 for Prayn (12.13) Start of Turn 1 for Xar'Tharkas (10.14)   Dungeon Master (GM): Prayn just moves up just moving here?   Zar'Tharkus: the squares are so off i cant tell lol can i get closer? ive moved 25 all ready   Dungeon Master (GM): it's 5 feet per square and yes for some reason they seem a bit off   Zar'Tharkus: 25 | 22 20/60 Hand Ax  (+5) Xar'Tharkas Attacks: Sildar Hallwinter! 5  +  7 Slashing   Dungeon Master (GM): i'll let you get it between sildar and willie for 12 damage   It seems that Orc #02 -WT is defeated! Start of Turn 1 for Skywise (8.15)   Zar'Tharkus: my bonus echo there   Ullek H.: Magic Missile evocation 3 Casting Time:  1 Action Range:  120 ft Target:  Force Components:  V, S Duration:  Instantaneous You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several. At Higher Levels . At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st. SPELL SLOT LEVEL 3 ALL SLOTS EXPENDED rolling 3d4( 4 + 4 + 4 ) = 12 orc 5   Dungeon Master (GM): ok they all hit and he's badly hurt!   Start of Turn 1 for Orc #06 -WT (8)   Dungeon Master (GM): ok he stays back for now   Start of Turn 1 for Orc #03 -WT (8)   Dungeon Master (GM): same   Start of Turn 1 for Roqar (7.15)   Zar'Tharkus: ive gotta go after this fellas   Roqar the Rogue, Attacks with the DAGGER (15") at Orc #05 -WT enemy! Range: 20ft / 60ft Strike Hits an AC of  11  |  12 For  3  Hit Points of Slashing Damage!   Dungeon Master (GM): a miss Start of Turn 1 for Eimong (6.18)   Eimong the Monk, Attacks with the Unarmed Strike (Fists) at Orc #04 -WT enemy! Strike Hits an AC of  21  |  13 For  11  Hit Points of Bludgeoning Damage! a hit for 11! Start of Turn 1 for Travok Lightbearer (1.08)   Dungeon Master (GM): he'll just move up   Start of Turn 1 for 2nd Attacks -5 (0)   Dungeon Master (GM): anyone with a 2nd attack here?   Roqar: nope Start of Round 2 Start of Turn 2 for "Hovac" (20.1)   Ullek H.: done   Start of Turn 2 for Orc #02 -WT (20)   Dungeon Master (GM): dead   Start of Turn 2 for Sildar Hallwinter (19)   Dungeon Master (GM): 13 | 20 Long Sword   (+4) hits for  6  damage It seems that Orc #05 -WT is defeated!   Start of Turn 2 for Orc #05 -WT (16) Start of Turn 2 for Orc #04 -WT (16)   Dungeon Master (GM): attacks either Roqar or Eimong:  6 Eimong   Greataxe Orc Attack:  9  |  19 Orc #05 -WT Attacks: Eimong! Damage:  14  slashing a miss
Start of Turn 2 for Willie (15.2)   Willie the Ranger, Attacks with the TALON LONG SWORD (Two-Handed) (3.5ft) at Orc #04 -WT enemy! Strike Hits an AC of  24  |  16 For  13  Hit Points of Slashing Damage!   Dungeon Master (GM): Yea a hit! for 13 damage!   It seems that Orc #04 -WT is defeated!   Start of Turn 2 for Prayn (12.13) Start of Turn 2 for Xar'Tharkas (10.14)   Zar'Tharkus: Glave Time Echo (Xar'Tharkas) Attack:  25  |  24 Attacks: Orc #03 -WT! Damage:  4  +  8  slashing   Dungeon Master (GM): Xar hits for 12!   Ullek H.: OCC, pls have lightbringer quick heal Willie   Zar'Tharkus: 3   Dungeon Master (GM): ok Start of Turn 2 for Skywise (8.15)   Zar'Tharkus: dont i get a turn?   Ullek H.: Acid Arrow evocation 2 Casting Time:  1 Action Range:  90ft Components:  V, S, M Duration:  Instantaneous A shimmering green arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spell attack against the target. On a hit, the target takes 4d4 acid damage immediately and 2d4 acid damage at the end of its next turn. On a miss, the arrow splashes the target with acid for half as much of the initial damage and no damage at the end of its next turn. At Higher Levels . Range: 90 feet Components: V S M (Powdered rhubarb leaf and an adder's stomach) Duration: Instantaneous Classes: Wizard A shimmering green arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spell attack against the target. On a hit, the target takes 4d4 acid damage immediately and 2d4 acid damage at the end of its next turn. On a miss, the arrow splashes the target with acid for half as much of the initial damage and no damage at the end of its next turn. At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage (both initial and later) increases by 1d4 for each slot level above 2nd. SPELL SLOT LEVEL 2 ALL SLOTS EXPENDED   Dungeon Master (GM): ok   Ullek H.: rolling d20( 6 ) = 6   Ullek H.: spells not rolling hit correctly for some reason   Dungeon Master (GM): ok ullek so you rolled the 6 there for that? If that 6 was the to hit it missed Ullek   Ullek H.: yes   Start of Turn 2 for Orc #06 -WT (8)   Dungeon Master (GM): javelin at either Sildar or Xar:  1 Sildar   Javelin (Ranged) Orc Attack:  18  |  16 Orc #06 -WT Attacks: Sildar Hallwinter! Damage:  8  piercing a hit for 8 Start of Turn 2 for Orc #03 -WT (8)   Dungeon Master (GM): Greataxe Orc Attack:  24  |  14 Orc #03 -WT Attacks: Xar'Tharkas! Damage:  10  slashing a hit for 10! Start of Turn 2 for Roqar (7.15)   Roqar the Rogue, Attacks with the SHORT SWORD (2ft) at Orc #06 -WT enemy! Strike Hits an AC of  13  |  14 For  3  Hit Points of Piercing Damage!   Dungeon Master (GM): a hit for 3! Start of Turn 2 for Eimong (6.18)   Eimong the Monk, Attacks with the Unarmed Strike (Fists) at Orc #03 -WT enemy! Strike Hits an AC of  16  |  14 For  11  Hit Points of Bludgeoning Damage! a hit for 11! It seems that Orc #03 -WT is defeated!
Start of Turn 2 for Travok Lightbearer (1.08)   Dungeon Master (GM): Healing Word evocation 3 Casting Time:  1 bonus action Range:  60 feet Components:  V Duration:  Instantaneous A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher Levels . When you cast this spell using a spell slot of 2nd level or higher, the Healing increases by 1d4 for each slot level above 1st. SPELL SLOT LEVEL 3 ALL SLOTS EXPENDED   Ullek H.: thk you   Dungeon Master (GM): 13   Ullek H.: Go get em Willie Start of Turn 2 for 2nd Attacks -5 (0)   Dungeon Master (GM): any 2nd attack here?   Ullek H.: no   Dungeon Master (GM): ok, and i think we will stop here as my Mom wants me to drill holes in big flower pots she got and she's doing planting right now   Roqar: Have fun   Dungeon Master (GM): So thanks for playing guys and see you all next week!   Roqar: CYA Next week   Ullek H.: NP brother see you all next week   Dungeon Master (GM): bye!